Arsentar
Arsentar
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We are not talking about rewarding people or not, we are talking about making repeated deaths less of a hole in your packet while keeping their function mostly intact.
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I'd rather cloning just costs less for people who die a lot in a short span of time. So, you die once, full cost. if you happen to die again in, say, less than five minutes or ten, you get half price and such. It'd be a limited, non-abusable thing f…
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I don't understand why developers think dying to rng is fun...
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I honestly think the biggest glare with the system as it is simply that is not profitable. People find different things to be enjoyable, and not everyone needs to find everything enjoyable. If you don't enjoy, don't do it, but there is plenty of peo…
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I like the idea of it being a voice thing, myself. There was a debate about it on another thread, actually.
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There's milk, though. Maybe you could be a milkboy
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What about lets not? That kind of influence system would just reinforce people just joining where everyone already is instead of doing something novel.
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I have nothing to do right now, so here's yet another question (sorry!)
Is there any chance we will at least be given some more control over the titles of our ship refit rooms? I am asking particularly because if you create a crewsquarter room … -
Fluff matters...
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i know for sure that if I didnt stil during fights I would die a whole lot more. But if it works for you it works for you, I guess.
I definitely woudnt recommend the strategy in areas with aggressives, at the very least. -
Oh, that reminds me. Is there any chance or possibility we could get the ability to optionally give people powers to say, steer, fire weapons, or operate other modules in our ships? Essentially crew perms. People who want to do it all by themselves …
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What's the earliest level you can max those two, assuming you put all your points there?
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As a general rule, thats a substandard way of bashing, since it'll mean you'll have to stop once the mob is dead to catch up on healing instead of being able to move faster to your next target.
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I honestly think there should be a happy medium somewhere. I am willing to admit I don't know how feasible that happy medium is, however, specially given the fact that some people will/do attack event mobs just for the hell of it.
I can … -
Oh, two more things I am curious about.
1: Is there any chance we'll get the ability to describe our weapons, whether as a part of a tradeskill or artefact or any such?
2: Someone told me the ability to directly look at what s… -
Will there be a mortal builders system like in the other games for those people who want to help somehow but who don't really want to leave their characters behind?
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Are there plans to make it so people who don' presently have tradeskills can still check what designs are on public or maybe even on other designers' lists? Think NDS MATCH DESIGNER and NDS MATCH LIST PUBLIC from Achaea, which work whether you have …
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Closest thing that comes to Transhumanism is the Bushraki and as stated they are still very much their race and it is the engineering of their race that makes it possible for them to withstand the invasiveness of their improvements. There's nothing …
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I can see the rationalization for lowering our pvp damage, but Scoundrels are incredibly squishy as is. Lowering our pve damage on top of that feels a bit much.
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Most of SH's hostility (such as it is) is reserved for Song, not for the Ascendancy. Quite a few people like them.
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There are probably standard flight regulations across the sector when it comes to jetflights. Probably like there's standard regulations regarding hovercars and the like. I assume its called illegalmods because they contravene said standard regulati…
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(Quote) False. Someone can be rather bad and still be unkillable for a more skilled opponent simply by virtue of having more health-themed artefacts and the like.
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Would be nice if captaincy progression made sense. We learn how to use minor overloads and skip drives way before we learn how to actually fly a ship that can properly hold a skip drive
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That sounds sexy as fuck. So much want.
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Hahah. 'Carebear' always brings EVE flashbacks.
But yeah, Lawless is a good option to have. I'll probably try it out at some point, once I can actually passably hold my own. -
Thats my interpretation based on the descriptions I've seen. obviously I am not 100% sure.My assumption is that they can be treated in most ways as present-day equivalent, the only difference is name for the sake of flavor. From the naming scheme and similarity, I would probably guess duracloth is cheaper, less luxurious alternative to p…Pretty much agreedInteresting. Wonder if its purposeful that we can't 'forget' things.