Aurelius
Aurelius
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Does this instant delivery apply to sexbots too?
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That'll be up to players and whatever player cultures develop. The orgs will accept any race though, as far as the code goes.
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(Quote) No, but there are no good delis on that planet anyway.
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(Quote) Yep, that's about right.
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(Quote) We don't do different day/night cycles or different time scales for planets as night/day doesn't have any effect on anything and would just be confusing.
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Not quite sure what you're asking or how the # of devs would tell you anything about release date, which maybe is what you're asking about?
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RP shouldn't be stress-inducing. It's for fun! Don't worry about making "mistakes."
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It's probably safe to assume that if an entire species doesn't eat meat there's not a "logical" reasoning for it, but a deep-seated, genetically-rooted, psychological reason for it. What that reason is, I have no idea. That's up to you guys to figur…
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(Quote) Yeah, definitely not something we'd do. Anonymity is too abusable.
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It's mostly metric for distances and sizes and such, though for cosmic distances we'd be more likely to use parsecs (one parsec = about 3.26 light years). That said, we'll probably never quote cosmic distances that way as they will never make sense …
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Think of it this way: BEASTS are human scale. The smallest ship weighs about 1400 tons, and that's before you add on a linear drive (heavy), capacitor, shield generator, cargo, weapons, etc.
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Figure 100 years.
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(Quote) No, a BEAST would get slaughtered by even the smallest starship without being able to even dent it.
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(Quote) You can't steal other peoples' ships!
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You're drawing way too many comparisons between Decheerans and trees. They're not trees.
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Yeah, you'll definitely get the name of the player.
Haven't decided yet how easy it'll be to rename ships. -
(Quote) They recognize sex and gender in others, but those concepts just don't apply to them.
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> Perhaps it's intended that they don't culturally recognise gender any more than they recognise sex. They recognize sex and gender in others, but those concepts just don't apply to them.
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When we're ready to announce what those skills are we'll be sure to post here!
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We haven't really published info on non-class skills yet but will be soon! Right now we have four of them, possibly five depending on what you want to count.
Leveling up your character level (as opposed to like your ship captaincy level) … -
You guys convinced us!
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(Quote) That's a good point. The level of explicit violence in Achaea is way past PG-13.
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We don't do ratings, but if we had them, Starmourn would be R.
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(Quote) No, autofactories are unrelated to crafting. There's a manufacturing skill that covers them and refining raw resources.
The potential downsides are that you lose money on them because you aren't recouping your costs. -
(Quote) No, we wouldn't do that, as it alters the cost of ship destruction far too much. Ships are about your ship and your skills at operating that ship. Your class skills will never play into ships at all I suspect, barring some kind …
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It's also a multiplayer game, so you can always get help from someone else.
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(Quote) Tax rates in this case will be set by the system, not players. Basically, what happens is the more trade that gets done somewhere, the higher the tax rate goes. As people move their business elsewhere, the tax rate drops again. The id…
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(Quote) Marvin is too empty inside to feel love I'm afraid. The only affection he feels is for sweet sweet nothingness.
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(Quote) Yep, you can do partials.