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MundaneName

MundaneName

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MundaneName
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  • Finding the processor is never the limiting factor to success or failure for me but yes gridscan makes it even easier to find. Unlucky room combos or not getting password drops on non-AV are the reasons I fail and I feel like I have zero contro…
  • While I am having fun with hacking it feels very random to me. I lose many hacks just from bad luck and nothing I could have done would have allowed me to beat the level. Things like getting stuck in a room with multiple firewalls and anivirus …
  • (Quote)
    Just because radio waves travel at the speed of light does not mean they are going to be detectable. Baring some very specific targeted broadcasts or some magic detection technology there is no way that someone on the other side …
  • (Quote) What I mean is your first death in the RL day gets you 0 respawn delay, the second +X, the third +2X, etc. If you recover your INR it would reset the count.
  • A thousand years is a very long time. With digital archiving the language drift might not be such a huge issue but yeah things are going to be very garbled even still.

    Personally I like the idea that some rando…
  • I am more of a fan of increasingly longer respawn times than any direct money/exp cost. To the casual player it will not hurt but it will still prevent you from just ignoring a death. As a side effect this also makes camping someone more of a pain a…
  • I love RP and all of my best memories of IRE games resolve around the situations that I was lucky enough to be a part of. Those moments when you just click with the other players and you forget you are sitting at a computer typing are pure magi…
  • Put me in the camp of liking a slow leveling curve. If it gets dull take a break and interact with many of the other available systems. I would be sad if the PvE content was used up in a handful of weeks.

    Also …
  • (Quote) Thanks! This is what I assumed so no big deal, but I do find it amusing.

    Personally I think player given RP rewards should be available and at least equal to bashing. I realize that this could be abused by some players but…
  • (Quote) Does this mean there will be a way to actually advance in level that does not involve bashing? Most of the non-bashing methods in the other games are far too slow compared with bashing so everyone just bashes even if they hate it.
  • (Quote) I would like to strongly second this. Being able to see the general active population of a race/class/city/whatever at character creation time would be so valuable. Even if it was not absolute numbers just a retaliative ranking I woul…
  • (Quote) I agree that "forced" was the wrong word to use.

    In the three IRE games I have invested significant time into there are very obvious sides that have built in mechanical support and are explicitly designed and supported by …
  • (Quote) This is surprising to read. I know in other IRE games the divine roles seem to be extremely popular. Could you elaborate on how admin/volunteer-player interactions will be handled in a blog post or the like?