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Deleted because I seem to like double-posts.
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Will ground vehicles be a thing at launch? A possibility for later? Or not something that would make sense in this world?
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Will items from cooking/tailoring/jewelry be strictly cosmetic (and sate hunger in the case of the first) or will there be any other kind of bonus that comes from any of them?
Edit: second question! In other IRE games, staff usually takes… -
There's one character concept that jumps out cleary to me above all the others. I'll just go with a Scatterhome Human Fury. The only reason I'd switch out of the character would be if mechanically I hate the Fury playstyle (which would make me quite…
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Of course, one of the first thing I'll want to design is Grey Goop. It does have everything you need and nothing you don't need.
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I feel that way towards cooking. I was worried food here would take a Matrix-ish approach with "this is instant meal Grey Goop. Grey Goop has everything you need and nothing that you don't need. Just eat this forever and you'll be fine."
(Hopefully a few months old doesn't count as a necro? I figured I'd continue a discussion here rather than starting another post)
The Space Pirates thread got me thinking... People joked around that if so many people want to be pirates, s…I was browsing earlier posts and stumbled upon this answer from @Aurelius
"Some people can use kith, some can't. Sometimes kith-use may manifest late…I recall another thread talking about mechanic advantages at level 100. I think that would be a pretty cool way of going about it, especially given the precedent that exists with Bushraki and Ishvana. Then the problem with bleeding/pain afflictions …(Quote) This is an awesome goal to set for the game and I look forward to seeing its execution.(Quote)
My experience in IRE combat is definitely limited, but here's my two cents on it. Suppose you're fighting with a scripted set of defences. These can be the default autocuring, default with some additions and tweaks by yourself, …Honduras! CST