Kirin
Kirin
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(Quote) It’s the pacifist’s bashing essentially.
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(Quote) It wouldn’t really - you are free to use refineries on the basis of their cost and if they are the cheapest you will refine there.
the point of the post was to highlight that refining and manufacturing seem to be boring act… -
I have reservations about a few things
a miner goes out and collects gas and asteroids. They are spending time doing this and it’s a continuous process requiring effort
a refiner simply waits for others to use his facilities. T… -
Thanks for starting this thread
Mining
1) mostly I like mining the way it is for the moment. I do think there needs to be more equalization in useability. Further some gas spawn rates likely need to be upped
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Strongly recommend supporting new help files with the helpmod system. This helps the player base to create files for the community under moderators who can still review/ merge as needed
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Hmm, for a 3 hour window, this amounts to the wheel drop augmentation chips in terms of effects. With the negatives. I can see this being okay.
It's not so much a design tradeskill if it is altering stats (which it is) in which case, sli… -
This is a well thought-out skill tree.
A few comments.
1) What prevents a person from constantly using drugs (as an artifact to boost certain stats)? Are there negative effects from prolonged use?
2) Modding requir… -
Rather than start a new thread, just collating my thoughts on weaponmodding and potential solutions to fix it
1) There are way too many types of damage defined for mods and not all of them are useful or useable for a given weapon.
<… -
Rather than being a complement to the weaponmodding tradeskill, the weapon damage artifact is a replacement.
1) Modding is EXTREMELY expensive. Between research cost, parts and mastery, it is quite frankly prohibitive for anyone to inves… -
Instead of having people ‘catch’ you, how about having space pirates lock you in a sector until you clean them up. This would necessitate either going in a convoy or be really good at it. Further a bounty hunter alarm could go off which alerts other…
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People with voidgate artifacts would completely and utterly destroy this system
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Damage mod artifacts kinda kill the whole weapon modding space because anyone who can afford to pay for mods likely will simply buy these and likely not need to worry about mods. Almost feel it just killed the weaponmodding skill set. Not happy
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So, based on the available information, most weapon mods progress linearly with each brand maintaining their relative position on the totempole.
So, Xyca is strictly always better than Driver type mods in all level ranges and damage types… -
So, I had a similar planet exploration idea, except this was without actually landing on the planet and more on a 'open space' level and tying into more ways to earn marks/ experience. Basically, the idea was involved doing space exploration mission…
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So I chose space fleets and grouping
what differentiates SM from any other MUD is the gigantic space map that one can explore. Right now it feels very spartan and feel we can really push it in many interesting directions.
All … -
Possibly stop decay of items if person doesn’t log in for more than 2 weeks. Of course seconds abuse becomes a thing
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On PROMO a few additional requests
1) PROMO MARKET PROBE <item>
2) PROMO MARKET BUY <item> AGREE
i think given costs involved it is better to gate the buying behind an second level agreement so people do not mi… -
I do think modding needs to add % component plus a flat component. Because at these levels the mods barely scratch the surface to justify additional investments of up to 15-20 credits per mod.
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I agree with @Zhulkarn that lower level mods are rather useless considering that you outgrow your weapons and armor quickly.
Potential Solution: I can… -
FINALLY!! Thank you for this
Feedback:
Crafting costs: Crafting cost for mods are exorbitant. At 15,300 marks for a top of the line mod at level 75 - the affordability is in serious question. Adding the cost of re… -
(Quote) I agree most are just vanity stuff. in which case, can they be made transferable to other players? Right now, we cannot do that even except for the first batch of pets
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A couple of observations and suggestions
1) Can there please be a trade-in option for promotion items.
2) Experience buffs are effective immediately. instead can they please be triggered effects to be used when convenient
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For me going in a spiral works best
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(Quote) I have cargo at over 20 stations - all is not ideal. I just need something to see where each of my commodities are
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Asian metabolism should be a thing.
oh wait, we are in space. Never mind -
(Quote) I'm waiting to RE once the changes are put together because the current way of mods learning is impossible to actually learn much from them in the next 6 months.
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A Workflow Automator
operate autofactories remotely without the need to be present on the location
Tax Accountant 2000(tm)
an illicit tax accounting software that reduces your autofactory and refinery taxes
I think station missions need some rewards. Repairing stations should increase incoming commerce & trade and thereby provide more marks/ credits to the factions.
Further, I think station repairs should be an yearly thing rather…So, I have been collecting mods. Some of these mods have started decaying at the end of their lifespan.There are a few other tweaks related to market orders, manufacturing that I would like to see
1) CARGO CONTENTS <FILTER>
Filter should take the value destination OR commodity
currently, there is no way to tell where in the…