Best Of
Re: Announcements post #52: Ship Customizations and May Promotion!
These are both good suggestions. We've implemented number 2), I'm going to need a bit of time to make number 1) work though, most promo items aren't exactly regular artifacts.Kirin said:A couple of observations and suggestions
1) Can there please be a trade-in option for promotion items.
2) Experience buffs are effective immediately. instead can they please be triggered effects to be used when convenient
Ilyos
1
Economy Miscellaneous Bugs
Over the course of the past few days I have had the chance to interact with the refining and manufacturing. here is a list of a few things that are amiss
1) Refinery/ Autofactory speed/ cost gains
There is no way to track how much efficiency your refinery has gained (or I do not know about it)
2) Market offer Update
If you update an existing market offer, it acknowledges the updated quantity and price but it doesn’t reflect on market offer.
3) Creating Market offer on stations
If you are on a planet, there is no requirement to dock to create a market offer yet on a station you must dock to create an offer. It doesn’t add anything to the game
4) Question on NPC market orders
I never find some NPC market orders on things like stesium. This leads me to believe that new orders are not being created or that they are created but at a fixed time per day. This may potentially disadvantages players in other timezones
5) Allow creation of market offers remotely if you have the requisite goods on the planet/ station
6) Cargo Transfer - allow players to transfer cargo to each other on a given station. given the costs associated to storage, there should be an agreement to accept the transfer
1) Refinery/ Autofactory speed/ cost gains
There is no way to track how much efficiency your refinery has gained (or I do not know about it)
2) Market offer Update
If you update an existing market offer, it acknowledges the updated quantity and price but it doesn’t reflect on market offer.
3) Creating Market offer on stations
If you are on a planet, there is no requirement to dock to create a market offer yet on a station you must dock to create an offer. It doesn’t add anything to the game
4) Question on NPC market orders
I never find some NPC market orders on things like stesium. This leads me to believe that new orders are not being created or that they are created but at a fixed time per day. This may potentially disadvantages players in other timezones
5) Allow creation of market offers remotely if you have the requisite goods on the planet/ station
6) Cargo Transfer - allow players to transfer cargo to each other on a given station. given the costs associated to storage, there should be an agreement to accept the transfer
Kirin
3
Re: Station Missions
IF NOT ONLY FOR MY SANITY, this.Rhindara said:Something that we could really use is a separate log for all the faction storage actions and the station missions, because they really spam up the log. COMMLOG <org> would be a really nice qol addition.
Vega
3
Re: Cosmpiercers: Problems and an Ambitious Proposal
The simple solution to guard stacking is to make them immune to PCs of same affiliation's AOE or attacks that might move them.
Paqu
1
Re: Cosmpiercers: Problems and an Ambitious Proposal
Guards are a force multiplier outnumbered defenders can use to their advantage so the piercer fights don't become an easy calculation of "more people = win". Removing them doesn't solve the fundamental problem of cosmpiercer design. The problem is this:
Even without guards it's still an OOC scheduling arena because cosmpiercer raids are organized when your peeps are awake while the other faction's peeps are asleep/at work/school. This is not good game design.Matlkael said:Cosmpiercers already are drifting into the OOC scheduling arena precisely because you need an overwhelming force in order to be successful in taking cosmpiercers. This is due to the fact that you are required to deal with both player defenders as well as NPC guards.
Big pvp events need to be scheduled in advance so that all interested parties know when they happen and can show up. Not just a gentleman's agreement this time, it needs to be part of game mechanics: "cosmpiercer X becomes available for conquest at time Y, you have 2 days to do it and afterwards the conquest fails" or whatnot. Otherwise it's just a sneaky back and forth of "they asleep, we raid".
Cubey
7
Re: Announcements post #51: The Future of Shipforge Supplies.
Just to clarify, each commodity tracks itself individually. So you don't need to harvest a type of resource just to make room in the world for another. If there's an abundance of helium11, it won't cause of shortage of titanium, etc.
That said, we recognize that maybe you aren't as incentivized to harvest certain kinds of resources because there isn't that big of a demand for them in crafting/missions/orders. Stay tuned today or tomorrow as we will release a new system which will give these resources a use .
Ilyos
3