Steve
Steve
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In addition to Soza's suggestions for blind and deaf, we should definitely replace comms blackout.And... I propose the newest, hottest, most touch-oriented sensory affliction yet. I call it... Super Duper Itchy.
Bloop. I'm putting down the product of conversation with the most active scoundrels and the best scoundrels historically -- there's been a LOT of talk over the past six months about what to do and how to get scoundrel into a better place. The c…When you do, you know where to find us! The more feedback, the better.Factions being able to buy and sell commodities straight from the market order/offer system would be really nice. I'd want to have permissions available for who can buy and sell, too, so that the faction can buy and sell from its own faction pe…Mining rework- Remove refineries. They're a hassle and add needless complexity. Remove refining spec, too.
- Asteroids can be tethered and taken straight to stations, converted to cargo commodities on dock.
- Aste…
Ship weapon balance pass.Functionally, there are three weapons: Cannon I, Massive Cannon I, and Massive Cannon III. That's just not good enough. Balancing their performance is a challenge because there aren't ma…Turrets. Link a turret mount to a weapon to increase firing arc so that the turreted weapon can fire in the front, left, and right sides. However, a weapon's accuracy penalty is increased substantially, giving smaller ship targets a chance to n…Damage Booster 1: +20% damage; occupies a Small mod slot; links to a Small size weapon; max 1 per weapon
Damage Booster 2: +20% damage; occupies a Medium mod slot; links to a Medium…
Harvest Drone Control Unit: I think we ought to have a mod that allows for use of Harvest Drones to accommodate visually impaired (VI) players. Because accessibility is important (both in terms of VI and in terms of getting …
I've got lots of ideas. Here's an alternate take on a carrier class of ship.The Hangar module. Here's how it works in a nutshell:- Requires admiral rank to use.
- There are two rank…
Space station datalink artifact is pretty neat but really slim on features. Now that we're getting more station missions, it might be cool to expand that artifact's uses to other kinds of station missions.
The weapon damage artifact is solid for PVE. Necessary? No. Ideal? Yeah, if you plan on doing lots of PVE, especially after level 75. (Starmourn PVP is less about health damage than you may think, though health kills are the go-to for group PVP…I dig it, but it may take time to attract enough players. IMO it's worth hanging on to the dream! In the meantime, it may be a good idea to look for contractors (read: not Elgans). Also, in case you're not familiar with the dynasty system, that…(Quote)
Shield projector barrel. Yeah, I like that -- better than healing.
Existing xenoslaying mobs? I haven't seen once since the very first two. They die too quickly, and people are too on the ball for me to get there. If I'm thirty rooms into a bashing zone, I usually don't get to the right station before it's alr…Markov, thanks for telling us about your experience. I think your experience is helpful because I strongly suspect it's typical.
Update: scoundrel IEDs received changes!After the recent monthly discussion, we've implemented a few changes to how IEDs work in Starmourn. Maybe they're not all exactly what you were hoping …Steve's grinding an axe. There will be blood for this. HETE will pay.Eventually.I did not know a nano could get anywhere with muscular. Interesting...
(Quote)Neuroprojector. 10 charges. Resetting. I like mine a lot.But yes, a gig/concert has free-form emotes with colors.I'm down for class choices. I'd personally like to see a system where we can modify our PIECEs. I've daydreamed quite a few choices we could make that would modify our abilities in small ways, such as increasing base damage for some abilities, …How about a command to show clothing slots and what's worn in them?
One of the good things about crits working they way they do is that a talented-out player CAN survive fighting multiple aggressive mobs. It feels like a really meaningful increase in power. There's still substantial risk in taking on 2 mobs, an…(Quote)Now that would be a good thing to have!If it's too good, I'd still be happy to see the personal augmentation chips replacing the stats chips entirely. SOCKET CHIP FOR <stat>.Final idea about chips for a while: what if the personal augmentation chips buffed all stats? That would eliminate the problem of the chips doing nothing for some people and would make them actually exciting and would create a demand for them.
I forgot to say here that the talent for getting chips is really neat except that the chips that drop just aren't that exciting. Getting a random chip that can be captaincy, or psyche, or whatever with no indication of what it does before slott…Personally, I'm waiting for clarification on how xenoslayer mobs are intended to spawn before offering my feedback on them. First impression: awesome direction, relatively tough mobs, need more info about how they're spawning or how they're intended…(Quote)
We're always watching.
(Quote)Scoundrel guile conceal buff confirmedThe closest we've had have been two big concert bashes for bands (see the Performance skill). Player-run, supported by staff. No rewards outside of player-contributed stuff, such as sponsorships.