Scoundrel Interrupt Issue
The scoundrel interrupt ability, pointblank, takes one bullet. If a mob starts a wind-up attack, but I am at zero bullets when it starts, I do not have time to reload and then interrupt. Is this intended?
I have been dying frequently in the Ixsei Desert because the mobs charge-up attacks hit for 3k+, which means that I die fairly often over a period of time just to the randomness of when the charge-up attacks starts.
Given I can't reload early to avoid being at zero bullets, are there any workarounds for this that could avoid pointblank requiring a bullet or perhaps being based on a guile skill for interrupt instead? Perhaps the mobs could have a slightly longer wind-up period to allow for two balances for most classes? This would help fury as well given one of their interrupts is stance based.
Thanks!
I have been dying frequently in the Ixsei Desert because the mobs charge-up attacks hit for 3k+, which means that I die fairly often over a period of time just to the randomness of when the charge-up attacks starts.
Given I can't reload early to avoid being at zero bullets, are there any workarounds for this that could avoid pointblank requiring a bullet or perhaps being based on a guile skill for interrupt instead? Perhaps the mobs could have a slightly longer wind-up period to allow for two balances for most classes? This would help fury as well given one of their interrupts is stance based.
Thanks!
Comments
Was it originally intended that knockdown/prone stuff interrupted? Because that would be a simple change that would let an already existing Scoundrel skill interrupt too.
I agree that your interrupt should never be gated behind two balances (for any class).
The skill you said was worthless in your thread? I see clearly nothing I said was read.
edit: If this was a Nanoseer thread you’d have 5 people telling you that this is an intended weakness
You’re actually right for once regarding Stun! Clap clap.
I do use gun spin to reload rather than fling if they start a wind up and I'm at zero bullets (2 second balance vs 3 second balance). That usually allows me to get my interrupt off in time. However there have been a few times where I've failed (Rapidfire (3.5s balance) from 2 to 0 bullets and then they immediately start windup = GG)
Don't ever Rapidfire when at 2 bullets vs mobs that windup and you should usually survive... I think only once did I fail when I was at 1 bullet and the windup actually came probably milliseconds before a queued crackshot but due to latency couldn't change my queued attack.
Same thing I said to Wuff. Stop with the insults and get back on topic. Folks who keep jabbing each other like this needs to be forum banned for a few days.