Aurelius
Aurelius
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Nicholas Cage salutes your efforts! -
(Quote) That's the Tukkav language, specifically the Antean dialect.
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There's no such thing as permanent influence - influence will constantly decay!
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Most of your questions are probably answered in these two pages:
https://www.starmourn.com/resource-extraction/
This is the category you're looking for to learn about various clothing materials:
https://wiki.starmourn.com/Category:Materials(Quote) Ultimately, there's no such thing as a PvP system in a MUD that can't be automated to be provide an advantage, unless the system is so basic and so undemanding that even the very worst user can easily perform just as well. And now con…Frankly, the ways to really help your Org are not that many at launch. Cosmpiercers are mostly it for now. More will come later, of course.You won't really need to maintain or provide resources to your wetwiring system while in combat for the most part.> I was unable to master the healing systems required
That's an element, happily, not present in the same way in Starmourn. You mostly can't cure stuff manually (or by trigger). It's handled by your wetwiring system.For the most part, no. Combat is much too frenetic for that kind of thing. There are no 'camps' because unlike real armies, people can move around very quickly and can carry anything they need for PvP combat on their person. You can send instant tel…Yeah, there's a lot of work going on on the main questline and the in-game tutorials at the moment, as well as working on laying out space for your starships to fly through.(Quote) Nope.(Quote) That's nice to hear as that's a major reason we developed it. I don't think people should have to download or run third party software to play a game.There aren't going to be any negative reactions or even a 'that's funny' kind of reaction. People end up using them to passively aggressively attack others. We had to remove all of those from the Achaea forums for that reason, years ago.The tradeoffs between Nexus and Mudlet probably boil down to:- Nexus is easier to use to do things like rearrange windows how you want them, point different output at different windows, etc.
- Mudlet is more powerful, however…
Mmm, yes, that's definitely what I was talking about.
I am sad at the lack of the Brazilian option.The nice thing about systems like the projects system is that they're very self-contained, so fairly easy to port between our games.
Anything touching combat, or movement, etc is a lot harder.As long as you can get two people, yep.The idea that it was still in open beta was ridiculous. I have no idea why the producers continued to engage in that fiction.It might. We'll see! There's a positive feedback loop there, but not a super strong one. It's much less convenient to try to maintain all the Cosmpiercers in the game given travel times in ships and such vs 9 landmarks (for those who don't know what…It's been different-ish for each game, keeping in mind that the last one we launched was 9 years ago now.We haven't announced plans for that yet, but when we do, we'll certainly post about it here!No, a clan would never be that big. Scatterhome, Song Dominion, Celestine Ascendancy are entire civilizations. If the game gets big enough, we'd let players found more civilizations though.Sure, there's nothing stopping you from making a deal with whomever for whatever information for a price.(Quote) Those came from Achaea originally - I designed them too!And money!(Quote) You'd just drink the drink - the faceplate would simply be ignored, or assumed to have been raised when you drink it.Aurelius has been on vacation learning Italian in Rome.(Asking for a friend, btw.)