Tecton
Tecton
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The value of a mark is a very difficult question to answer, the value of the currency depends on what there is to spend it on, so it's wildly variable!
For your second, mostly-answerable question, the cost of a refinery depends on which … -
We haven't done an in-depth info dump, but I touched on it here: https://forums.starmourn.com/discussion/comment/3777/#Comment_3777
Feel free … -
Yes, pretty much all of our NPCS have dialogue trees! I'm sure they'll continue to be fleshed out with more lore and interesting discussion topics post-launch too!
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I went through and approved the item for you! Yeah, as Sairys said above, that's a common bot strategy.
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Owing to the fact that all weapons and armor face the ravages of time, base item customization isn't something we'll be offering at the start. If/when we were to do it, we'd very likely have a system of saved customisation templates that you could a…
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Ugh, sorry to hear they have it locked down so much that they won't even allow websockets
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(Quote) As many as we need!
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(Quote) I nerfed it to the ground last week, was way OP
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No benefits to the status. And yes, lawless people are able to be jumped by anyone with or without RP justification.
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(Quote) Like dauntless, means you can be attacked at any time with no RP justification.
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(Quote) Not at this time, we've got plans for further expansion of the system in the future, but for launch, it will solely be an open pk status flag.
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We have the lawless system, which is a public, opt-in system for "open pk". You can EMBRACE LAWLESSNESS to join, and RENOUNCE LAWLESSNESS to leave. Once you join, there's a minimum playtime requirement until you can renounce.
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(Quote) Indeed they are!
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(Quote) Armor is a sheath that melds over the proper bodypart (for light/medium armor) or a unit for heavy/beasts (which is welded onto your beast suit)
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(Quote) Factions get rewards from Cosmpiercer control!
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(Quote) Physical currency? Pssh, what is this? Marks are not physical items, no
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And that's all the time we have for this Q+A session - great questions all around! If you missed the chance, or these questions spurred others, please make a new thread with your Q and I'll try to answer in ASAP!
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(Quote) You're generally free to describe yourself as you want within the confines of your customisation, one thing to keep in mind is that W'hoorn have manes, so while I guess you don't need to strictly conform to "lion"-ness, you'll n…
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(Quote) 2018!
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(Quote) Tracking, picking up items from afar, moving props around, delivering items to other players - to name a few!
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(Quote) We do have a couple of ideas recorded, nothing in-depth though!
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(Quote) Tattoos do not get upgraded, they're more of a flavor thing.
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(Quote) 1. We wanted a good blend of tech and mysticism, fun tip, the class was originally called "techshaman" in development.
2. Your gauntlet/goggles are upgradeable like normal weapons, yep.
3. We know quite a bit, you, you'll ha… -
(Quote) It functions like armor, so you don't really do much with it beyond upgrading it/repairing it/replacing it!
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(Quote) Hrrm, nothing as mundane as rats/butterflying, mechanically!
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(Quote) Other classes bring various other bits of utility and helpfulness to group situations. Engineers (and to a lesser extent scoundrels) are the classes that have some mercantile aspects of their class skills though.
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(Quote) 1/2/4 You can have one of each type of bot active at a time. You can't transfer bots to other players - maybe you're thinking of turrets?
3. Bots are mobile, turrets are fixed.
With turrets, you can set up defensive n… -
(Quote) 1. Yep, there's landmarks/pathfinding.
2. Not really, no.
3. Datashards, yes.
4. Skywalker..
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(Quote) 1. Resource generation looks at how much people have hoarded away too.
2. It will despawn after a short while.
3. They will be able to request a rescue from an npc organisation.
4. I'm sure there will be more to come in…