Best Of
Season's Greetings from the Starmourn team
We'd like to wish you all a very Merry Christmas, Happy Holidays, Hanukkah, Kwanza, Festivus, or however you chose to celebrate this time of year.
Thanks for being part of the community and we look forward to getting Starmourn into your hot little hands in 2018!
Thanks for being part of the community and we look forward to getting Starmourn into your hot little hands in 2018!
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Voting for Starmourn
I remember an email going out saying this would be helpful, and since we have the forums open, why not get more votes going so more people can find us?
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First gameplay video - space flight!
Made a video showing off space flight (though just space flight, not combat or anything similar) that you'll definitely want to watch!


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Re: Race Adjustments.
I didn't want to be the first to weigh in, but the initial assumptions from the OP were just that. Assumptions. I actually match up on all but the photographic memory and mine has been only rated as "near-photographic". So you got me there.
That said, I would never claim that any of those made my posts "deeper and more accurate". It only makes me, me. And that doesn't really mean anything when it comes to depth or accuracy.
Just put in your research and findings, don't try to convince us of your accuracy or "depth" with arbitrary information. Let your results speak for themselves. If they can't, then no amount of self-description is going to help.
That said, I would never claim that any of those made my posts "deeper and more accurate". It only makes me, me. And that doesn't really mean anything when it comes to depth or accuracy.
Just put in your research and findings, don't try to convince us of your accuracy or "depth" with arbitrary information. Let your results speak for themselves. If they can't, then no amount of self-description is going to help.
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Re: Race Adjustments.
I don't mean for this to sound rude, just giving some social advice. No one cares about these sorts of insignificant credentials. It just makes you come across as arrogant. Even when you earn degrees/job experience you need to try and remain humble when explaining any sort of expertise or people will scoff and turn against you. Trying to explain why you're so smart, amazing and special is never going to win people over to your side.
Your ideas aren't bad and you obviously put a lot of thought into them. The thing is, there's a point where detail becomes excessive and things lose their magic (Star Wars and midichlorians.) Some things should be vague so more players can make their imagined stories work without excessive lore denying them the opportunity.
You can't fly with that race, so maybe work with the existing lore and reason things out from there instead of expecting the developers to change things (they almost certainly won't.) Gravity is too much for the wings to be useful once the creature becomes a certain size/weight so they evolved to get rid of the useless things, something like that. You can always say your tribe or whatever did things a certain way and make it work for your character.
Your ideas aren't bad and you obviously put a lot of thought into them. The thing is, there's a point where detail becomes excessive and things lose their magic (Star Wars and midichlorians.) Some things should be vague so more players can make their imagined stories work without excessive lore denying them the opportunity.
You can't fly with that race, so maybe work with the existing lore and reason things out from there instead of expecting the developers to change things (they almost certainly won't.) Gravity is too much for the wings to be useful once the creature becomes a certain size/weight so they evolved to get rid of the useless things, something like that. You can always say your tribe or whatever did things a certain way and make it work for your character.
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Re: Race Adjustments.
You're not wrong. My thinking is that the devs went with humanoid aliens in some cases because that is easier for most people to relate to. Having said that, not all of the aliens are humanoid by any means. The Atarsids, Eckin and Cleax come to mind immediately, although there are more.Dawn said:I will point out how very vain the idea that a highly evolved alien would become humanoid, or that an alien culture would be close to our own. There are a lot of variables per planet, and the Bipedal Form is clumsy and over-rated.
An interesting idea for a plant species! I am pretty sure all player races intended for launch have already been announced, but I wonder if this is something they could add later as a NPC or enemy of some sort?Dawn said:Plants beings of tendrils, and would likely mimic the shapes of animals if they were inclined to move, such as insects or arachnids, I would suggest higher evolved 'bugs' on the plant planet. They should be omnivourous, preferring Fruits, then Vegatables, then Meats. Plants drain nutritients from dead and decomposing matter, and are part of the Rotting Process. I would suggest a ball of vines with paralytic barbs that create a sphere of about 2-3 feet in diameter, and is able to grab and hold rotting matter (dead leaves and such), and wraps the matter in a ball and drains the materials of nutrients by pressing it's roots into the hole . What isn't needed is dropped or expelled as part of it's breath. It should have 6-10 vine groups creating Tendrils which can be used like a squid, grabbing, holding, able to be used as fingers for manipulating objects.
