Tecton
Tecton
Reactions
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Re: Q+A Madness - Jan/Feb 2019
That's something that will be revealed in the future! (View Post)2 -
Re: Q+A Madness - Jan/Feb 2019
Hmm.. most things have been discovered/tested, so we've been happy with that element. (View Post)2 -
Re: Q+A Madness - Jan/Feb 2019
1) They're in pretty good shape now, there's still some balancing to do.2) Yep!3) Yeah, we've got a couple of class ideas sketched out. They won't be out for a while though!4) Eventually we'll likely… (View Post)3 -
Re: Q+A Madness - Jan/Feb 2019
No plans, no. We're a multiplayer/social game, and we're definitely wanting large social melting pots in the form of factions, rather than subdivided ghost towns in guilds/houses. (View Post)5 -
Re: Q+A Madness - Jan/Feb 2019
Better research options to help craftspeople flesh out their stable of items a little better. Another idea I'd pondered was moving proprietary parts from a per-mod to a per-manufacturer basis, so tha… (View Post)1