Steve
Steve
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But now that I think about it, that SNAKE idea would pose a problem for VI players. Probably shouldn't propose expanding that to a full-on hacking system like our current Hangman is.Hmm..
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(Quote)That sounds like it could be a hacking type game. I'd be down for that sort of thing.
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(Quote)I also agree that waiting on INRs to unlock is a really tedious mechanic when it comes to PVP. Here's a different solution to that:What if we dramatically reduce or entirely remove the unlocking wait and ins…(Quote)I don't think that tinkering with loss on death is going to make a meaningful difference for how long it takes to level. In short, I think changing death mechanics would only be a drop in the bucket, and looking at death mechanics sole…(Quote)
But it IS known. HETE's cloning process is the game's death timer. It doesn't increase per death in a short time, but it is a death timer. Heartstart interrupts that death timer. That's half the point of the ability (and the oth…(Quote)The issue is that removing the costs of death entirely trivializes death, or incentivizes schemes to abuse no-cost death, or both. The original post is about removing barriers to caches, a group pvp environment so that more people can …(Quote)I disagree that it's a ridiculous statement. It doesn't take a two players to generate a death and the ensuing INR; all it takes is a room of mobs, using self-harm abilities, or misadventure (like blowing up explosive props or dr…In the time since I posted this, I was reminded that we might be getting robot fighting. I am now rooting for sponsored robot fighting in which you can build your own bot and fight with the bots -- something more complicated than rock v. scisso…(Quote)I disagree with the reasons you've given for approving this change, but I think the conclusion is right.This proposed change would make INRs as a dropped item pointless while allowing for powerlevelin…[ ] Get a battleship.[ ] Get a superhauler.[ ] Write or revise a bunch of helpfiles for the faction.[ ] Succeed in getting a ring around Danica implemented for racing vehicles.[ ] The next part of Noo…I agree. The only thing I would add to the conversation is that I am curious to know how the Mining Spec interacts with all the tethers. I don't have a freighter or hauler or the funds to get one right now, or I'd go test it.
As someone who often contacts new players ASAP, I wonder the same things every time and wish both HISTORY FT and READLOG <FACTION> would more accurately reflect when the characters are done with the tutorial.
TL;DR:- cosmpiercers have been overhauled (but mostly just their context -- a reward system has been added and so have caches) but the CPs themselves are not the most exciting.
- Caches, on the other hand, a…
One thing I am classleading is consolidating the weapons to small, medium, and large weapons. This addresses the problem of having too many item drops.edit: consolidating them by making them weapon "modules." Still s…I should add that one of my favorite experiences in video gaming is that feeling in a MechWarrior game in which you, the pilot, are wading through combat, managing all your weapon systems and heat, and trying to run hot or die firing everything you …I'd love to see BEASTs with separate balances for different weapon systems, with appropriate balance costs, damage tweaks, and cooldowns to keep it fair. Could also have signature abilities for the weapons that require a global balance, so you …The submission cap currently 5 instead of 10.
STATION DISTRESS BEACONS, perhaps -- same generation mechanism as STATION PIRATE REFINERIES
There's an issue with relinquishing control of a CP that relates to caches because it could mean largely bypassing caches to get power consumables.Vouchers come from two sources: CP captures and crystal …In light of a recent cache conflict that was lopsided, I think keeping crystals on death combined with the long gather time seems fair.
All right, I mistakenly remembered how wilderness triangulation comms worked: I, for whatever reason, thought we got refined comms instead of raw ones. Considering I'm probably one of the very few people to have done more than one triangulate b…My first thought was to have triangulation yield crystals regardless of whether a cache is found. This seemed a more useful reward than a few ultarine or whatever. But the longer I thought about it, the less I liked the idea of letting PVE farm…I need more coffee to come up with a clever name, but I'd want there to be a nanite construction show in which nanites make things appear out of thin air by constructing them.Does the tool pick up the new terminals, too? If so, are they flagged as vandalized terminals?
(Quote)I agree with the first three bulleted points, but I'd be happy with even 1 carryover sliver for the fourth. 3-5 would be fantastic.edit: I would like to emphasize that CAC LOG would be hugely helpful f…Could we see about adding a Time Remaining [until quest timeout] in QUESTS?
I was thinking about the questing talent. 20% cooldown reduction is nice, but I think I'd find it more meaningful if we received increased the rewards -- 20% experience and 20% marks -- instead. We could also add a talent that increases faction…(Quote) Also [IMPLEMENTED]
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Did you want that, Reeloc? I think it was stesium.I refined it and sold the goods to an NPC.