Indi
Indi
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I'd just like to say that making freighters more nimble isn't just about making the gathering of resources faster.
Someone that is heavily into ship economy stuff is spending a lot of time flying around. That is, a lot of their game time … -
I know this is not directly related to that wall of text (which I did read, but I recall Soren asking if changing the resource gathering ships would solve any of these issues). So:
I think freighters should be cheap (and more nimble? What… -
(Quote) Essentially, there is a lack of endgame PvE. There are L75 areas that get incredibly easy as crit rates go high. And because they get easy (i.e. faster TTK = higher exp/hr) they kind of double as endgame pve. Or rather, they are adequ…
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(Quote) One day you'll read what is being said.
Back in that other thread and in numerous discord discussions, you (and others) said you like crits. We then agreed they need to stay, and to do something on the side so we get the best of … -
(Quote) You're replying under the assumption that some people didn't find some enjoyment in pre-talent bashing, that they have lost after crits.
Zoe specifically points out that the talent rewards are all about marks and that there is a… -
Because mods have been mostly ignored for the last two years and no one knows much about why they are how they are, other than that they could be better.
Trade terminal searching could use help also. -
Pretty sure there's a tool out there for it, maybe from tysandr (I forget his SM handle though, sorry).
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(Quote)They could just be toned down massively. Why 2.5% per point? Why not 0.5%?And/or the effect of the crits could be much less. Why not +25% and +50% damage, for example? And why 20 points instead of 10? They're extremel…I would like to point out that pve is a defining aspect of starmourn, even though it isn't what it could have been. Out of respect for Zoe's intentions with this thread, I'm leaving out arguments in favour of removing crits.
Increased TTK…Sounds almost like playing a text game with classes and levels and a pvp system.
All I want is easy... delete crits.
But if that isn't on the cards, more TT SEARCH filtering options.
TT SEARCH WEAPONMOD <dam_type> <category> <level>
Where damage type means, impact or thermal etc…Thanks for posting that guide, Soza, it's awesome. I just want to support your statement that it is definitely possible for an experienced player - you're not just an outlier.I am approaching 14 days (I think …For me it is the low population. It got too small to sustain the game experience I enjoy. There is certainly plenty to do, and many systems of the game feel quite polished now.But the game needs to retain players and…Well, yeah. The part about BH being open pk regardless, definitely is what 'allows' my preferred response to bounties being collected.This particular incident is, scuse the pun, incidental to my question/point. This …If a bounty hunter attacks my character, I will hunt them down. Not saying I'm good enough to win the fight (pretty sure it'd end badly for my character) but there's no way my character would ever accept the "oh, it was a bounty hunter so it's ok…There isn't anything required for ship pvp. I like beacon 2 but that's qol rather than a requirement.
In ground pvp, nothing is required. Some stats can open up different strategies, and stat reset is something I enjoy, but once again no…I shudder to think what insanity Poet would come up with if nanite illusions or homunculi were a thing.Also, I'm assuming there would be a nanite cost to such a thing, and nanites are already a difficult resou…So, what's not to like about all that? I love it.I think at the moment the xeno monsters need to be more challenging. I think there should be a range of defensive special abilities they can randomly get in addition to the…- Code less
- Play more, specifically pvp and rp and generally interacting with other people
- Figure out ships
- Grind hacking, even though I'm not sure why I should
#4 is there just so I have something in the …I think it's already difficult for smaller factions (CA) to gather enough crystals. I may be entirely wrong - basing it on Ata commenti…I think the guards-with-HETE-contracts idea is the best one here. It allows raiding, along with raid defense, but the consequences are not permanent. The purpose of the raid then become access rather than financial damage. It should also be not…(Quote) I think that means there is even more opportunity for large scale faction conflict/war. It means that each time it occurs during the lifespan of the game, it can be for entirely different reasons. Reasons that define the event beyond …The modding system is flawed in a number of ways, most of which other people have already said, such as the mods themselves being uninteresting outside of L75 pvp min/maxing.
I'd also like to add though, that the process of modding is in …BIt hard to vote when I agree with so many of the options.
Right now, and for the first time since game opening, pvp is the part I am most interested in.
But in the end I voted for the bugfix pass before going into classleads, becaus…If anyone is interested, tear/wristblade bashing, best time to wristblade seems to be to pick a number of bleed stacks (for me it is usually 2 but I've experimented with 3 and got similar results ) and only wristblade when there area that many or m…(Quote) I feel this needs more said about it.
Earlier in the game, we were at least able to search by the name of something. So while:
TT SEARCH TOOLKIT
would give us every toolkit from level 1-75, if we knew that level 4…I’d grind for 75 in my “off” times. For example I have a bluetooth keypad, sit my laptop in the kitchen and while cooking, slowly move around clearing rooms.
And in the “on” times when I can focus 100% I’d do whatever is fun. Maybe that …if someone fails to deliver, then they are known pirates and will struggle to find safe places to dock...I mentioned this on discord but...With the weapon mod damage artifact, would it be better for the weapon mod tradeskill if instead, it gave an additional mod slot and/or the ability to slot two mods of the same type, …I voted economy purely because I think it is critical for the success of Starmourn as a whole.
However, facilitating pvp is very important to me.
And as I see that uncapping level is important to so many people, I just want to cautio…