Tecton
Tecton
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Ok, SPACEMAP will show you the map, regardless of screenreader setting now - enjoy!
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(Quote) SPACELOC is an on-demand command to show what zone you're in and what your coords are within that zone.
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Looks like you sent your tell to the wrong dummy - you'll get a message when it's activated/deactivated/when it heals itself.
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Updated this to refresh its health a bit higher now! I'm sure we'll add some more functionality down the line too, @RocketCat
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(Quote) It should heal up any time it's damaged below about 15 - 20% - maybe your attacks are doing more than 20% per hit, so it's going from 25 -> 0 and bypassing the threshold.
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(Quote) Yeah, both are on the radar when time permits!
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Oh, there's a new feature of them TELL DUMMY KEEPALIVE to keep it's health up, and TELL DUMMY DIE to let it die. I'll get these added to the artifact info.
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The economy has a bunch of moving parts, so there will be a near constant stream of tweaks and adjustments to get things where they need to be - it's something we're paying very close attention to!
In no way dismissing your concerns at a… -
There was an issue with asteroids, as @Qitorien assumed, that was causing a bit of lag. We fixed it a couple of days back.
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(Quote) I tweaked this so it shouldn't be doing it while not repairing any more.
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MARKS LOG is in!
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Nothing server-side, we did have some issues outside of our network yesterday that was on Spectrum's backbone through Chicago (where our servers are hosted).
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This is great feedback! We're definitely going to be tweaking the gas/asteroid mechanisms to make them better/easier for screereaders! We wholeheartedly agree that it's a bit too tough to do at the moment.
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They'll be part of future updates, we're working on getting the existing elements balanced before we expand.
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Arti tuning is probably a bit too conservative at the moment, to be 100% honest, but easier to let the cat out of the bag than to stuff it back in.
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(Quote) It adds x% to your pre-scaled values, so if you have the 16% artefact, your pre-scaling lifeforce will be increased by 64 (16% of 400), giving you 464 total.
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Yeah, we do need some higher value options there to prevent that bloat from higher-level drops. Will try to get some higher-tier stuff in at earliest opportunity.
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Yeah, I hope to have a catchup/section ignore system in over the weeked (and probably a couple more news sections to give a bit more granularity to what you see!
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(Quote) No plans to on the former here.
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Correct. -
The junk cap exists to ensure a healthy economy. Without it, you have people sitting there 12+ hours a day generating a ridiculous amount of marks and causing a general imbalance as the value of marks tanks.
It currently starts kicking i… -
It lets you do custom ship (across the entire ship) emotes (no restrictions on having your name it in like emotes etc). I'll get the blurb updated to be more informative.
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The "downloadmudletmapper" command has been updated with the latest version too.
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They're not currently, I wasn't 100% happy with the selection and the drop mechanics, so we held off on those for a little bit - they'll be live soon when we can get this to a state where it feels worthwhile.
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(Quote) Yep, lots of this stuff planned for the future
As I mentioned above, we'll likely change things as we have more systems…
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(Quote) What if Google won the galactic fashion goggle wars of 2230 and now all fashion goggles are googles?
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(Quote) This is how it works
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(Quote) Yeah, the do hav too-low health, that was fixed up early today to give them a little more life.