Montem
Montem
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Hey guys, sorry I haven't been around. I made the github public for anyone who wants the code. Enjoy.
https://github.com/excalibr23/MSys
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(Quote) Doesn't it already do this?
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Yes I have updates. However, I'm not yet sure how our Dynasty is going to be doing distribution. We have 3 devs that have been updating for awhile so it's much more advanced and cool then it used to be. So far only Dynasty members have access to the…
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(Quote) Client restart maybe? You can remove my chat stuff by deleting General -> Chat group
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(Quote) Try hbreak
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(Quote) Do you have CONFIG USEQUEUING ON ?
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(Quote) You can ethier enable the thing in settings that says 'Don't show things if on main screen' or something or disable the General - Chat group. You can look at the combos in onLoad. The default is 'hunt2'. Not sure if resistant is wo…
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Did you do the setup? Install it, relog, do hsetup. Then walk into a room with a dude. Does it target the dude?
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(Quote) Not really sure what you mean, it attacks for you. The combos are already setup. Did ya hit numpad 0 after turning on the system with CTRL =?
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@Sagex What't the problem? Install package, do onLoad then hsetup then onLoad again. That should do it. Fury should have the heal setup too.
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(Quote) Cause it was the first one I did.
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Mob Kills 12507
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Modified my original post to include the OOC clan.
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Because it's a fun IC concept to have a family line that focuses in software in a futuristic game. Why not make a human clan instead of dynasty in case people want to be part of human stuff? It's not any different. Also it's not an OOC focus nece…
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(Quote) It is this, but also a place for all the things I mentioned above. The Dynasty has an IC purpose, very much so. However, the members have talked about it and decided that the dynasty tells don't need to be IC for them to have a IC pu…
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It does have IC lore. Which you can see by looking at Dynasty info. If it has to be IC that's fine, we'll just make an OOC clan. Does it make sense for a Dynasty everyone agrees to be OOC in, need to be IC? Serious question.
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Oh hey, thanks for the new hunting area for 70+. It's great.
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Isn't Public news... public? I'm assuming the political/faction posts are in the faction news? Are you just after a news ignore section command?
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Check out DYNASTY INFO STARWRAITH
We are a group focusing on mindsim programming (mostly for nexus, but want to expand to mudlet as well). We also are looking for crafters, industrialists, and fighters. After all programming can help al… -
Check how MSys is set in the onload. That makes it a global object. Then I refer to the object in other places. That object is created when the game is launched, with it's default values. Set_variable and get_variable are Nexus specific functions th…
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(Quote) Some of the stuff we develop people really enjoy. So I'm going with
if (fun > 0) {
display_notice('winning')
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@tysandr Hey, just wanted to say this is really great. Can't wait to tear into the code to see how you did all this. It's really cool.
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This is barely automation from what I've done in other muds. Anyone ever played Federation? I automated that game to the point where I'd only check on it once every few days. It was really fun building that system. Also it wasn't against the rul…
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Shithead. Inspired by Old Mans War
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That'd do it. It was checking when it queued the attack if it should heal probably.
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It's the MSys.interrupt variable
Part is in the fever on I believe. -
I don't have a lot of experience with the visual scripting but it looks like that should work. The best solution would be to add it into the system itself, in the hunting attack. My new update has this for Fury, but not any other class. Maybe you…
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The problem with Fury is the 3.5 second balance. You do not have a chance to interrupt the attack. As show in the screenshot on my OP.
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I think you'd be surprised. Either way it still teaches people how to make the trigger and how to respond to attacks, which is beneficial. I'll pass on having RNG decide if I have a 1500 mark debt. Or I guess I could crash out every time I reach …
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(Quote) Okay I updated all this in my current version so it'll all be in the next release. Thanks @Sairys. New version is in signature.