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Re: Cosmpiercers: Problems and an Ambitious Proposal
Cubey said:Matlkael said:I dunno what to tell you; we (Song players with certain exceptions) have been against the PVE aspect of cosmpiercers since the time of Sythiorn when we had 0 cosmpiercers.
This isn't a matter of "if we're on top then all's a-ok but if we're getting our collective ass kicked then the system is unfun and needs changing", it's more of "this system is so terrible that our stance hasn't changed whether we're on top or at the bottom".
edit/ This whole thread is a receipt. It was started in January by Syhtiorn/BeepBop himself, back when we had all of the cosmpiercers (IIRC). Then we lost them to Scatterhome, and we were still against the PVE-centric theme of cosmpiercers. And even after we took over the Scatterhome cosmpiercers with CA, we're still against PVE. And now, with the cosmpiercer conflict revolving around CA vs Song, we're still (consistently) against the PVE feature.Yeah sure, only it's funny how when song has most piercers the criticism focuses on how hard it's to defend them and how they should give more rewards in general, and when song is trying to take over more piercers then suddenly it all flips into piercers being too annoying and costly to attack. Also criticism of zerging as a piercer strategy was floating around only when scatterhome was the one with most active players. Now that the tables have turned suddenly no one criticizes zerging anymore.But sure, no tribalism going on. Me being unable to call it out without being dogpiled and memed on by a bunch of song players is definitely proof of that.
You're being very aggressive. I hope you don't see my affiliation and immediately sort me into the biased folder, but I don't think Song behaves in such a way that warrants this kind vitriol.
Re: Announcements post #53: Development Updates.
Zhulkarn said:ArmorModding update approaching! -fistpump- Time to crank the hype lever!
Can we have a sneak peek into their mechanics and how it will work?
The highlights are that reverse engineering a mod will grant you "research credits" and parts for that particular manufacturer. You will be able to invest that research credit towards researching any mod type from that particular manufacturer, so you no longer need to find a large amount of identical mods to get somewhere. There will also be a way to get a large number of research credits and parts every week via smuggled mods (at a price).
Jerom said:Will we have the second round of classleads soon? The waiting sucks for Scoundrels and B.E.A.S.T. I get that they're the least popular classes out there, but delaying those changes are not helping the issue.
We'll also be looking at wrapping up the classleads which didn't get implemented yet.
Ilyos
4
Re: Tweets!
Social media in Starmourn? I'd like to hope we'll evolve past that in the distant future. Like and subscribe.
Yimh
6
Re: Cosmpiercers: Problems and an Ambitious Proposal
Kitrana said:Deltron you forgot the part of *except you two engineers. you get to sit either in a room or on a ship and make wormholes* like Zhulkarn said, not every part of the raid is a group activity. When i am not making wormholes for a raid i am playing APC which involves long stretches of waiting for the assaulters to die so i can ferry people back in with minimal risk to the factions ships. ti's a group activity but it isn't the kind of group activity where everyone involved does everything together.Zhulkarn said:Or you can have a naval blockade. It is not like you lacked the number of ships.
I am still puzzled why leaving a watcher is neglected at such scenarios.
The point was that that its boring and counter-intuitive, and Zhulkarn was seemingly confused why people didn't do it so I tried to point it out. The bolded words distracted him though so he breezed right past the exploiting part, so I'll have to cut that back in the future. Is leaving a watcher a legit strat? Absolutely, and apparently effective. If people want to do it, who am I to stop them? Just like what you're doing. THAT isn't game-breaking.. If thats how you want or like to contribute to piercers then great, more power to ya , and its still part of the teamwork! I've always said that logistics and support is crucial, but I would never force someone unwilling into doing something not fun. I actually do like to see different tactics and approaches to various situations besides the ones we do (or do not) come up with!
I'm excited to see what the dev team comes up with for the future!
Deltrion
2
Re: Cosmpiercers: Problems and an Ambitious Proposal
This particular line I especially take issue with for a few reasons. The 'another nail' comment shows a really defeatist attitude which isn't good for player morale. It's also, I think, inaccurate for... just so many reasons. Cosmpiercers don't generate a ton of marks, we made way more with that one raffle. There's also the fact that Scatterhome not being heavy into PvP scene doesn't mean that we're generally inactive. Some of the most active recent PvPers are/were Scatterhome - one hasn't been active because their computer went down, the other left Scatterhome because of IC actions and consequences.Cubey said:This is a game, you are allowed to do that, even tho I suspect losing most of their piercers was another nail in scatters' inactivity (it's hard not to get discouraged if you see most of your faction income and influence stripped away and can't do anything about it).
As for tribalism, I dunno. I'm pretty much with Vega despite our characters having, at best, a business relationship. So I dunno if it's still dogpiling when I say, as one of the most active members of Scatterhome, that it'd be nice if you'd be less antagonistic generally.
