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Cel

Cel

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Cel
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  • Let me know if it works out for you! If you have any questions, fire away!

    I have the types of .mep tied to one login script so I don't have to remember what I have enabled or disabled.
  • IMPORTANT UPDATE.

    I uuuuh.. I uuuhh... I hooked my steam controller into my setup and now I can play from the couch. (wireless keyboard as well) Which is good, because my butt was hurting sitting on my computer chair …
  • Going to take a few days off of development to do some testing. There are some non-obvious flaws that I've already managed to fix. Not to mention the fact that this is a PvE only setup.

    Some ideas on the backburner ar…
  • around 400 lines of code later, and it works awesomely! No more random adding mice to the pile!

    Refactoring, aaaah. Feels so good.
  • Tonight's update brings us the Hunting Log!

    Below is a small table showing simple statistics about hunting spideraxes and mice.
    Currently I just want to know how many I've hunted down and what the aver…
  • Big update last night was on setup and use in the README.

    Working on a stat tracker today. I want to track hp, types of damage and how long it takes from engage to slay.

    It'll get more detai…
  • https://imgur.com/a/TgVt1MG
    Here's an in process of me designing the hunting stat tracker I'm in the middle of making!

    The duplication of my statbar and th…
  • Bam! four reactive bars!

    B.E.A.S.T. will be the first type I'm going to develop this interface for, as I'm about to get to level 16 and don't feel like re-classing a third time.

    And that's p…
  • The numerical aspect turned out to work best as a reactive bar. So now if you resize your statbar window, the bars change with it, and their values are calculated appropriately! Once I have the plasma bar and part bar worked out, I'll push to m…
  • What is the correct term to describe a mind-sim program, the systems that run wetwiring equipment? Space C?
  • The statbar still dies if you de-class, so I'll look into making that stick around to make everything seamless.

    Numerous fixes to the targeting system to make up for the fact that as an engineer, I always had three th…
  • There's a quick one liner fix for the BEAST prompt in staging, which was not triggering the statbar correctly. Now you can have the statbar seamlessly switch between B.E.A.S.T. and Engineer modes with the same prompt listed above
  • Numerous improvements to the selector! For one the default cursor is a lot less prominent, and differs greatly from the lock. As well, there's an indicator to tell you if you're actively locked to something, as you can't see your target if you'…
  • Stable release! Still to be considered Alpha as I'm actively finding bugs every day, they're just slowing down and we're hitting a bit of a cruising speed.

    The selector works, but it isn't perfect. Nothing will endang…
  • I should mention "mode beast" stays until you "mode nano"(your only other choice right now)

    The health bars only "work" for beast mode, the health bar is ambivalent, but the resource is not.
  • Targeting system is in beta! I built enough failsafes for now. One can only be so paranoid with something that you don't even really quite know how to use.

    BUT IT'S SUPER FUN.

    As a rundown, …
  • I'm thinking of adding this to my B.E.A.S.T. build, to simulate a suit's mindsim!

    I'm probably going to have to run the voice through some modulators so it doesn't sound exactly the same.
    I'm going to scratch tha…
  • The targeting system is almost ready. Just ironing out bugs.

    In the mean time, here's a bunch of patches. Including tt++ showing you what the heck is going on when you switch modes, or at least telling you that it's d…
  • @BerserkELF I was a nanoseer for about 25 hours and never got close to the skill.

    Also, the game is totally worth playing. I ho…
    in Worth playing? Comment by Cel April 2019
  • Updated the plasma levels to show properly.

    Caught a number of parsing bugs for the statbar.

    Added a quick move set when you `move` and `unmove`, bound those to F7 and F8
  • Plasma levels for B.E.A.S.T. added to the statbar. If you have linux 64bit, the binary that lives in the main mepmoop folder will work fine, I suggest running the binary in the old prompt window. If you're not on linux 64bit, the statcruncher f…
  • Some things I'm thinking about:

    Improving the hunt system so you can tag with a tap of a key and entering its name.
    **this is a maybe, with the advent of how easy it was to add the life-bar, I'll probably
  • Hours spent doing something the hard way? 7, hours solving my problem by adding Go? 1.

    There is now a statcruncher backend started. It'll output your hp as an animated colour bar if you use a csv-style prompt
  • Yam hypersquares rule!

    I gush a lot in game, but it's mostly because of all the awesome people I've been allowed to meet here.

    Not to mention Starmourn is shaping up to be something I will t…
  • :pleased: Just updated with a terminator config, calculating the layout took more work than I was willing to put into learning how to do calculus by hand, in bash.

    deps: tt++, sox, terminator
    install: mv mep…
  • New here, be gentle.

    Tintin++, lot of tails, pipes and a will.

  • Working on integrating this with Tintin++ atm. I'll update later with progress.

    I'm new to starmourne, if anyone has a list of possible trigger type text that I can get via pastebin, that would be awesome. The ship sh…