Best Of
Station missions - serious bug
Heads up. Don't complete any station missions right now because they are bugged and will take an item from your inventory despite technically requiring only commodities.
What item is it? The first item on your inventory list. I already lost my bugged paristeel crate and an event-only shadow-wing this way. See the included log:
Cubey
1
Announcements post #114: May promotion.
From: Ilyos, the Arbiter
Subject: May promotion.
Our May promotion comes in the form of tesseracts. If you're familiar with other IRE titles, they're kinda like giftbags. This means that for every 25 credits you purchase, you will get one of these tesseracts for free, as a bonus. For the first 100 credits your purchase, you get one tesseract for every 10 credits (so for your first 100 credits you will get 14 tesseracts. Nifty!) Each of them holds a prize inside and you may OPEN the tesseract to claim it.
The tesseracts come in various colors, all of them starting off as blue. You may TURN <tesseract> <RED|GREEN|BLUE|GOLD|RAINBOW> to alter its color and the odds and kinds of prizes that are inside. Before we get to the prize list, let's look at the colors:
- BLUE : Standard, all of the prizes, balanced odds
- RED : Double the chance to get artifacts, but also double the chance to get credits and marks
- GREEN : Double the chance to get items, lower chance of everything else
- GOLD : TURN-ing to gold requires 5 tesseracts and combines all 5 of them into one. Prizes become 5x and there's only credits and artefacts inside. The Gold tesseract also contains a couple of arties that aren't available in the other tesseracts
- RAINBOW : TURN-ing to rainbow requires 5 tesseracts and combines all 5 of them into one. When you open this one, EVERYONE IN THE ROOM with you will receive a prize from the BLUE tesseract pool, including yourself. So gather your friends in the room before you open these up. If you get more than five people in the room, you're basically gaining value for free
NOTE: You can freely change the color any number of items before opening, but NOT if you turned to gold/rainbow. Those stay locked. They will also not be consumed by other gold/rainbow tesseracts.
Since we're doing ships this month, there's a lot of ship-themed artifacts...well...only ship themed arties
%7Prize pool%
Artifacts:
- ship_hyperscan_1
- ship_free_voidgate
- ship_enemy_detector
- ship_cargo_recover
- ship_bring
- ship_beacon_1 & 2
- ship_anonymity
- ship_illusion
- ship_weapon_range (NEW) - Adds lenience to the optimum range of your ship weapons, extending the optimal range to +1/-1 SU. (For example, you will do max damage at 5,6 and 7 tiles away from your target, instead of just 6, when using a standard cannon). Does not have any effect on the damage falloff when outside this range.
Items:
- A large fish tank - As it says, bigger capacity than your standard tank
- a blue-blossoming autofeeder
- a botanical dehydrator - allows you to dry flowers and also to obtain flower seeds
- a simple vase
- an elaborate hookah - flavor it with all sorts of flowery aromas
- a holocard album - the perfect way to preserve all those holocard photos you took
- a telas ball - This unique toy offers simple answers while several stores within the Starmourn sector carry special modules that need to put into the telas ball to give it additional answers. Turn the telas ball with both hands to bring up the setting control panel. Modules do not work without a telas ball. SHAKE TELASBALL after asking a question to get a response.
- a gardener's starter kit
- a transponder registration chip
- an experimental matter reorganizer
- a destroyer's broadcasater
- a cut-glass bottle of perfume
- a heart-shaped box of cholates
- a premium white leather mask box
Others:
- random minipets
- collectible card packets
- 7-20 credits
- 50 lessons
- 25000 marks
- atomic matter articulator
%7GOLD Prizes%
- All of the above artifacts
- ship_weapon_falloff - Ship Weapon damage falloff reduced by 33% when shooting targets further away than optimal range. In other words, allows you to do more damage to targets further away.
- sector_scanner - Allows you to SHIP SECTORSCAN, giving you an indication of how many mineable asteroids and gas clouds are in your sector. 2 minutes cooldown. (doesn't tell you what the asteroids and gas clouds contain)
- 35-100 credits
Subject: May promotion.
