Cubey
Cubey
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COSMPIERCER SURVEY FULL usable remotely - good idea.Bring back guards but make them immune to movement - also good idea. Make faction guard immune to movement while you're at it. Only comment here is, have a lose condition other than…(Quote)Name me 5 CAs who do cosmpiercers and for each one I'll name you two Songs. Maybe three. Celestine has more peeps but most are non-combatants.Also favoring more population is not good design regardless of who's on top …No. Just no.This is the exact opposite of what you should have done. This change will make the "no one's around, let's raid" problem ten times worse. Now literally 2 players can take over a piercer if there's no one around from the o…(Quote)Yeah sure, only it's funny how when song has most piercers the criticism focuses on how hard it's to defend them and how they should give more rewards in general, and when song is trying to take over more piercers then suddenly it all …I'm fed up with the whole "if we're on top then all's a-ok but if we're getting our collective ass kicked then the system is unfun and needs changing" attitude that permeates this whole thread. No, let me fix that: it permeates every cosmpie…(Quote)Switch scoundrel and beast instakill conditions around, problem solved*.*Answer only half-joking because scoundrel is garbage at muscular damage.(Quote) What's wrong with a lossless system? Dunno if you noticed but this is a game. It doesn't have to be zero-sum. Pvp games where penalties for losing are less harsh tend to be much more popular for a reason: compare Hearthstone where you…(Quote)"We can't steamroll piercers effortlessly while all enemy combatants are asleep anymore, please nerf."BTW I bugged movable guards being a potential problem months ago, so if they get changed only now because a Song pla…Fuck yeah, time to make everyone realize how silly my ships look like.
Guards are a force multiplier outnumbered defenders can use to their advantage so the piercer fights don't become an easy calculation of "more people = win". Removing them doesn't solve the fundamental problem of cosmpiercer design. The problem…(Quote) But also this. I know Song scavenges ships destroyed after cosmpiercer raids. Hell everyone does it. Celestine does it. Scatterhome does it or rather did it back when it still had a pvp presence. Funny how it started being a problem only wh…(Quote)I was going to write a longer post but I'll keep it succinct and short.Still not enough commodity supply. Don't introduce more resource demand before you increase the supply. With supply as it is currently, if you cut …Solution: form a gentleman's agreement between the players so they won't steal cargo. Most players aren't assholes and understand how much it costs, so they'd be receptive to agree especially with a guarantee that their own cargo will be safe in exc…Okay, first off, stop multiposting in the span of a few minutes. That "edit post" button is there for a reason dude.Second, unlike Achaea which tells you about how it's all "no unjustified PKing, everything needs an RP reason!" and y…Lookin' good, and I see at least one thing I was the first to suggest, which makes me feel important. I got a pair of comments:1. The way Starmourn's numbers are set up, a higher level cap will completely temporarily destabilize pvp.…Scatterhome and Celestine threads when? Or are we basically admitting at this point that Song is the devs' favorite faction? Shocking I know.
Can't wait for forcefeed nerfs.
Here's my solution to the resource shortage:Fix the economy bonus. Currently it doesn't work.Celestine had 9 station missions appear in a day. Lol. This is several things but sustainable or fun is not one of them.
(Quote)My point isn't that you have to do every mission. My point is that if you have to fix your station, it's cheaper to do it when every completed mission gives you +8% HP, not +2%.My suggestion is to have missions that ar…Station missions aren't all bad, they made the commodity market actually work. Players are gathering and getting actual marks for it. That's fine.This is where the fun ends. Agree with other peeps saying station missions are:…(Quote)Here's an idea: make faction stations generate income. Call it trade tax from all the offscreen merchants that dock and move their goods through the station. Obviously the more damaged a station is the fewer merchants want to use…(Quote) It's called owning a cosmpiercer. You can scan the whole area around it.
(Quote)Not even guard kills are logged, that has to change before this kind of ideas are implemented. Just saiyan'. Generally good thinking though.Now on to the main thing: station missions aren't a bad idea, but by themse…BTW do storytellers exist in character? If so what's their role?
I'm sure everybody who had to witness the drama 'bout a month ago will agree with me when I say:THANK YOUI wanted to put some swearing or wittiness in my response (it's what the cool kids do) bu…(Quote) Hey now, the former is nothing new but nobody told me anything about a unicorn!
I am a grumpy bastard who is always eager to complain and call out what I consider bad dev moves.Hearing this makes me feel happy, especially 'cause it means we have more staff incoming.(Quote) Checked, you're right. My bad.
(Quote) It's not a reward, you'd still lose money - just less. Would downvote post if I could.