Aurelius
Aurelius
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(Quote) Oops, didn't see this earlier. Starmourn is very firmly space opera!
Ships don't currently fit in other ships, though who knows if we'll do that in the future. There's no real reason we couldn't.
Atmospheric re-… -
(Quote) Yep, your survival gear has commsphere-capable equipment on it.
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(Quote) Modules don't get damaged - it's the ship components that do: linear drive, shield generator, capacitor, shipsim, and sensor suite. Those are things that all ships have, whereas modules are highly variable from ship to ship.
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(Quote) No, not at all. Weapon modules don't really have a location. They're just "on the ship".
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(Quote) FWIW, our goal with Fury, mechanically, was to make it the most challenging class to play. It's not more powerful than other classes, but, like with a game like Overwatch, we hope it's a little more satisfying to play than the simpler…
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1. BEASTs might eventually have different weighted suits. I mean, I'd love to do that, and it's a natural thing to do, but I don't know how we'll end up prioritizing something like that vs the billion other possibilities for cool stuff.
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(Quote) We want this to be a feature of races like Decheerans.
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You're choosing your sex, not your gender, to be accurate. There are too many genders for us to include them all, and how many depends on what culture you're part of.
On the other hand, sex is a biological reality, and isn't subject to cu… -
(Quote) You can learn all of them if you want, but with each one you learn the cost goes up.
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(Quote) Nope, the drops won't be transferable, though you will be able to sell them for a small amount.
The benefit from ongoing drops after you have mastered the mod is that you need the mod parts you get from reverse-engineering… -
(Quote) Ultimately, it's not possible to build a text MUD combat system that can't be automated. I mean, computers are kicking our butts at chess and Go, and some great AI researchers are now working on cracking Starcraft II.
That … -
There'll be an upcoming blog post on what trade skills we'll have for launch!
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Well, you certainly can bind the movement commands to whatever you wanted, from a button to keypress macros, etc.
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Yeah, you'll be able to just filter out the ascii stuff. It's definitely going to be harder to be a blind player in space though. No getting around that insofar as spacial representation is better done graphically vs. text.
Everybody can… -
(Quote) Shoot direction X would never work here. You'll acquire a target, with the time to lock on dependent on the size of your ship vs the size of the other ship vs your sensor array's power vs any defensive countermeasures on the target sh…
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bairloch said: (Quote) It wasn't sped up at all! That's the speed we're aiming for people to be able to move at.
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Happy holidays everyone!
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(Quote) No, that won't be possible with our very low frame rate.
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(Quote) I'm not sure what you're asking. You'd be flying around just like in the video, but locking onto other ships, triggering various weapons, etc.
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(Quote) Spaceship combat is, yeah. Avatar-based stuff looks like a traditional MUD.
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(Quote) You'd find yourself incredibly bored after 2 or 3 trips like that.
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That said, it's virtually impossible to fully play a MUD from a phone. You can do some subset of activities that aren't too spammy, but it is not a good primary platform to play MUDs on, partly due to the fact that the keyboard, which you use consta…
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Nexus works on any platform a browser runs on, fear not.
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Yep, you're thinking of our Nexus client and yep, it'll certainly be available.
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(Quote) Limbs, wielding of weapons, etc etc.
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It'll be out when we release it.
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(Quote) Not prominent? The Nabia, Fatar, Selassians, Ixodon, Lha Ti, Cleax, Sa'hak-ren, Grensuhlians, Rek, etc etc would beg to disagree!
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(Quote) Nope, half-breeds aren't possible. Body augmentation will be quite limited!
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(Quote) Ahh, I'm afraid not. It'll look very similar to our other games in Nexus, but with different icons and probably different colors. It's just far the best way to make a usable client. People want to be able to move things around, resize…
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(Quote) No, it's not even remotely done. The icons and such for Starmourn (which will necessarily be different than for our fantasy games) will be done at the very end so we know exactly what we need.