Arista
Comments
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Free frenzy sounds awesome.
I honestly never liked bashing with channels so suffocate change is meaningless to me. -
Yeah, was fixed pretty shortly after the analyze change.
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You actually didn't. You were doing WW REPAIR INTERNAL, which seems to be the same as WW REGENERATE. What you want is WW MEND INTERNAL. -
(Quote) I'm not entirely sure that Breakdown isn't only working because of buggy feedback. The numbers don't seem right to me. Sensory and Mind both below 90 is 2% wetwiring damage every ten seconds. That seems insanely slow. 250 seconds to g…
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I think the changes they put in would prevent that (mobs above your level by X amount resist your affs).
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Honestly, shatter seems close to right for 1v1 (though I'm saying this without too much experience yet, only a little) so I'd hate to nerf it in any substantial way that impacts 1v1, especially without seeing it more in practice. It'd probabl…
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Honestly, most of those things are fine. I agree about control (less nanite cost, less order bal), drain (needs to do something besides just resource drain because the amount drained isn't really a net gain), and interdict (needs no or much short…
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(Quote) It's basically:
Number of mind affs: 3
Mind system: 100%
Number of sensory affs: 2
WW system: 100%
Freeze level: 3
It's got everything we need, no question. I just don't really see a reason for ner… -
(Quote) I agree for the most part, but re: analyze, I think your statement is coming more from theory than practice. With a one second balance (during which an aff can be cured) and a 10 second cooldown, as well as not seeing what confound de…
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I was really sad about the analyze change. I'd be less sad if it lost its CD like some of the other classes' checks. It just seemed like a needless nerf of something cool about nanoseer, though. Maybe we could at least get the old analyze effect if …
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Not every ability needs to be useful in bashing to be useful, anyway. Most classes don't use all their abilities in bashing. Unload should still be very strong in pk.
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I like relay, moreso for chasing someone you are in combat with than stalking someone.
Control would be cool if it didn't cost a ridiculous amount of balance. You have to use control, but then you also have to order them, and ordering ha… -
Fury judgment isn't really worth using at all, yeah. Nanoseer's is great. Though, it has a 10 second CD and engineer's doesn't.
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I am not complaining about anything. I'm just speculating as to the reason it might be slower. I thought beast and scoundrel scans we're both faster though. I could be wrong.
I know the health heal balances vary across classes, as well, t… -
I don't know enough about engineer to know what the reasoning might be for having a longer balance but can't they make their health heal operate passively? If they can save balance there, for example, compared to other classes, I can see why hud wou…
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It'd be nice if we could see when wetwiring procs, even if we can't see what it cures. Maybe add that as an effect to rattle, even. Currently, rattle seems like a lesser version of wireblock so that could add a unique element to it.
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I thought dynasties had to be IC...
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I too use negation a ton as is in pve.
Your maladies suggestion is way too OP since the drawback is supposed to be you have to let yourself be afflicted if you want a big bomb. Getting to maladies affs you block and cure gives you best of… -
(Quote) I think there's just a vast difference in what you see as "skill" or "accomplishment." Bashing doesn't really require skill, and obtaining a high level isn't really an achievement to me; it's a requirement. I'd much prefer the game if…
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I'm not saying nano is bad either, but you also have to consider the other person's curing. It didn't look like Nyk was prioing afflictions, which makes a rather large difference.
But what Ronin said is also huge, in terms of timing. The… -
You see them stand if they stand with STAND but prone can also be cured by wetwiring ticks, and is invisible if that happens, like all affs. Not sure if intended. Seems odd.
Fury balancing is RNG, so you can prone them but it takes a whil… -
Quicksand should probably fade after five seconds of the fury being out of room. I like it as a defensive tool, but 30 seconds of being unable to chase is pretty extreme.