Tecton
Tecton
Reactions
Comments
-
No, it's just that, if say, there's 8 things that can drop for your class, and 6 of them are armor, you're more than likely going to get armorHappy new year! Here's to a happy and prosperous 2019 for you all!I'm going to increase the weapon chances a little more, since this is common issue we're seeing.Agree on most of these points, our for-launch goal was having most of the sub-50 areas polished up, and we we're hoping to get the 50+ ones done as people were levelling up! With the sticking issues though, most of our time for the past 2 weeks has …(Quote) Lots of booze...Shikh has started putting together a system for VI players using MUSHclient - https://github.com/mindsim-access/starmourn-client/ - great work!Yah, can definitely see a standardisation pass here, different coders did thing a little differently.(Quote) Just the weapon that the ability scales on. So putting a +thermal mod on your knuckledusters would not increase the combusting ammo damage from your piece etc.Damage is broken up into two components, a damage source and a damage type, damage sources are the first ones on the list, Melee, Tech, Kith, Ranged, then your damage type is impact, thermal etc.
All damage has a source and a type, so a B…Definitely on our radar! We're going to boost up the marks before this point and look at perhaps some ways to save on restocking.Yep, on the radar! After we finish doing this round of class fixes and tweaks, we'll be moving on to adjustments/changes to the economy and repricing things to be more reflective of "real world" mark gain.Yeah, the team is on the case!I just reduced the severity of the scaling on this across the board, so it will come in more gradually now rather than a tonne of bricks.(Quote) Doesn't happen over night!(Quote) Hmm, that's IRE-wide, so for launch, it'll likely just be the same as the other games. But I could definitely see something like that being added down the road.This likely won't be the final implementation, by any means, but for now it solves the most egregious issues before too much damage was done. We'll continue to refine the solution to more elegantly resolve the issues, while still allowing the social…You'll be able to check news and messages on the website starting this week! As for a catchup, definitely something we can do, file an IDEA in-game if you haven't!
(Quote) Sounds like a challenge to find out!The price the npcs charge is based off the average from the comm market transactions, and since there's not really been a lot of activity there, those averages are at the floor. That's not to say numbers don't need tweaked, they definitely do, but I…(Quote) I've adjusted and tweaked a few things tonight, but that's what it currently is, yes.
It doesn't kick in until 10 levels above your current level, for what it's worth.Well, in that healthy things probably have fewer calories, yes.Not currently, just some fun!I just widened the window by a decent margin, which should alleviate some of the problems, and we're constantly monitoring it!Emaciated is as low as you'll go!(Quote)
Your build is somewhat special, it changes over time based on your caloric input (eating/drinking) vs your exercise (attacks, movement etc.)Yeah, I can definitely see some warning when your stuff gets low! We'll get this added at earliest opportunity!If you were impacted by this, we'll refund any missing points, don't worry!It's back now!