How would the race communicate with other races that were unable to sense or produce electrical fields?Dawn said:This evolves into a form of communication and a method of interacting with Technology without voice commands or gestures.
As this is a player race, how would a player reasonably command/use 8-12 tendrils? Are you envisioning them being able to hold items, etc? If so, how do you balance a race that can hold 12 weapons at once with other player races?Dawn said:These beings would have several tendrils, between 8 and 12, each with suckers,
Is knowing the specifics of how a race procreates that important for gameplay? Honest question.Dawn said:Any Aquatic evolved creature would lay eggs, needing to be in a pool to survive. Look up fish mating habits and you'll have an idea. I would say between 2-4 eggs (jelly blobs) that must remain in an aquatic environment for 2 weeks before they hatch into very small and frail creatures. It requires an additional 4 months before they crawl out on their own. No boobs involved, simply requires the nutrients in ocean water, which can be synthesized. (As a rule, squids on earth simply lay unfirtilized eggs in a pool of water and they are Firtilized in the water by a male.) As these are squid inspired, I would suggest mating to be as simple as a male placing a tendril inside an oriface similar to a Vagina, while the female is receptive (Ovulation produces a reaction that is picked up by the male, causing it to ooze something like semen, which merely needs to be put inside the female. 3 days after Fertilization, the female will expell all the eggs she has inside her into a pool of water.
I forsee some practical issues with this...Dawn said:which in turn makes the Males sexually promiscuous, and females sexually submissive. With it's current lifespan, puberty should start around 10 for Females and 14 for Males,
I believe the devs are more going for Star Wars with bits of hard Sci-Fi. While I definitely see where you are coming from with your ideas, I don't know that spending the time to ensure that each race is biologically and physiologically accurate would add to gameplay all that much.Dawn said:If you are going to make a hard sci fi setting with bits of Star Wars (Kith = Force), you should learn to distinguish between Animal Categories.
Again, is knowing the specifics of how a race procreates that important for gameplay?Dawn said:Quadrupedal Intercourse is how dogs do it, it involves a sheathed bone covered in flesh that goes in a vulval mound, then expands inside to keep it in place. Thus the term Knotting. As a rule the Nusrizu would do it like dogs.
Overall feedback regarding your ideas: You've clearly put thought into your post. However, I think you might be forgetting that meaningful and interesting gameplay is the end objective here. Some of these changes, while accurate, wouldn't really move Starmourn towards that goal (in my opinion) but would potentially cost time. Finally, since you did prompt for feedback in such an open ended way, I will also mention...
Starting a post off like this came across to me as off putting in that it felt condescending and arrogant. Even if it is true, it doesn't exactly work in your favor to get people onboard with your ideas, in my opinion. Also, 5 hours of sleep in a 24 hour period is likely unhealthy! Be careful!Dawn said:I have four reasons that make my suggestions deeper and more accurate than most others,: first, I was born with an above average IQ, second, I have a photographic memory, third, I have a 5 hour sleep cycle (I have 3 more hours every day to study, exercise, or keep busy somehow),
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Re: Q+A Madness - October 2017
Hrrm, that's a tough one, I think the PVE and the PVP systems are going to be well liked. We're trying to really push an "easy to learn, more difficult to master" approach, so that there's not a massive learning curve to pick it up, but there skilled play will help put you above the masses.Syaja said:What is a feature we're going to be excited about but don't even know to ask about yet?
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A gift for the indecisive space explorers.
Hey guys! Before I continue I want to say thanks to @Syaja for this idea.
I coded a quick character concept maker for Starmourn that spits out a random race, class, civilization, and a short backstory descriptor.
Use it if you want!
https://www.dropbox.com/s/20r9xywmlicuf6p/Starmourn_Character_Maker.jar?dl=0
I coded a quick character concept maker for Starmourn that spits out a random race, class, civilization, and a short backstory descriptor.
Use it if you want!
https://www.dropbox.com/s/20r9xywmlicuf6p/Starmourn_Character_Maker.jar?dl=0
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