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Rhindara

Rhindara

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Rhindara
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  • I absolutely agree that the progress bar ticks way too fast. There needs to be some adjustments made in the scaling, and maybe the number of terminals to be hacked for higher ranked cosmpiercers, since having to unhack 8 level 16s as the defending p…
  • I really want to dispel this notion that we stalk QWHO until the very wee hours of the night (we're all in different timezones in our org at least). The only consideration we ever give before leaving is: do we have enough people to be able to reason…
  • This moving your own cosmpiercer guards thing is going to end CP conflict until further notice. If your team gets knocked off the CP for whatever reason at this point, it's a trivial matter for defenders to move the guards to the docks, which isn't …
  • I mean, as long as it exists I will continue to do it, but that doesn't make it not a bad system. Moving on to yet another issue with cosmpiercers.

    Cosmpiercer guards in their current state are a very exploitable obstacle, and if you have…
  • This was discussed a long time ago, but we really need a different system for handling ships that get stuck on cosmpiercers. Right now, if you don't have the ship bring artifact (or it's on cooldown), your ship is practically forfeit when generators…
  • Something that we could really use is a separate log for all the faction storage actions and the station missions, because they really spam up the log. COMMLOG <org> would be a really nice qol addition.
  • I'm not opposed to the idea of being able to stop the Ishvana (or any other NPC faction) from reclaiming cosmpiercers, and I'm fully aware of how they're difficult to organize for and expensive to take. The only real reward you get is from fighting …
  • Bumping this thread because we could really use some sort of mechanic where owned cosmpiercers return to the Ishvana after x number of days. When there's a lapse in conflict, being able to go beat up an npc faction gives players *something* to do. I…
  • I don't hate the idea of station missions, but my main issue with them in their current state is that they are too costly, too frequent, and too tedious, with the onus being on players to reward completion if they want to incentivize people outside …
  • What do all the faction rank names mean? Is there a glossary incoming?