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Re: How does Scatterhome self-govern without a permanent government?
The solution is simple: be one of those few people.
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How does Scatterhome self-govern without a permanent government?
I just put up a bunch of info about how Scatterhome self-governs and how that system evolved from the rule-of-the-jungle of the past.
It's all here on the second half of this page: https://www.starmourn.com/scatterhome/
It's all here on the second half of this page: https://www.starmourn.com/scatterhome/
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Re: Sneak Preview: Map! (and... shopping!)
It's like when you're a little kid and your big brother gives you a remote with no batteries to the gaming console but it's not even plugged in but you still think you're playing:
Imma stare at this and pretend for a while.

I want to play.
Imma stare at this and pretend for a while.

I want to play.

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Re: Are all characters mechanically the same at end game?
Any chance you could feed us some details on the Fury moves? So that, you know, I could make a card deck out of them, illustrated with stolen DeviantArt pics, print them out and start planning my sequences like solitaire or Tarot spreads?Tecton said:For launch:
Small - Wristblade or shield
Medium - Net launcher or minigun
Large - Missile launcher or railgun
Then everyone gets plasmacasters built into their suit.
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Re: Additional clarity around scripting requirements
The biggest bit of scripting I see is just quality of life stuff, outside of curing systems which won't be needed in Starmourn. Rather than typing out horrendously long commands, I can tap a few buttons and execute an attack. The prevalence of "one button" offenses is, from my experience, largely inflated.
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Re: Are all characters mechanically the same at end game?
For launch:Bastara said:when will a list of available weapons and their types/slots be availableim dying. been following the development of this game since november
Small - Wristblade or shield
Medium - Net launcher or minigun
Large - Missile launcher or railgun
Then everyone gets plasmacasters built into their suit.
5
Sneak Preview: Map! (and... shopping!)
Those of you familiar with other IRE games will note the similar map system! The legend differs a little, though... $ here is a shop. And where oh where could this particular hub of commerce be...?


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