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Cubey

Cubey

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Cubey
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  • As one of top ten, possibly top five PvPers of Starmourn*, I never had to use scripts more complicated than "highlight this text in red and show a warning message" or "if you're in this Fury stance use this attack when I press this button, othe…
  • There's a 24 hour cooldown on each wilderness exploration so I assume you also have (RL) 24 hours to pick up the goods. Hopefully that's the case.

    I also remember that when exploration was first announced, the …
  • (Quote) Just you wait, one day you devs will introduce player-controlled colonies/outposts that take 500 of each resource to make, and then - then we'll be ready.
  • The tedium isn't much different from other IRE games though. Earliest levels are slower, yes - but they still rise up pretty quickly in my experience, you will just spend more than an hour in the game's Minia/Lodi equivalent. And once you're pa…
  • Can we have all exploration-related commands listed somewhere? You can only check them when you are in the wilderness or when you finish triangulation, which can be annoying when later you want to pick up the resource cache (or let another player ta…
  • The difference between Lusternia and Starmourn is that the player civs aren't the only bastions of civilization around - the other empires are hardly the equivalent of villages to turn into client states at players' convenience. They're more li…
  • Ren is a pseudo-utilitarian hippy weirdo who believes everyone deserves love and happiness and wants to maximize the total amount of happiness in the world while minimizing suffering. By dnd's simplistic standards that is almost paragon Neutral Good…
  • (Quote)
    Good for you. I'm pretty sure most players can't though.

    Also the omrarr summons 4 adds and the devs are nerfing players' ability to move NPCs around (so you can't move her away from them) - I'm pretty …
  • (Quote) The Selassian ormrrar (spelling? I'm not the one coming up with these names) could easily become a second PvE boss because she already is borderline unsoloable due to summonable adds AND has a hefty quest reward attached. All we need …
  • I feel like there's some strange assumption going on here that needs to be addressed.

    (Quote) You see, you already can do all these things. Nobody's forcing you to go through the main story quests, and though …
  • (Quote) This would be great in general, not just for hauling. I can think of at least 5 different scenarios where you'd want to transfer cargo to someone else (without them being around) and that's just off the top of my head.
  • Hauling can be kinda jury rigged using existing market orders:
    Let's say I want 10 astromechs moved from station A to B and will pay 200 marks for each. I can simply put them for sale on A for 1300 marks, and make a market order for 1…
  • I don't think spawning low level equipment would solve this problem. Armor doesn't matter a lot - the difference between low level and no armor is about 7-10% depending on your weight class, which is also fittingly enough the difference between…
  • TBF mining I found so aggressively unfun that I'd rather do a passive activity than an "active" one like that. I'm impressed by people who are determined enough to mine hundreds of comms at miniscule gain. Incursions, similarly boring they may …
  • Do you plan to introduce some kind of limitation on who can receive the normal, non-PvP comm signal? For example the player sends it to a specific other player, not everyone, or even chooses when to send it (for example when they or their frien…
  • Ren cries while clapping.
  • Looks great, and really fitting the characters in question.
    in Art! Comment by Cubey June 2019
  • I hope it's just observation bias but it looks like every new batch of artifacts is more powerful than the previous one. These +damage weapon mods look really useful, but nowhere near the level of the lootbox artifacts: they're BIG. We're not t…
  • Hard incursions are best money in the game for your time, with some exceptions (Devourer and anything that likes to flee a lot). The only problem is you need at least a corvette, ideally a destroyer to survive them. So it's money making that re…
  • I like both 1A and 1B. 1C might be too much. 1B also creates potential problems with resource farms, but resource farms are a problem to begin with and obviously not how the game was meant to be played.

    2C is a good i…
  • Where did I say I didn't engage? I said I wasn't firing a single shot when I was leaving. My intent was at the time obvious - "I'm done fighting here, you win this one". I also sincerely doubt Song combatants would just let me go if I left after the…
  • I blew up your ship when we were fighting over the generators. I didn't fire a single shot afterwards, when the battle was obviously lost - I undocked and just wanted to leave the cosmpiercer zone instead of picking fights with Song ships that …
  • Sorry but if the conversation goes like this (Z: Zhulkarn, X: other person):
    Z: "Who wants to do Activity?"
    X: "Not interested sorry"
    Z: "One day I should find a way to make you do Activity against your will"
  • Dude, joking about it is a form of social pressure. It conveys a message that not doing something is not okay (in this case, not participating in cosmpiercers) and thus you can make fun of it. Even if that's not what you intended, that…
  • (Quote)
    Okay first off, I didn't say anything about junk. I said supplies and yes you do need that many supplies when you're flying a battleship. 100 repairkits, 60 batteries and 6+ astromechs is the minimum required if you forese…
  • Double post because I got ninja'ed.
    (Quote) Oh please. Do you need a reminder of what happened? I didn't lose my ship because I was attacking or defending. I lost my ship because when the cosmpiercer was lost I decided to leave…
  • That's a terrible idea. Do you realize how much work it takes to replace 40k marks' worth of supplies?

    The system is too punitive the way it is now and that idea would only make it even more punitive. The comm m…