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Player Shops

Hi!

It's been mentioned here that shops will work quite differently in Starmourn, compared to other IRE games.

My question is: how?

I like the idea of owning a Spacebar (ehehe) or restaurant of sorts, as a player-run roleplay hub where I could market snazzy offerings made with the Cuisine tradeskill. Worldbuilding is really my jam and I like carving out a little slice of the gameworld for my character to call their own.

Will this be possible? Would we be able to open player-run restaurants/boutiques/armouries and the like? Or would I have to sell beer out of hand? (If so, that makes the Cuisine tradeskill much less attractive.)
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  • I was hoping for staff word on the matter, I'm wondering if this thread slipped through the cracks. :(
  • edited May 2018
    Player shops are handled "in the cloud", as it were, where any player can set up a digital shopfront and sell their wares. Customers will find a tradeterminal and browse the shopfronts, and the goods inside them. There are different trade networks throughout the game, so there's opportunities for moving goods or stocking things in out-of-the-way places to make a profit.

    Shop owners will configure their shopfront and wares, and can additional play some marks to boost their shopfront higher in lists and search results. The position of your shopfront when boosted is determined by how many marks you invest in the boost. If you invest 1000 marks, you'll be above everyone who has boosted by <1000 marks (you lose 15% of your boost every in-game year). If someone comes along and boosts their shopfront by 1100, they'll be above you. Non-boosted shopfronts are shown in random order, so there's no point in naming your shop AAA GUNS to get to the top of the list. 

    Example of setting up a shop and stocking stuff:

    TRADETERM/TT SHOPFRONT CREATE TECTONSGUNS
    TT SHOPFRONT SET TECTONSGUNS FULLNAME Tecton's Guns
    TT STOCK GUN1234 IN TECTONSGUNS FOR 500

    Customers will find their closest tradeterm, and have the following commands available:

    TT BROWSE [shopfront] - See a list of all shopfronts, or view details/wares of a specific shopfront.
    TT SEARCH <what> - Show a list of all matching items across the various shopfronts (boosted first, random after)
    TT BUY <item> - Buy something!


  • Hrm.....this system could make it kinda hard to move ho- er, legitimately-acquired wares of disputed origin, no?
  • Malash said:
    Hrm.....this system could make it kinda hard to move ho- er, legitimately-acquired wares of disputed origin, no?
    There's an option, as a shopkeeper, to hide your name from the listing!
  • Tecton said:
    <<Stuff. Awesome, AWESOME stuff.>>


    Are purchased goods deposited right then and there in your hands or do you have to go somewhere to pick up the merchandise? You wrote the "closest tradeterm," which made me wonder.
  • Items are delivered to you instantly, yes. You do need to be at a tradeterm to access the tradenetwork though. I had originally pondered being able to do in via the commsphere from anywhere, but it feels more fulfilling, especially in a multiplayer game, to gather somewhere and interact with other players!
  • Does this instant delivery apply to sexbots too?
  • (Asking for a friend, btw.)
  • Aurelius said:
    Does this instant delivery apply to sexbots too?
    New bots, yes. Second hand ones have a mandatory 14 days bleach bath before delivery.
  • So I know my question was already answered, but I just wanted to verify:

    Does this mean there's no way for us to open an in-game shop where other characters would physically gather/congregate? For example a restaurant, a bar, a market, etc.?

    Player-run shops are only for selling things, not for hanging out etc.?
  • Kestrel said:
    So I know my question was already answered, but I just wanted to verify:

    Does this mean there's no way for us to open an in-game shop where other characters would physically gather/congregate? For example a restaurant, a bar, a market, etc.?

    Player-run shops are only for selling things, not for hanging out etc.?
    Player shopfronts are not physical locations, so there's no player-run bars/restaurants or anything like that right now. That's not to say there won't be opportunities down the line (I've got some ideas for that sort of stuff when we do a planetary exploration / colonization system in the future.
  • Will we at least have NPC-run bars to hang out in? Maybe the orgs could "hire" players to staff them.
  • Tradeterminals look amazing, and I imagine there has to be some NPC-run bars we can hang out at. 

