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Aurelius

Aurelius

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Aurelius
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  • (Quote) Ooooh, just you wait. What this event unveils is pretty epic. :)
  • > The RP crowd is strong in every game at launch and also fades (I've been around to notice).

    That is literally the opposite of Achaea, which is by far our most successful game, I should note. I myself used to regularly shout out (as S…
  • (Quote) Gravity actually does differ between planets, and matters, though almost entirely only for flight. You fall faster in heavy gravity, basically. That's about as far as we went to simulating it.
  • (Quote) No. Because of the necessarily low-res nature of ship movement - you're either in this room or that, you can't be partway in between - we decided that having gravity impacting people would probably be too annoying. Always something we…
    in Space Comment by Aurelius November 2017
  • (Quote) Ultimately, our system can't handle players infinitely stockpiling whatever they want unfortunately. Eventually the sheer number of items in the game would start causing in-game lag. 
  • (Quote)
    Yep, the ship is the @ symbol and the \ behind it can be thought of as the energy blasting out of its engines, or whatever. It's going northwest. Yellow = sun, blue = planets, S symbols = space station.
    in Space Comment by Aurelius November 2017
  • Gotta stick players somewhat together or they have a much smaller chance of actually encountering each other.
    in Space Comment by Aurelius November 2017
  • Totally up to you.
  • Going to be swords-only. I mean, we could trivially create other types, but it seems lame to have them operate exactly the same as swords, and we don't have time to create different versions of the class for launch.
  • (Quote) I'm afraid the Decheerans don't use living spaceships, though there are living creatures that can be space-born, like the eldest Lha Ti, and the Sarkeen form of the Cleax.
  • (Quote) Star Citizen has raised what, close to $150 million? And your favorite thing is the text lore posts. Chris Roberts is banging his head against a wall somewhere. in Starships in Starmourn! Comment by Aurelius November 2017
  • (Quote)
    Yes it will!
  • (Quote) I'll get those added to the wiki too at some point in the near future.
  • Akari = Scatterhome
    Tiravoa = Celestines
    Kurovani = Song
    Wayland = random multi-species corporation
    Thill = Tukkav corp
    Sinseel = Shen corp
    Ixodon = Ixodon corp
    Relian = Amaian corp
    Nakamura = Human corp
  • (Quote) And now I can some info here! We'll probably have 35-40 superstructures available at launch, spread among, from smallest to largest (though there's overlap in some cases):
    Interceptor
    Corvette
    Light Freighter
    Destr…
  • Yeah, that's not a bad idea. Maybe a really small bonus to max speed or acceleration or something.

    That said, what I'd rather do is allow the captain to assign other people responsibility for doing X I think. For instance, maybe the capta…
  • (Quote) No. Any personality we added would quickly get irritating because we don't have the bandwidth to really build out the massive number of responses you'd need for it not to get annoying. It'd be nice though. Heh, hooki…
  • (Quote) Ahh, that's actually a holdover from way back. I'm not sure we'll keep it. It was just there for flavor.
  • > I'm cool with small amount of archetypes but many ways to customize that archetype that rewards those that specialize but also makes them less versatile.
    |
    There's basically none of that I'm afraid. It would just mean that either a) t…
  • Yeah, in Starmourn, they've got nothing to do with each other. Earth scientists are primitives who understand nothing. ;)

    No li…
  • (Quote) Unit refers to one room on the map. Halons are indeed the power stat - it's a measurement of power output over time, like a megawatt. A kear is a measurement of energy, like a joule. A halon is actually defined as 1 kear/sec of energy…
  • (Quote) Only as far as we need to. :)
  • (Quote) Space is a big, lonely place. Gotta have sexbots!
  • Dark matter has nothing to do with black holes or void kith, for the record. https://en.wikipedia.org/wiki/Dark_matter
  • (Quote) Sure, and some of that stuff will be useful in longer fights, but most abilities in MKO were also basically useless against mobs. It's mostly a function of the fact that our games are PvP-first, whereas most MMOs are PvE-first. Almost…
    in PVE Comment by Aurelius October 2017
  • It might have a purpose sometimes, but generally, there'll be no reason to use most abilities against most NPCs except for the heck of it. It's like paralysing a rat. Sure, you could, but you could also have taken that balance and used a damage abil…
    in PVE Comment by Aurelius October 2017
  • One thing to keep in mind is that while you can use your skills on mobs, it doesn't mean it's efficient in terms of killing mobs to do so most of the time. As a trivial example from Achaea, would it be worth taking the time to give a rat asthma befo…
    in PVE Comment by Aurelius October 2017
  • (Quote) You're in luck! Universal Language Translators (ULTs) are built into everybody's mindsim.
  • Not just a clothes iron, but a clothes iron wielded by an angry Tukkav.