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Shinonome

Shinonome

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Shinonome
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  • (Quote)
    You're right to call BS, because it's not (like say killing mobs) out of nowhere. It's a transaction between players - any money a refinery owner might make isn't generated, it comes from another player. Right now refineries are…
  • (Quote) That's great news, thanks.
  • (Quote) While I agree and so far the factions have been pretty chill about it once they figured out what different stuff does...

    But. I also kind of want these things to be thought about sooner than later. What if some future facti…
  • I would have thought the first 2 are a clear yes, especially if they were asked to leave first.

    Third one is tricky. Since there's main questline stuff in SH. But if SH ever puts high alert ships in their territory again, those will also …
  • I feel like I should probably also warn you refineries have an IG yearly maintenance fee. If I remember right, it's over 1000 marks. Make sure you have enough in your cargo account before the year rolls over...
  • Just did another one. 3500 gross, 2900 spent on supplies... 600 marks profit. Technically profitable, but a big loss compared to ground bashing...
  • (Quote) Learn from my mistake: Instead build an interceptor with 2 mediums and the best shields you can pack on it. You'll have a much easier time with medium incursions.
  • (Quote) Nope.

    But it doesn't matter when each kit is 2 or 3% repairs.
  • (Quote)
    With the captaincy exp falloff from easy's, good luck grinding to destroyers from them....
  • It... literally pulls from a dictionary...
  • (Quote) I kind of hope they don't make class-specific utilities into artifacts. The probably will, but I can hope...
  • So just for reference, you can now get the same kill time essentially 3 different ways:
    1. Bot claw (old style)
    2. Bot claw + turret
    3. Junkjet + turret

    Engineer's overall effectiveness hasn't really changed, but we have a …
  • (Quote) Keep in mind this is at 75. You'll get a pretty decent power spike with a level 75 weapon.

    (that said, I do feel like low level nanoseer could use just a tiny bit of love...)
  • (Quote) It does not.

    Turrets have a spin up time and with bot claw's damage reduction taking effect immediately, even with bot spike helping it out, my TTK is exactly the same as before.

    At level 75 in 65+ areas, 16s bef…
  • My TTK hasn't actually changed since before these changes, so I don't think it's really OP. It's a lot more fun, though.
  • My area is too big for good coverage with a QPC turret, so I'm resigned to carrying it around for now....

    Still great one way or another.
  • (Quote) You don't need a network now, your carrybot can carry them around.

    It does reduce carrybot damage, so junkjet attacks might be a good alternative to use when in this mode.
  • Engineer changes are awesome. Thanks @Garryn
  • (Quote) 50+ includes 60+, I think.

    Issues up there aren't just respawn timers though, but also things like certain mobs that can 2 shot you if RNG says they get to use their power attack back to back.
  • (Quote) I'm sorry for the aggressive wording. But we'd been trying to bring up the topic without success for about a week before this thread appeared and it gets frustrating when core stuff isn't working.
  • Well I went from making 300 marks in a pass to 2500 marks in a pass. And the spawns look like they are back to normal in Prugita. So that change definitely helped. Thank you.
  • (Quote) Junkjet you at least can use, even if it's damage is lower.

    Minitank, yeah, is flat out a pvp bot. (Well... ram on the 90s repeat CD might be useful now that it affects mobs). Spike on a 20s CD does less damage than a singl…
  • At times it does feel a bit like the left hand doesn't know what the right is doing. The public-facing devs didn't seem to be aware of last week's prugita nerf either (which still hasn't been reverted). Must be rough to be a fresh 70 right now - eit…
  • (Quote) That's a bit of my worry too. I'd prefer to have turrets be decent in pvp than be useable in pve but super weak (for, as mentioned before, enormous setup effort)
  • I'd be pretty upset if I stepped into an area and got one-shot by a turret, as if it were a Cosmpiercer guard.

    I don't think he's suggesting bumping up the damage to 5k+.

    More than a mosquito bite might be in…
  • (Quote) Aside from the enormous setup time and resources required, this would also collide with other engineers frequently.

    Might be more practical to have something like a pve-only mini turret you can easily setup and takedo…
  • Hmm. Spam filter decided to eat my last comment so lemme try again...

    -You can't disassemble other people's turrets without subverting them first.

    It should be this way. Turrets are a pvp skillset, if you wan…
  • All this arguing about issue-ing... and I wonder why they haven't just systemized it like a certain other IRE game. Just seems much simpler when the game tells you PVP in certain places may incur the wraith of the PVP god - don't have to study the r…
  • (Quote) It was stated, and found to be false.

    Quests across the board will need some serious buffs to be competitive.
  • I think these are good changes. But I also wonder if INRs might need a few more restrictions, like dropping if the holder boards their starship, or enters other places that someone couldn't reasonably follow.

    (Quote) I had assumed …