Great interview! Very awesome to see how not only is Laura experienced with building worlds in a text based environment, but also is clearly invested in making Starmourn come to life! Maintaining motivation to build a world, especially one that players can't enjoy yet, can be a challenge but the enthusiasm she has seems clear from the responses to some of the interview questions.
The part about the trees being tall and spindly because of gravity was super cool and also made me wonder if differing gravities have any mechanical effect. Is that something being considered for combat, movement, or just flavor/ambience in general?
The part about the trees being tall and spindly because of gravity was super cool and also made me wonder if differing gravities have any mechanical effect. Is that something being considered for combat, movement, or just flavor/ambience in general?
Gravity actually does differ between planets, and matters, though almost entirely only for flight. You fall faster in heavy gravity, basically. That's about as far as we went to simulating it.
The tall, spindly trees was a stylistic choice I made when writing the descriptions...but as Matt says, it's roughly simulated with flight mechanics as well.
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I do wonder if Laura also plays/enjoys Starbound?
The part about the trees being tall and spindly because of gravity was super cool and also made me wonder if differing gravities have any mechanical effect. Is that something being considered for combat, movement, or just flavor/ambience in general?