Our May promotion comes in the form of tesseracts. If you're familiar with other IRE titles, they're kinda like giftbags. This means that for every 25 credits you purchase, you will get one of these tesseracts for free, as a bonus. For the first 100 credits your purchase, you get one tesseract for every 10 credits (so for your first 100 credits you will get 14 tesseracts. Nifty!) Each of them holds a prize inside and you may OPEN the tesseract to claim it.
The tesseracts come in various colors, all of them starting off as blue. You may TURN <tesseract> <RED|GREEN|BLUE|GOLD|RAINBOW> to alter its color and the odds and kinds of prizes that are inside. Before we get to the prize list, let's look at the colors:
- BLUE : Standard, all of the prizes, balanced odds
- RED : Double the chance to get artifacts, but also double the chance to get credits and marks
- GREEN : Double the chance to get items, lower chance of everything else
- GOLD : TURN-ing to gold requires 5 tesseracts and combines all 5 of them into one. Prizes become 5x and there's only credits and artefacts inside. The Gold tesseract also contains a couple of arties that aren't available in the other tesseracts
- RAINBOW : TURN-ing to rainbow requires 5 tesseracts and combines all 5 of them into one. When you open this one, EVERYONE IN THE ROOM with you will receive a prize from the BLUE tesseract pool, including yourself. So gather your friends in the room before you open these up. If you get more than five people in the room, you're basically gaining value for free
NOTE: You can freely change the color any number of items before opening, but NOT if you turned to gold/rainbow. Those stay locked. They will also not be consumed by other gold/rainbow tesseracts.
Since we're doing ships this month, there's a lot of ship-themed artifacts...well...only ship themed arties
%7Prize pool%
Artifacts:
- ship_hyperscan_1
- ship_free_voidgate
- ship_enemy_detector
- ship_cargo_recover
- ship_bring
- ship_beacon_1 & 2
- ship_anonymity
- ship_illusion
- ship_weapon_range (NEW) - Adds lenience to the optimum range of your ship weapons, extending the optimal range to +1/-1 SU. (For example, you will do max damage at 5,6 and 7 tiles away from your target, instead of just 6, when using a standard cannon). Does not have any effect on the damage falloff when outside this range.
Items:
- A large fish tank - As it says, bigger capacity than your standard tank
- a blue-blossoming autofeeder
- a botanical dehydrator - allows you to dry flowers and also to obtain flower seeds
- a simple vase
- an elaborate hookah - flavor it with all sorts of flowery aromas
- a holocard album - the perfect way to preserve all those holocard photos you took
- a telas ball - This unique toy offers simple answers while several stores within the Starmourn sector carry special modules that need to put into the telas ball to give it additional answers. Turn the telas ball with both hands to bring up the setting control panel. Modules do not work without a telas ball. SHAKE TELASBALL after asking a question to get a response.
- a gardener's starter kit
- a transponder registration chip
- an experimental matter reorganizer
- a destroyer's broadcasater
- a cut-glass bottle of perfume
- a heart-shaped box of cholates
- a premium white leather mask box
Others:
- random minipets
- collectible card packets
- 7-20 credits
- 50 lessons
- 25000 marks
- atomic matter articulator
%7GOLD Prizes%
- All of the above artifacts
- ship_weapon_falloff - Ship Weapon damage falloff reduced by 33% when shooting targets further away than optimal range. In other words, allows you to do more damage to targets further away.
- sector_scanner - Allows you to SHIP SECTORSCAN, giving you an indication of how many mineable asteroids and gas clouds are in your sector. 2 minutes cooldown. (doesn't tell you what the asteroids and gas clouds contain)
- 35-100 credits
Ship building - a newbie's insight
Hi this is just a quick one because I was recommended to post some feedback on my experience exploring ship building as a new player.
My character was enquiring about the price of a new ship - in this case a heavy freighter - and the first striking thing that was mentioned was 'there is no real point to flying a heavy freighter' due to the advantages vs the disadvantages being so small. I found this a little sad.
