Dodger
Dodger
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THERE ARE NO TURDS.
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Nobody poops in video games anyway unless you're a Sim or on Goonstation, so there are no turds to throw in the first place.
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I heard that, in Starmourn, if we don't regularly masticate, or if we masticate too much, there'll be negative effects on our health. How often will a person have to masticate in Starmourn in order to stay healthy and physically fit? I know in real …
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The physical distinction is simple. Star kith emits energy and void kith absorbs it. Any other moral, ethical, or quasi-religious interpretations are solely the creations of imaginative minds.
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Every IRE mud including the Tears of Polaris preview. Been around since 2005 in one form or another. IRE has spoiled me and I can't bring myself to play any other MUD, rip.
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honk
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Why is everybody trying to imply that coding a system means you don't know how to use your class or react to real-time scenarios? That literally doesn't happen except for people who are actually legitimately bad at PK. A good coder makes his system …
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Only people who don't actually code, or understand how coding works, say that coding isn't adaptable on the fly. The functions are set in stone by hand, but you can easily make quick tweaks to your raw code during lulls in the combat, and even mid-f…
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Whether you are fighting someone who automates every action or someone who only manuals or something in-between, you are still pitting your knowledge of combat against the knowledge of another human being. Machines are as fallible as their creators.…
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(Quote) Name him Han Sauro.
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Oh, yeah. I keep forgetting how few humans there actually were.
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Ah, I meant before the game begins, though. It's easy enough to create names for humans, at least, right?
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Can we at least, as players, make suggestions to the list of surnames? For example, if the list for humans had Smith, Carter and Miller, but didn't have Jones or Bloodskull... any chance of us asking to have Jones and Bloodskull added to the game?
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You don't need to be able to code to PK. But you do need to first know how PK works. Start with the knowledge, and then you can either learn to code, or learn to type fast. If you can do one of those things already, great! You don't need…
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(Quote) A good affliction queue lets you shift the priorities of the affs used around—raising their position in the table, so that you'll attack with your chosen selections next, or maybe you can choose to attack with a specific affliction af…
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(Quote) Usain Bolt can probably run faster than you, but that's why you're riding a bike. And even if he gets his own bike, you can still beat him in a race if you've custom-tuned your bike to be as fast and efficient as possible, and you're …
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(Quote) If you want a level, fair, and fun playing field for all the players, what about players that don't have the physical and mental ability to read and process the enormous amount of information on your screen manually? Is it not fair fo…
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(Quote) There's no rules against it in IRE games, and in fact it's almost a necessity due to the fast-paced combat of the game. When you deliver multiple afflictions per second, and have to track which ones you have, which ones the enemy has,…
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So @Tecton said that there was an "opt-in" PK system. Are we talking in the style of the other IRE muds, or "PVP flags" where you just can't attack people unless t…
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The concept of Scatterhome appeals to me beyond anything else. But I've always been a fan of the gritty "duct tape and prayers" types.
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(Quote) Achaea did strike a nice balance. Most Battlerage skillsets had two damaging attacks, two affs or self-buffs, a shield breaker, and a "critical hit" that you could use when an ally used the right aff. You built up Battlerage by using …
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(Quote) Traditionally, that's how it's been in all IRE MUDs: you need to have a large array of abilities to use against players due to how complex the combat is, but only a few damage-only attacks can be used against mobs.
Achaea i… -
(Quote) Pretty much. Like how SWTOR has a couple classes and then they specialize one way or the other (Jedi Consular becoming a force-wielding Sage, or a stealthy Shadow.) Maybe you could get a Scoundrel who either goes for "gun kata" combat…
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I'm enjoying the array of non-humanoid races. No more rubber forehead people!
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(Quote) Screw the rules, I want laser swords! And while we're at it, laser chainsaws!
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I got to see it from Massillon Ohio, through filter glasses and also snuck a look at it through a thick cloud. Looked like a crescent moon! No total darkness though.
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The Mystery Class undoubtedly has to be something Star Kith related. I'm hoping also laser swords (or vibroblades) because laser swords are fucking cool.
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Another barrage of questions!
- The art of Maddox has got me thinking: How wide of a selection of firearms will we get? Does the Scoundrel's PIECE, for example, have to be a pistol, or could it be 'customized' as a rifle?
- P…