Tecton
Tecton
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As mentioned in the recent interview, there will be options to purchase credits to help advance your skills and some general purpose artefacts will be available at launch. We're not going to release any major combat-influencing artefacts at launch.
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(Quote) 1) Yes.
2) Organically
3) Not exactly like that.
4) Shops work quite differently in Starmourn.
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(Quote) Very likely!
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(Quote) Very likely! Not coded yet, but relatively easy to do, so if it doen't make day 1, it won't be far off!
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(Quote) Depends on the planets, some have multiple accessible areas, some have one. We definitely want the worlds to feel alive, but we wouldn't overpopulate the planets to the extent of your example, where one planet might have 50 areas on i…
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(Quote) Well, space can get very lonely!
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Hahah, it can be if you want. We just added it more as an example of a free-form room that you can add to your ship!
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(Quote) There will likely be one in the near-ish future!
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(Quote) Cursing is fine with us! We'd only ask that you keep it do a moderate level of decency on public channels!
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(Quote) We'll have artifacts available. Likely we'll start with more general utility ones until we get all of the classes to a point where we're happy with how they play, and then look into augmenting those with class-specific ones at that po…
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(Quote) Yep!
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(Quote) Hunger and sleep are not active systems at this time. We're doing some different things with food though, so it'll still have a place!
Re: top-level perks - You'll have to play the game to find out! -
(Quote) Pilotable ground vehicles won't be a thing at launch, maybe an avenue we'll pursue in the future. Some areas have ground transport, but that's a purely automated system.
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(Quote) Haha, that subject is far too deep of a rabbit hole to go down. Probably going to be something you'll have to wait and see in-person.
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(Quote) They won't be gods :P
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(Quote) Purely cosmetic, yep. Unless you could blinding someone with out fabulously blinged out you are.
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(Quote) GMCP will be in on day one, yep!
Lessons learned... hrrm, tough one. Segregating and dividing people up into small pockets is probably a big one - you want your game to feel alive and thriving, which doesn't happen when peo… -
(Quote) Theoretically, roughly balanced in terms of features. Combat itself as balanced, hard to say, lots of people come up with innovative strategies that can tip the scales dramatically. There will be a lot of adjustments over time.
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(Quote) Mechanically similar to the chop walls that block passage to unreleased areas, yep!
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(Quote) Not all sectors/zones will be able to be traversed at launch, since that kinda limits future expansion - "hey, I flew through here last week and there wasn't a planet here", so you'll eventually hit a giant space nebula of pain when …
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(Quote) There will be player clans, which are generally free-form organisations that could range from a family group, to a drug smuggling ring, to a trade federation. We've got some more ideas for an additional organisation type that is a lit…
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(Quote) We're aiming for 80 - 90 at the minimum, more if time permits. Naturally, building will continue post-launch!
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(Quote) All the ship systems will be restored to the pre-destruction specs, including mods. Mods will decay through time and use though.
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(Quote) No plans, but if the situation calls for it, I'm sure we would add more!
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(Quote) Tough one, I love the kill chain and instakill for BEASTS where you quite literally rip someone in half over your head.
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(Quote) You can purchase insurance for your ship, in which case, it will be ready to go when you're downloaded into your new body
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(Quote) We have guides created, yep!
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I doubt there will be any massive-scale events right after opening, mainly because we'll be very busy with tweaking and fixing things, but the lore is such that there's a lot of avenues to pursue, and we're always receptive to player-led RP!
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(Quote) Curing works quite differently in Starmourn - more info on this to come in the future! Skill system works relatively similarly to how our other games work, where you can change your class, or forget and change tradeskills easily!