    Also, would love to see bars used as hang out locations more so than random city streets. Space port bars for the convenience?
  • Malash said:
    Will we at least have NPC-run bars to hang out in? Maybe the orgs could "hire" players to staff them.
    Most definitely!
  • Syaja said:
    Also, would love to see bars used as hang out locations more so than random city streets.
    I cannot agree with this strongly enough. Always bothered me in Achaea that there's all these restaurants, taverns, etc. and yet hardly anyone is ever in them, they just stand in the middle of the street in the rain and snow and darkness. Perhaps some very minor mechanical advantage (something like slightly faster passive regeneration, for example) could be built into these locations, to simulate the relaxed atmosphere and sheltered location well-suited to recuperating in after a long day?
  • Malash said:
    Syaja said:
    Also, would love to see bars used as hang out locations more so than random city streets.
    I cannot agree with this strongly enough. Always bothered me in Achaea that there's all these restaurants, taverns, etc. and yet hardly anyone is ever in them, they just stand in the middle of the street in the rain and snow and darkness. Perhaps some very minor mechanical advantage (something like slightly faster passive regeneration, for example) could be built into these locations, to simulate the relaxed atmosphere and sheltered location well-suited to recuperating in after a long day?
    I completely agree so I actually do have my character in Achaea hang out in the tavern and even make comments to the NPC bartender on occasion. It's also led to some great spontaneous RP when a newb wanders in, sees her sitting there and they end up having a half-hour conversation.
  • edited November 2018
    saturnine said:
    Malash said:
    Syaja said:
    Also, would love to see bars used as hang out locations more so than random city streets.
    I cannot agree with this strongly enough. Always bothered me in Achaea that there's all these restaurants, taverns, etc. and yet hardly anyone is ever in them, they just stand in the middle of the street in the rain and snow and darkness. Perhaps some very minor mechanical advantage (something like slightly faster passive regeneration, for example) could be built into these locations, to simulate the relaxed atmosphere and sheltered location well-suited to recuperating in after a long day?
    I completely agree so I actually do have my character in Achaea hang out in the tavern and even make comments to the NPC bartender on occasion. It's also led to some great spontaneous RP when a newb wanders in, sees her sitting there and they end up having a half-hour conversation.
    I utilized the Brass Lantern a lot for this purpose. Found out it was trafficked more than I would have thought. If I was building a fantasy type MUD these days I'd make a pub right inside the gates for all those weary travelers. 

    Edited to add: Even if they're not the most convenient locations, we should make this a thing playerside before those meeting point locations are established. 
  • Malash said:
    Syaja said:
    Also, would love to see bars used as hang out locations more so than random city streets.
    I cannot agree with this strongly enough. Always bothered me in Achaea that there's all these restaurants, taverns, etc. and yet hardly anyone is ever in them, they just stand in the middle of the street in the rain and snow and darkness. Perhaps some very minor mechanical advantage (something like slightly faster passive regeneration, for example) could be built into these locations, to simulate the relaxed atmosphere and sheltered location well-suited to recuperating in after a long day?

    I think some minor mechanical advantage would be a good incentive and draw for certain places.
  • In Lusternia I hang out in the bar in Gaudi talking to the NPCs hoping someone will jump in with me.
    Hasn't happened yet.
  • Doesn't everyone in Lusternia still hang out at the power nexii? They at least used to.
  • edited November 2018
    Make it so you get some really minor amount of XP for RPing at a tavern/bar/NPC shop or something.

    Not enough to make it an efficient means of grinding, just enough to both incentivise hanging out there and reward RP.
  • Dunno about XP, that just seems like a reason for people to permanently AFK there whenever they're not active. I'd be happy with something like endurance regen (or some equivalent), for those who've done a lot of walking and been otherwise out doing things.
  • Malash said:
    Doesn't everyone in Lusternia still hang out at the power nexii? They at least used to.
    Yes, I just don't like it so I go to the bar. Fits my character better.
  • Kestrel said:
    Make it so you get some really minor amount of XP for RPing at a tavern/bar/NPC shop or something.

    Not enough to make it an efficient means of grinding, just enough to both incentivise hanging out there and reward RP.
    I love this idea. Obviously it can be abused like @Malash suggested, but maybe simply standing there won't do it? Maybe something like a tiny bit of experience every time you speak or emote while others are present. Give it a cooldown of a minute or two. Way less efficient than any kind of bashing, but still an incentive?

    Anything that has experience tied to it can be botted and abused, but we're a small enough community that it might be easy enough to punish abusers. And between autobashing and idling at a social area, the latter probably has more chances of meaningful interaction.

    The idea does have a bit of a "too difficult to implement without abuse" feel to it, but it could be really cool and innovative if we happen to get it right. 
  • Kestrel said:
    Make it so you get some really minor amount of XP for RPing at a tavern/bar/NPC shop or something.

    Not enough to make it an efficient means of grinding, just enough to both incentivise hanging out there and reward RP.
    I've always believed that there should not be a mechanical reward to RP. I don't believe there should be mechanical incentive for RP at all, considering how nebulous of a concept it can be in general.
  • edited November 2018
    It could also be used as an xp booster, where if you stay there for a set amount of time(logged out or not) once you get into combat you would get a very slight bonus to gained XP up to a cap so it's not a go-to and not abusable. And then after a set amount of time the bonuses you could get will decay outside of a cantina.

    Also, it would be really freakin cool if there were slots or something simple like blackjack or some form of guessing game with numbers or dice that you could play with the locals(npc) for very small amounts, making it more of a novelty chill activity than an actual money maker/loser!
  • I love this concept versus trying to find available land to purchase to house a shop or having to join a city (most of the time) to partake in such a fun aspect of any IRE game. Buying my Shopkeepers license in Achaea and running my own forge is definitely one of my most favorite memories--glad I can do it once again!
  • Rothare said:
    It could also be used as an xp booster, where if you stay there for a set amount of time(logged out or not) once you get into combat you would get a very slight bonus to gained XP up to a cap so it's not a go-to and not abusable. And then after a set amount of time the bonuses you could get will decay outside of a cantina.

    Also, it would be really freakin cool if there were slots or something simple like blackjack or some form of guessing game with numbers or dice that you could play with the locals(npc) for very small amounts, making it more of a novelty chill activity than an actual money maker/loser!
    If you want to create a social area I wouldn't encourage people who may not be social to hang out there.
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