Kix
Comments
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Biscuit. Idk why, but I like it.
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(Quote) You're right. I misread.
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I don't think removing the cap is a good idea. It allows for a continuously larger health and stat pool.
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(Quote) All the ones I was involved in for Scatterhome, just before the bomb fix, involved us all piling onto the guards. I don't know if Cubey's referring to actual underhanded tactics used by one of the other factions or not.
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(Quote) That is defintely true. Wasn't it something like level 80 in Achaea was ~50% of the experience needed to hit 100?
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(Quote)For anyone competing in PvP, higher level also means a higher health pool so you don't die from straight damage as well as increased STATs.I find the speed at which some people have leveled to b…I'm all for OOC help files related to the game.I do not, however, believe that there should be FHELP files made specifically for Discord servers.(Quote) In Scatterhome at least, we put out Calls to honor those people. Don't know how it works in other factions.
(Quote) They mean that things like Ctrl +1 or Ctrl + 2 is system default command to move browser tabs and such.
Do different sources of food influence the result? Like healthy things compared to cake?
(Quote) There was resistance against a combat clan? That's insane.
(Quote)Warhammer 40k has always been hilarious to me, and I love it for how weird everything they do is.But yeah, guessing Human will be high. I'm actually guessing at a more even divide on classes tha…Short of imposing stiffer death penalties such as a % decrease in skills, stats, loss of gear, loss of gear durability, or other such penalties, experience is the closest thing to being a penalty without being too stiff. I fully believe that death <…(Quote) It'll be something everyone's likely to have different views on in game, and a fun idea to play around with for those whose answer isn't "I try not to think about it".
My search skills have failed me. I'm surprised I couldn't find that.Anyways, thanks for t…I know we're talking in relation to the other games when we talk about level 100, but I think it would be a good idea to note that the game is 1 - 75 on launch.(Quote)
(Quote) Lol, probably. I'm having Kix take an anarchistic stance for her political base. Everyone free to do what they want, so long as it doesn't hurt Scatterhome's interests type deal.
(Quote) You might get lucky and they may release more of the races later down the road as they get better fleshed out and have player stats attached to them. I certainly hope so.
(Quote) I've always believed that there should not be a mechanical reward to RP. I don't believe there should be mechanical incentive for RP at all, considering how nebulous of a concept it can be in general.
Politics, oddly enough. Never got involved in any of IRE's other games but have decided to this time around. It'll be an interesting endeavor considering how Scatterhome runs.
(Quote)I'm rather surprised by this. Then again, why play a boring Human when you already play one IRL?(Quote)I think some minor mechanical advantage would be a good incentive and draw for certain places.Human Scoundrel!
I've played all the IRE MUDs, MKO included. Starmourn looks like something I'll be very interested and invested in. Pretty excited about it!