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Sneak Preview: HELP SHIPS!
We are aiming to have a robust and thorough help system available to you at launch, and we're getting closer to that goal! Enjoy a taste: the index for HELP SHIPS, as well as some of the files within!
9 Space and Ships 9.1) Space Travel A basic overview. 9.2) Layout Layout of the Starmourn Sector. 9.3) Ship Commands Basics of boarding, piloting, etc. 9.3.1) All Ship Commands A really long list. 9.3.2) Voice Commands Belay that order! 9.4) Stations What to do there. 9.5) Your Ship All about your ship. 9.5.1) Superstructures Types of ships. 9.5.2) Components Equipment systems and ship gear. 9.5.3) Modules Weapons and modules to add to your ship. 9.5.4) Cargo We carry all kinds of baggage. 9.5.5) Insurance Don't launch without it! 9.5.6) Refitting Wall-to-wall shiplap in the galley. 9.6) Ship Combat PVP and PVE. 9.7) Captaincy XP In case you need motivation to blast stuff. 9.8) Mining Gathering resources from asteroids and gas clouds. 9.9) Cargo market Buying and selling resources. 9.10) Commissioning Getting a brand new ship. 9.11) Brokerage Buying and selling ships. 9.12) Jettison Toss 'em out the airlock! 9.13) Boarding a Ship Spectators with permission only. 9.1 Space Travel Traveling through space is easy! If you have a ship, simply board it (make sure you have insurance!) and head out into space. HELP SHIP COMMANDS will run you through the basics of space flight. Space Stations -------------- Stations are the gateways to planets and other terrestrial areas of the Sector. Typically they are in orbit around the main celestial body of a given system. Ships dock at space stations, and travellers then take a transport to the surface of the planet (or moon, or asteroid, etc.). See HELP STATIONS for more of what you can do at a space station. Space Travel Without a Ship --------------------------- If you are without a ship for whatever reason, you can still travel through space to most locations. Some transport shuttle networks will not only take you to the surface of a planet, they also travel between stations in the same subsec or those that are located very near. Namely, the Scatterhome, Song, and Celestine territories. It is possible to quickly hop between all of these subsecs, as well as several other nearby destinations, such as Omni Station, Usum Usutti and the Diamond Belt. Voidgates --------- To reach more distant areas of the Sector, spacers can make use of voidgates (for a Mark fee). On a ship, one can fly directly into the gate and then jump to the paired location. If travelling without a ship, simply take a transport to the voidgate's station and access the voidgate at the station. See HELP VOIDGATES for more. 9.4 Stations Stations are the main access points for the various planets and other inhabited areas in the Starmourn Sector. At most stations you can: - Dock a ship - Take a transfer to the surface of a planet, moon, asteroid, etc. - Repair personal equipment - Send packages via Crazy Jerry's Darkstar Parcel Service - Purchase ship insurance - Sell your junk - Designate your cloning facility - Manufacturing - Access a public trade network At some stations you can: - Commission a new ship - Purchase components and modules 9.5.1 Ship Superstructure There are currently nine classes of ship superstructure, available from various manufacturers across the Sector. The following table lists superstructures from small to large, with the range of possible mod slots (combinations vary between models). Class Small Mods Med Mods Large Mods ---------------- ---------- -------- ----------- Interceptor 2 1-2 0 Corvette 1-3 1-2 0-1 Lightfreighter 1-2 1 0 Destroyer 2 1-2 1 Heavyfreighter 2-3 2-3 0 Cruiser 2-3 2-3 2 Superhauler 4 3 0 Battleship 4-5 3-4 2 Supercruiser 5 4-5 3 Larger ship have more health, support bigger shields/engines/weapons/modules, have more refit rooms available, but are more expensive when using voidgates. Smaller ships attacking bigger ships (size-wise) have a higher chance for their attacks to bypass shields, and a small ship can more quickly achieve target lock on a larger ship. 9.5.5 Insurance Purchasing insurance is essential for any space captain - unless, of course, you consider your ship disposable. Purchasing insurance will ensure that, in the event of an untimely explosion, your ship is quickly rebuilt for a fraction of the cost of a new vessel. It does not provide for the recovery of any uninstalled equipment or other cargo in your hold. To insure your ship, head to a Stellar Insurance Corp counter - these are found on nearly all space stations in the Sector. In the event that you install additional or more costly equipment on your ship AFTER you have already insured it, the cost difference will need to be paid before retrieving your rebuilt ship. INSURANCE STATUS (ship) Check the insurance status of a ship. INSURANCE PURCHASE (ship) Buy insurance for a ship. INSURANCE RELEASE (ship) Pay off any owed insurance funds for a ship. 9.12 Jettison Can you throw someone out the airlock, a.k.a. spacing, a.k.a. jettisoning? No, safety technology currently prevents this from happening, whether accidentally or intentionally.
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Re: Update and Admin Commands
One size fits all. We don't have the resources to do that kind of variation for launch. Maybe later.TurtleHermitZ9k said:Can you share any details of the main quest line? Will it be a one-size-fits-all story, or will it be class-based or race-based at all? Will it be optional or required for progression? Will any areas be inaccessible until reaching a certain point in the quest line?
It's pretty much optional, though we reserve the right to send the goonsquad to your door if you don't participate. The floggings will continue until morale improves!
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Re: What will be your first major activity?
Because it's the first thing that came to mind >_> :P
BUG the bug command isn't working
--> You appear to have caused an untrapped error in the code. Please don't execute this command again right now, and please BUG <what you did and how this error occured> with as much information as you can think of.
BUG the bug command isn't working
--> You appear to have caused an untrapped error in the code. Please don't execute this command again right now, and please BUG <what you did and how this error occured> with as much information as you can think of.
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Re: Sneak Preview: Map! (and... shopping!)
This is indeed a shop in Biloxan, situated in the prestigious commercial district of Market Rise!
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Re: Sneak Preview: Gunslinging and Props!
Obviously we need to make things MUCH MORE graphic. For... clarity! "You point a Pryfix TRT at Tecton and fire it, the bullet tearing through his flesh and causing blood to spurt from the gaping hole as he clutches the wound in utter agony."Tecton said:- Pretty much most attacks are instant, there's some large-scale room-wide AOE attacks that have a telegraph/lead-in time before they do damage.Qitorien said:I also just noticed that Tecton clearly had time to dive behind cover AFTER the attack. Can we get any more info on delay times on attacks? I'm assuming Tecton sees some sort of 3rd person telegraph of the attack. Will there be first-person fail messages for when people do dive behind a prop or will it just be implicit in the missing successful attack message? If it's easier, you can just let us in the game and we'll all discover for ourselves. I would hate for you to have to type out answers to all these questions when there's an easier way. :P
- Props don't cause all attacks to fail/miss, depends on the attack type (melee, in-room ranged, adjacent, LOS, etc), some are always blocked by cover, some never are!
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Re: Which Race Poll - a link so every option is out there
I'm still most interested in Elgan at the moment for this reason alone.


Re: Additional clarity around scripting requirements
I just wanna play. Not spend time outside the game creating another program to play the game for me. Is that so wrong?
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Re: Character Concepts
An Elgan with a Napoleon complex. So, obviously going with a B.E.A.S.T. suit.
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