Shinonome
Shinonome
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(Quote) Noticed this too. It happened right as I was capping out out 75.99. RIP those that come after.
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Please do not nerf bleed. Engineer depends very heavily on it. If beast needs to be nerfed, then make the nerfs specific to their class.
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- Login homeport should be optional (couldn't leave UAVs around to spy, even if you wanted to).
- Buuut that said UAVs in general seem pretty useless. Surveil is just look with an 'ih' attached. Can't remote order them to move either. By the ti… -
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Personally I think that's fine. It's natural for conversations to progress. But occasionally someone will com ein and comment only reading the title or a few lines of the first post... -
(Quote) You apparently didn't read the thread, because the issues herein were fixed.
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(Quote) They have instancing for space zones... The real solution is probably to use that for ground zones, too.
15 minutes vs 1 hour is pretty irrelevant in the end. Both don't keep up/scale... -
(Quote) Are you sure about that?
Someone with a lot of spare time can put ~112 hours per week into levelling. Divide that into a more normal person's playtime... well, 112 hours could take them months. Increase the time required, a… -
(Quote) This is a kind of separate issue but one I feel for - the other IRE game I played had it too, although it was less of an issue because the playerbase there was top heavy.
Why does IRE, designing MMO-like games, make zones t… -
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No worries, it's more or less fixed now. But you don't seem to understand - engineer was never the choice class for trying to punch above your recommended level, and this nerf disproportionately affected engineers because they r… -
(Quote) So far, damage here is pretty high. And you can't heal health and afflictions at the same time, you have to choose one or the other.
Damage kills might be much more prevalent here... -
(Quote) Thank you. I'm testing it out and... I can do full basic attack damage against level appropriate mobs (so scaling was fixed overnight too, it seems).
Bleeding appears to be 25~30% lower than the original value now. I can't … -
I've been trying to figure out exactly how much I can push. Level 50 area at level 66 seems to be the borderline area. Can do about half my pre-nerf damage and outheal enough that the encounters which might kill me are relatively few.
See… -
I just tested and I do full damage with basic attacks on mobs 35 levels below my current level, so I guess that part is just the new scaling.
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(Quote) Our basic attack damage is very low (and even lower now) because engineer relies a lot on bleed damage, yes.
If there's some ability I'm missing that does high damage without cooldown I'd love to know about it. -
(Quote) Well if it's any consolation engineer isn't any better now. I even went back to an old zone, doing 1/3rd of my old damage with basic attacks and 1/4th of the old bleed damage. Can't kill stuff even though it takes it a while to grind …
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(Quote) Before the nerfs, Scoundrel had some high burst damage/DPS abilities, but the light armor means they can't take hits as well. Sort of glass-cannon-y basically. Engineer was a middle ground. Beast was very tanky (though erm, they don't…
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Agreed. Terrible timing too. Even if staff only take the 24th and 25th off we can't play until maybe a fix comes on the 26th. And if they take more time off...
Bleh.... -
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This might be more to do with the new scaling thing they put in. Just after the bleed nerf but before the new anti-grind stuff, we went from 400 damage to 100 damage. Then with the scaling, we went from 100 damage to 50 damage (… -
level 65+ zone I was in completely cleared out. No one here at all now. I can't kill stuff here at all now. I'm not sure the "window" thing is really fixed.
...but even if it does, that doesn't really help engineer when it got personally … -
They broke it for some of us solo too. Right before christmas, I hope that doesn't mean 3+ days till a fix and we can play the game again...
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(Quote) Do you know where I can buy level 60~70 weapons for beast?
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(Quote) I don't know about Nanoseer, but engineer at 65+ can no longer fight in 65+ areas.
I've been seeing reports that even in duos, 40~50 engineers can't fight in level 40~50 areas anymore too.
Why exactly did Garryn … -
(Quote) I guess we all have to go beast. Luckily I hadn't put enough lessons into engineer to get hit by the 50% penalty.
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Ok, so now even downgrading a tier I still have to run from mobs I used to be able to finish without much hassle. This is a sledgehammer nerf and I don't get why it happened, engineer was not the OP bashing class.
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...Yeah, can't do enough DPS to kill the things I was hunting before now. Even within the recommended level range
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And I thought astromechs were pricey at 500. Eesh.
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Something like Lusternia's stratagem system might be overkill, but would be useful all the same...
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Nanoseers might be more affliction based than raw damage based. But like others have said, it's really too early to tell how the classes will fair and what balancing might need to happen.
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(Quote) This happens in every MMO and online game with an economy, ever. Not that there shouldn't be some money sinks to help out, but it's a poor excuse to hold back on something like this when there are some strong, good reasons for it - su…
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(Quote) This more relates to enemy statuses, so leaving your faction wouldn't help...