The 8 Kinds of Fun (Rank 'Em!)
Step One: Check this article- https://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/
Step Two: Rank 'Em! - Where do your priorities lie as a player when it comes to how you get your fun?
Step Three: Unlock Rare: [Yimh's List]!
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Comments
1. Narrative : Stories are often the part I remember first when thinking of a title. They are what hooked me in the game in the first place and what will make me play successive playthroughs in one game. See Baldur's Gate 2 or The Witcher 3.
2. Fellowship : Only concerns MUDs in my case as I don't really play multiplayer games. But when Starmourn open beta started, this was one of the aspect I was looking for. What kind of community would we have? Would I know some players from other IRE games I played? Would I have a nemesis? A close ally?
3. Sensory pleasure : For me, this aesthetic concerns mostly video games. After the story, it is the original art of a game and its soundtrack that I will remember.
4. Fantasy : Like Cubey said, I play games to escape reality, so this has to be in the top half.
5. Submission : It is sometimes fun to shut down my brain for a while, as long as it is done in moderation. Otherwise, not a fan of grinding in general.
6. Discovery : Not an explorer. Never was and never will be.
7. Expression : I never have any concept or plan in mind when I create a character. I just create it and go with the flow. Events will shape him or her accordingly.
8. Challenge : Turn-off. Sure, sometimes I may be tempted to optimize my stats for an easier playthrough but that's all. If I want challenges, RL will take care of that. Hard difficulties will simply make me ragequit.
I can do this well enough in console games, because I can multitask much easier, but with MUDs, if you don't pay somewhat close attention in PvE or PvP, you die quite quickly. In console games, I've already mentally 'killed' the enemy i'm already fighting and have targetted/positioned myself for the other two while dodging targets three and four. I'm not entirely sure what the issue is for me on that front, though I did grow up with console games over PC games, so that might be it.
In MUDs it's a similar thing. My playstyle is massively unorthodox (i will use skills that aren't as effective but are way cooler to me than the preferred methods), my stat allocation makes number crunchers/minmaxers cry because of the inefficiency (I have points in evasion because I have a soft spot for chance based skills) and my TTK is measured better on a glacial timescale (usually). While I do occasionally use the current applied meta when I'm playing MUDs, ultimately I'm in here for my own fun, and most of the time, other players get in the way of that. If I wanna noobpunch things to death, I'm going to. Even if it isn't the most effective attack.