But then when I was pricing up a ship - heavy freighter hull - and the most expensive parts I could fit in that hull. I was then advised that the most expensive parts are not necessarily the best parts!
This I found confusing as well. So before I go exploring the in's and out's of shipbuilding and ship design I just wanted to post this and say I find that maybe the ships could be more specialist for their different uses and if the price of parts doesn't scale with the value of them, could this be made a little bit clearer or is it intended to be obscure?
I think one idea I have for the first issue I came across is that Light - Standard - Heavy variations could have specific things they're good for. I can't offer examples as I don't want to look silly but thought maybe it could spark a conversation and I'll come back with some more ideas once I've delved into a bit more.
My character was enquiring about the price of a new ship - in this case a heavy freighter - and the first striking thing that was mentioned was 'there is no real point to flying a heavy freighter' due to the advantages vs the disadvantages being so small. I found this a little sad.
But then when I was pricing up a ship - heavy freighter hull - and the most expensive parts I could fit in that hull. I was then advised that the most expensive parts are not necessarily the best parts!
This I found confusing as well. So before I go exploring the in's and out's of shipbuilding and ship design I just wanted to post this and say I find that maybe the ships could be more specialist for their different uses and if the price of parts doesn't scale with the value of them, could this be made a little bit clearer or is it intended to be obscure?
I think one idea I have for the first issue I came across is that Light - Standard - Heavy variations could have specific things they're good for. I can't offer examples as I don't want to look silly but thought maybe it could spark a conversation and I'll come back with some more ideas once I've delved into a bit more.
Re: Elgan wanted for RP but also..
Man, if Sazabi didn't want to be a good guy... this would be so damned fun. Vohl is such a fun character!! xD
Sazabi
2
Re: When you think of armor in Starmourn, what do you imagine?
Being B.E.A.S.T.(ly), I see the armor as technical upgrades that get integrated into the suit, but the shell and outer look is of my own design. I'm just using those pieces to create a damned sturdy (and sexy) B.E.A.S.T.
Sazabi
1
Re: When you think of armor in Starmourn, what do you imagine?
I always pictured armor as an invisible nanothin layer right on top of your skin. Many of the armors I probed early on seemed to support this.
It was only recently that I noticed that some of my armors were actually described as armor, like the New Dikamazi or Safari themed stuff. But it often conflicts with clothing (am I wearing my faded jeans or my Safari cargo pants? Both??) so I just decided to ignore armor 100% and focus just on clothing.
It was only recently that I noticed that some of my armors were actually described as armor, like the New Dikamazi or Safari themed stuff. But it often conflicts with clothing (am I wearing my faded jeans or my Safari cargo pants? Both??) so I just decided to ignore armor 100% and focus just on clothing.
Re: PvE Artefacts
There isn't anything required for ship pvp. I like beacon 2 but that's qol rather than a requirement.
In ground pvp, nothing is required. Some stats can open up different strategies, and stat reset is something I enjoy, but once again nothing there is a requirement.
In ground pvp, nothing is required. Some stats can open up different strategies, and stat reset is something I enjoy, but once again nothing there is a requirement.
Indi
1
Re: PvE Artefacts
The weapon damage artifact is solid for PVE. Necessary? No. Ideal? Yeah, if you plan on doing lots of PVE, especially after level 75. (Starmourn PVP is less about health damage than you may think, though health kills are the go-to for group PVP. It's ideal to have a weapon damage artifact for PVP, too.)
As for Ship Illusions, it's essentially an in-ship neuroprojector (that's an uncommon promo item) with infinite charges, which is to say, a free-form emote device that has asterisks appended to the beginning and the end of the emote. It's obvious.
Ship return may come in handy. I like mine in theory; in practice, I haven't used it yet. I got it from a free promo in December.
Steve
1
Re: PvE Artefacts
There isn't really any that are necessary for pve, the ones that will have the most impact though will be weapondamage for bashing, ship return for ship stuff, if you really wanna take it overboard Victoryrush for bashing aswell. other than that they are all just minor increases that are nice but definitely not required.
Soza
1