Skip to content
Avatar

Poet

Poet

About

Username
Poet
Joined
Visits
3,454
Last Active
Roles
Member
Points
218

Comments

  • I'm ok with this. In fact, I was thinking on the whole call process earlier.  After having lived (some might say suffered) through a few weeks of it now- calls are over too quickly and with too little interaction.  If it's anything the least bit imp…
  • (Quote) You're almost there.

    There are a couple of ways to do this.  First is switch from "contains" to "begins with" and use: 
    Blindingly bright, a stuttering ray of light lances from the barrel of a deployed turret with a mounted…
  • I played around with bashing attacks again for a bit today.  I tried upping the number of freezes and mixing in eyestrike in the hope that maybe it'd process blurry vision for a bit of damage reduction.  Here's what I found:

    Eyestrike is …
  • (Quote) The logs are .html- web pages essentially.  They'll look just like the client feed if you open them in a browser.  You can copy and paste from there.  There are alternatives, if you are doing heavy text processing, such as Notetab Pro which…
  • I love the class. I like the risk v reward. I like that I can run out of nanites and that I can drive myself insane.  It's just that the rewards for walking that line right now seem a little poor.  

    I have at times used: Pointzero, Channe…
  • (Quote) There's "how the faction is run" and there's "Will you all please just take a breath."  If you are an occasional player, say an hour or two a day- You'll either never get through all of it to actually PLAY the game.  Or, you'll just ignore…
  • If I'd thought about it a bit harder, I'd probably have realized that the <> were the problem.  I still can't get mine to work.  Maybe they could just not send us those characters?

    Edit:  I finally got it by using .*\s, which is inc…
  • I've also had trouble catching these characters:  ->   I don't know how to tell you to fix it other than grab everything after the "\w" as a group.  I'm told that it's a nexus issue, as Mudlet deals with it ok.
  • I put all my points in evasion this morning as a test, and promptly went through 10 entire fights without it firing once.  Based on this limited research, it seems the return on investment is pretty poor.
  • If you loaded up the system and didn't restart the game, type onLoad into the command line to set all the variables.
  • I personally would really like to see FT not used for mechanics discussions. I'm ok with a discord link in FHELP as long as it is slightly obfuscated.  Not just "join the discord server here", but "Would you like some real time help? Tell your Minds…
  • I have variables working pretty well, except for one array that refuses to fill, despite all my other arrays working.  Anyone else run into trouble with arrays?

    One thing I did find yesterday during testing that I thought you all might li…
  • Oh yes. I've tried them all. I just want one a little more customized.

  • (Quote) It's actually much more complicated in JS. That's why my wakeup script is kludged together with wait for right now.  I had to write a lockout so my bashing commands would slow down enough for gmcp.balance to process so that they wouldn't j…
  • There is a "wait for" option that you can use in between each one. I gave mine the "You regain balance" line and a wait of 5 seconds.  So it will pause after each one for balance to come back and then process the next one.  I'm not using the queue t…
  • Ya'll are welcome to swear to your heart's content, but -maybe- Scatterhome needs it's very own swear word?   Why are we stuck in the past, and why is fuck an insult?  
  • I couldn't make this work without scripting.  Here's the script though:

    //Multi-line Text Print
    display_notice("\n\nIT'S\n\nDEAD\n\n!!!!!!!!!!!!!!!!!\n\n", "red","black");

    Edit- Also, if you really want the text …
  • I think what it may be is that you don't need to declare them, just set them.  If I leave var off, it doesn't complain and I have working variables.

  • (Quote) That actually works pretty well.  I just moved all my targetting to Javascript so nothing references the in-game alias. That way I don't accidentally hit TAB and whack something I wasn't intending to, but I can use TAB to populate the…
  • (Quote) nope.

    Error in Function [test]:
    SyntaxError: Unexpected token .  
  • I'd love to be able to turn it off altogether. Also, can we get a command to poke our own target value into the target slot at the bottom of the window?  Wselwulf and I (well Wsel really), hacked one into the MKO window, but it was always kludgy.
  • If you load variables in onLoad using namespacing, it works. It does complain about "unexpected ." when the system loads, but everything works fine thereafter as far as I can see.

    So instead of:
    var havebalance = true;

    use…
  • And, now that I've logged back in this evening- it doesn't like one of my variables that's in onLoad.  I'll poke some more and see what I can figure out.

  • (Quote) You always used to be able to use anything defined in onLoad in any of the rest of your code.  As far as I can tell from my brief poking at it this morning, that's still the case.

    The help file has links to jquery, so I'd say yes…
  • Hello all. I'm here and poking at all the new shinies.  Wsel said he was going to give it a shot, so I'm sure he's around somewhere.
  • Jin Nanoseer for me.  Human Scoundrel is my second choice.