Best Of
Re: Apologies for the lack of recent updates!
Jedi? No no. Think about what star kith is really good for: cooking. Those guys can really put a nice sear on a steak.
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Re: special story
You'll devise your own character's backstory, yes.
I should note that this is not an enforced requirement, you don't need to do that at all! You can just play the game however you like, depends on your willingness to roleplay and how you wish to interact with other players. As with most things, you get out what you put in!
- If you want to play a bitter ex-mercenary BEAST pilot, that's great.
- If you want to play a crazed "robots are the master race" engineer, that's cool too!
- Want to play a xenophobic decheeran who wants to protect his homeworld at all costs, more power to you!
- A child from a wealthy elgan family who wants to live the playboy lifestyle, fast ships and even faster women? Go for it!
I should note that this is not an enforced requirement, you don't need to do that at all! You can just play the game however you like, depends on your willingness to roleplay and how you wish to interact with other players. As with most things, you get out what you put in!
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Re: Q+A Madness - October 2017
Crafting will be simple to get into at launch. We're likely going to have your first tradeskill slot unlock at a reasonably low level.Syaja said:How easy will it be to get into crafting at launch?
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Re: Q+A Madness - October 2017
BEASTs have customisable loadout, you have different mounting points on your suit that you can fit different weapons!Jerom said:Can't remember if this was asked before but... will every B.E.A.S.T. have access to the same weapons or will there be room for customization? What I mean is will they all have a minigun, missile launcher, railgun, etc. or will they have to choose between which ones they want? Like when Tears of Polaris was in development, they had this idea with Mutants. Mutants had 'mutation points' and you could spend them to grow claws and thick skin, but someone else could choose to spend them on tentacles (don't ask) and wings. And I thought this was awesome and I'd love the same idea for the B.E.A.S.T.
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Re: Q+A Madness - October 2017
Also to expand on this, we've tried to consolidate most things under a single root command, and every root command has an extensive syntax. Cant remember the commands to do something with messages? Just type MESSAGE and you'll see:
> MESSAGE Reading Messages ---------------- MSG(S) See a list of messages. LABEL <label> Messages with a specified label. MSG(S) UNREAD Unread messages only. MSG(S) FROM <person|SYSTEM> Find messages by sender. MSG(S) MATCHING <what> Find messages containing the text. MSG(S) [READ] <#> Read a specific message. MSG(S) READ NEXT Read the next unread message (RM for short). MSG(S) READ LAST Read the last message (RL for short). Sending and Managing Messages ------------------------------ MSG(S) <person> <text> Send a message. You may also MMSG [person1, person2, ...] to send a group message. MSG(S) PRESERVE <#> Protect one of your messages from deletion. MSG(S) UNPRESERVE <#> Free a message up for deletion. MSG(S) LABEL <#> <label> Apply a label to a message. MSG(S) DELETE <#> Delete a single message. MSG(S) DELETE ALL Delete unpreserved, unlabeled messages. MSG(S) DELETE <label> Deletes unpreserved messages of a label.
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Re: Q+A Madness - October 2017
We'll have two types of tradeskills when we launch:Coenzyme said:What can you tell us about the crafting tradeskill system? How similar will it be to the other ire games?
Custom design skills which are similar to those in our other games, which allow you to custom design an item (clothing, food etc.). We've coded this up from scratch to be a lot more streamlined for crafters, meaning a lot less steps to make an item.
Item creation skills which will allow you to research and create specific items in various areas. We've got a very cool system for learning new items here, where you reverse engineer items to learn how to make it yourself. This is a great way to differentiate yourself from other crafters, and rewards people dedicated to their craft, as they'll be able to create items that others can not!
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Q+A Madness - October 2017
Hi Everyone,
Going to be spend today answering as many questions as possible! Got a question? Post it up!
Note: While I'll try to give as much detail and information as possible, there are still systems that are not in a final state, or we may want for that to be a surprise for when you guys play the game - so apologies in advance if you don't get as much detail as you'd like!
Going to be spend today answering as many questions as possible! Got a question? Post it up!
Note: While I'll try to give as much detail and information as possible, there are still systems that are not in a final state, or we may want for that to be a surprise for when you guys play the game - so apologies in advance if you don't get as much detail as you'd like!
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Re: Q+A Madness - October 2017
Hrrm, let's seeeeee:Meder said:This is a very open-ended question, so feel free to answer how you see fit, but I was wondering what sort of mechanics' features will really separate Starmourn from other IRE titles? (As I've noticed they each have their own unique stamp on the Rapture engine.) I'm super excited for hacking, but what can we look forward to in terms of the gameplay that isn't just a radical change in setting?
Thanks a bunch!
- Very reduced differentiation between players and NPCs, all abilities and skills work against both equally.
- No complex curing systems required/needed.
- Great from-scratch quest management system that is a lot easier than anything available in the IRE sphere.
- Mob dialogue options/trees are available to aide in interactions/questing etc.
- Gear differentiation - vast array of items can drop from NPCs that you can use.
- The space flight system will be a step-up from people familiar with IRE ships/aetherships.
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Apologies for the lack of recent updates!
Sorry all! I've been traveling for the last 6 weeks minus about 10 days. I do most of the updating/web/blog work, but I'll be back at it when I'm home in a bit over a week. Fear not, the team is progressing nicely while I've been gone. @Tecton has things well in hand.
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