Slander
5
Tweets!
Got something to say? Say it here.
Rules
I'll start!
Shoutout to the Starmourn team for all the hard work they put in.
Rules
- Keep it simple - These are supposed to be tweets!
- Keep it civil - This is not the place to air grievances, hire a bounty hunter.
- Keep it Starmourn related - See previous statement.
I'll start!
Shoutout to the Starmourn team for all the hard work they put in.
Kovac
6
Re: Announcements post #53: Development Updates.
I absolutely love the ship designs, commodity improvements and the QoL additions like SHOWOFF and the ability to inspect another's attire. Thank you staff so much for those!
I do have a question/request, related to one thing that's been implemented. Unless I (and others) have overlooked it, it doesn't seem that anyone in Scatterhome has the ability to tax refineries/autofactories on Reynolds. If we're correct that it's not currently possible, could we either get that added as an investable power or the ability for owners to voluntarily add a tax themselves? As the person with the most refineries on Reynolds I would like the ability to automatically send marks to my faction without having to manually keep logs of all my production. (Inb4 forumRP about how we shouldn't have taxes in SH.)
Slander
1
Re: Cosmpiercers: Problems and an Ambitious Proposal
I really want to dispel this notion that we stalk QWHO until the very wee hours of the night (we're all in different timezones in our org at least). The only consideration we ever give before leaving is: do we have enough people to be able to reasonably handle the guards/terminals. We generally hope that defenders show up so that we can get a fight, except the current system doesn't really allow for fights. It's a race to clear PvE objectives before defenders get there to use those PvE objectives not just to mitigate their losses or turn the tide of battle, but to completely stomp any kind of resistance.
And for me, personally, I couldn't care less about 'winning'. Winning in this system means that you get COSMPIERCER SURVEY and you get a trickle of marks per RL day. The former is good for defense and gathering, and the latter honestly doesn't mean anything to me. The entire reason I do cosmpiercers right now is because it's something to do, and it's something to do together. When no defenders show up, we still have generators, guards, and terminals to clear. When they do show up, we're able to give people a taste of PvP, in theory. Unfortunately the reality is that if anyone shows up, we're probably in for a bad time unless we're able to keep them from separator disembarking and walking to a room with guards that they can push us into or push into us. The naval blockade idea would be great, if spamming beacon in an unowned cosmpiercer zone were enough to keep people from skipping to the cosmpiercer and docking (or blowing up your ship if theirs happens to be bigger and armed to the teeth).
All that said, I'm not going to bother doing these anymore in their current state because all the other issues aside, it's now been proven that if your party wipes once, the defending team (which can consist of a single person) can lock you out via a method that isn't at all an intended part of the mechanic but is nevertheless a thing that can be done within its parameters. That, coupled with the fact that you lose everything you brought on a ship to deal with generators and potential defenders, really makes not engaging the system at all the best strategy.
And for me, personally, I couldn't care less about 'winning'. Winning in this system means that you get COSMPIERCER SURVEY and you get a trickle of marks per RL day. The former is good for defense and gathering, and the latter honestly doesn't mean anything to me. The entire reason I do cosmpiercers right now is because it's something to do, and it's something to do together. When no defenders show up, we still have generators, guards, and terminals to clear. When they do show up, we're able to give people a taste of PvP, in theory. Unfortunately the reality is that if anyone shows up, we're probably in for a bad time unless we're able to keep them from separator disembarking and walking to a room with guards that they can push us into or push into us. The naval blockade idea would be great, if spamming beacon in an unowned cosmpiercer zone were enough to keep people from skipping to the cosmpiercer and docking (or blowing up your ship if theirs happens to be bigger and armed to the teeth).
All that said, I'm not going to bother doing these anymore in their current state because all the other issues aside, it's now been proven that if your party wipes once, the defending team (which can consist of a single person) can lock you out via a method that isn't at all an intended part of the mechanic but is nevertheless a thing that can be done within its parameters. That, coupled with the fact that you lose everything you brought on a ship to deal with generators and potential defenders, really makes not engaging the system at all the best strategy.
Rhindara
2
Re: Cosmpiercers: Problems and an Ambitious Proposal
I've had RL these last couple weeks so I haven't experienced this guard tactic. Shall we just agree to not use it, hm?
An EVE-ish way to control the time window for Cosmpiercers would be desirable. All defenses in the recent back-and-forth have taken place at 3am-7am my time ... would love to participate, but that's just not possible.
Re: Cosmpiercers: Problems and an Ambitious Proposal
Whenever a fight breaks out over a cosmpiercer in which both attackers and defenders wish to participate, we'd like the system to feel fair and engaging for both parties involved. Currently we feel like there are indeed issues which we need to address in order to respect this vision. As such, we're working on implementing some tweaks and changes to the dynamics of the fight.
Ilyos
4