Poet
Poet
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I'm ok with this. In fact, I was thinking on the whole call process earlier. After having lived (some might say suffered) through a few weeks of it now- calls are over too quickly and with too little interaction. If it's anything the least bit imp…
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(Quote) You're almost there.
There are a couple of ways to do this. First is switch from "contains" to "begins with" and use:
Blindingly bright, a stuttering ray of light lances from the barrel of a deployed turret with a mounted… -
I played around with bashing attacks again for a bit today. I tried upping the number of freezes and mixing in eyestrike in the hope that maybe it'd process blurry vision for a bit of damage reduction. Here's what I found:
Eyestrike is … -
(Quote) The logs are .html- web pages essentially. They'll look just like the client feed if you open them in a browser. You can copy and paste from there. There are alternatives, if you are doing heavy text processing, such as Notetab Pro which…
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I love the class. I like the risk v reward. I like that I can run out of nanites and that I can drive myself insane. It's just that the rewards for walking that line right now seem a little poor.
I have at times used: Pointzero, Channe… -
(Quote) There's "how the faction is run" and there's "Will you all please just take a breath." If you are an occasional player, say an hour or two a day- You'll either never get through all of it to actually PLAY the game. Or, you'll just ignore…
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If I'd thought about it a bit harder, I'd probably have realized that the <> were the problem. I still can't get mine to work. Maybe they could just not send us those characters?
Edit: I finally got it by using .*\s, which is inc… -
I've also had trouble catching these characters: -> I don't know how to tell you to fix it other than grab everything after the "\w" as a group. I'm told that it's a nexus issue, as Mudlet deals with it ok.
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I put all my points in evasion this morning as a test, and promptly went through 10 entire fights without it firing once. Based on this limited research, it seems the return on investment is pretty poor.
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If you loaded up the system and didn't restart the game, type onLoad into the command line to set all the variables.
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I personally would really like to see FT not used for mechanics discussions. I'm ok with a discord link in FHELP as long as it is slightly obfuscated. Not just "join the discord server here", but "Would you like some real time help? Tell your Minds…
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I have variables working pretty well, except for one array that refuses to fill, despite all my other arrays working. Anyone else run into trouble with arrays?
One thing I did find yesterday during testing that I thought you all might li… -
Oh yes. I've tried them all. I just want one a little more customized.
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(Quote) It's actually much more complicated in JS. That's why my wakeup script is kludged together with wait for right now. I had to write a lockout so my bashing commands would slow down enough for gmcp.balance to process so that they wouldn't j…
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There is a "wait for" option that you can use in between each one. I gave mine the "You regain balance" line and a wait of 5 seconds. So it will pause after each one for balance to come back and then process the next one. I'm not using the queue t…
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Ya'll are welcome to swear to your heart's content, but -maybe- Scatterhome needs it's very own swear word? Why are we stuck in the past, and why is fuck an insult?
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I couldn't make this work without scripting. Here's the script though://Multi-line Text Printdisplay_notice("\n\nIT'S\n\nDEAD\n\n!!!!!!!!!!!!!!!!!\n\n", "red","black");
Edit- Also, if you really want the text …I think what it may be is that you don't need to declare them, just set them. If I leave var off, it doesn't complain and I have working variables.
(Quote) That actually works pretty well. I just moved all my targetting to Javascript so nothing references the in-game alias. That way I don't accidentally hit TAB and whack something I wasn't intending to, but I can use TAB to populate the…(Quote) nope.
Error in Function [test]:
SyntaxError: Unexpected token .
I'd love to be able to turn it off altogether. Also, can we get a command to poke our own target value into the target slot at the bottom of the window? Wselwulf and I (well Wsel really), hacked one into the MKO window, but it was always kludgy.If you load variables in onLoad using namespacing, it works. It does complain about "unexpected ." when the system loads, but everything works fine thereafter as far as I can see.
So instead of:
var havebalance = true;
use…And, now that I've logged back in this evening- it doesn't like one of my variables that's in onLoad. I'll poke some more and see what I can figure out.
(Quote) You always used to be able to use anything defined in onLoad in any of the rest of your code. As far as I can tell from my brief poking at it this morning, that's still the case.
The help file has links to jquery, so I'd say yes…Hello all. I'm here and poking at all the new shinies. Wsel said he was going to give it a shot, so I'm sure he's around somewhere.Jin Nanoseer for me. Human Scoundrel is my second choice.