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Re: Announcements post #86: Talents preview.
Lack of pve endgame content can be solved by:
1. Introducing endgame areas that are still level 75 but much more hardcore than anything currently ingame. This has a double benefit: it's something achievers can aim to solo (and they probably won't without significant talent investment), while other players can still tackle the same areas but in groups. Grouping up is fun, and stimulates ingame activity. Just make sure to make the rewards better than current endgame areas, otherwise we'll fall into the Tranquility Deepness trap (where no one goes there because it's too dangerous and rewards are the same as in other endgame places).
2. Big capstone talents that you can't buy unless you already invested a lot of points into other talents. Your dragon equivalents that require 50/100/500/whatever talent points before you get them. Personally I'm not a fan of Achaea's dragons and the less said about Lusternia's titans/demigods/one quarter-mortals/hecatonheires/avatars/grand orders/super saiyans, the better. But I'm sure we can find a fittingly sci fi equivalent.
Cubey
5
Re: Announcements post #86: Talents preview.
What about a mentor talent that increases experience gained by characters under level 75 that are grouped with that player? Something like 10 ranks, 2% increase per rank, and a mentee cannot benefit from this talent beyond 20%? It could stack with the bonus for a 30 level or more gap between the players.
Steve
2
Re: Quality of Life Wishlist
Hide the ships of inactive players from the STATION list of ships.
[IMPLEMENTED]
Steve
7
Re: Announcements post #86: Talents preview.
More thoughts on the balance of combat focused talents:
Crit is top tier, basically must have for every class. Elevates classes with on demand aoe to clear entire rooms at incredible speeds.
Damage resistance is decent. Affects pvp too and gives reliable damage reduction over long run that is comparable to 10% dodge for light armour. Even better than dodge for medium and heavy.
Dodge is not remotely good. Same problems as evasion.
Second wind is just OK on its own, but I can see it being bonkers for AoE bashing Nanos with maxed crit. Basically go room to room dropping vacuumspheres, getting back to full health and continuing. Could probably average like 3s per mob.
As always, the talents seem to make the better classes even better.
Tldr: crit >>>>>> second wind > damage resistance > dodge
For pvp damage resistance doesn't mean anything since damage strats are not remotely viable 1v1 assuming you know what you're doing.
Crit is top tier, basically must have for every class. Elevates classes with on demand aoe to clear entire rooms at incredible speeds.
Damage resistance is decent. Affects pvp too and gives reliable damage reduction over long run that is comparable to 10% dodge for light armour. Even better than dodge for medium and heavy.
Dodge is not remotely good. Same problems as evasion.
Second wind is just OK on its own, but I can see it being bonkers for AoE bashing Nanos with maxed crit. Basically go room to room dropping vacuumspheres, getting back to full health and continuing. Could probably average like 3s per mob.
As always, the talents seem to make the better classes even better.
Tldr: crit >>>>>> second wind > damage resistance > dodge
For pvp damage resistance doesn't mean anything since damage strats are not remotely viable 1v1 assuming you know what you're doing.
Albion
1
Re: Announcements post #86: Talents preview.
Om nom nom... looks GREAT!
Only thing that touches on PvP is a max resistance of 7.5%, which seems totally fine. I would just make sure to exclude faction guards and engi bots from the pve bonuses. Pretty sure Engineers aren't interested in me hitting their bots with 6k damage Vacuumspheres.
And nowww... to stay up theorycrafting my talent plan.
Re: Announcements post #86: Talents preview.
<br>Health: 4800/4800 [BW-] TALENTS<br>TALENTS LIST List your talents and distribution.<br>TALENTS SHOW <name> Show information about a specific talent.<br>TALENTS ACQUIRE Spent talent point experience and acquire a new talent point.<br>TALENTS INVEST <name> Invest a point in a talent.<br>TALENTS RESET Reset your talent distribution.<br><br>-- Talents for Ilyos ----------------------------------------------------------<br>Hunting<br> CriticalHits 0/20 [ --------------------------------- ]<br> DamageResistance 0/10 [ --------------------------------- ]<br> Dodge 0/10 [ --------------------------------- ]<br> SecondWind 0/10 [ --------------------------------- ]<br>Scavenging<br> Mods 0/10 [ --------------------------------- ]<br> LootDrops 0/10 [ --------------------------------- ]<br> Chips 2/10 [ ======--------------------------- ]<br> Tinkering 0/10 [ --------------------------------- ]<br> JunkyardBartering 0/10 [ --------------------------------- ]<br>Adventuring<br> GalacticPathfinder 0/10 [ --------------------------------- ]<br> GalacticDiplomat 1/10 [ ===------------------------------ ]<br><br>Talent points available: 7/10<br><br>Progress to next talent point: [ --------------------------------- ]<br><br>Health: 4800/4800 [BW-] TALENTS SHOW CRITICALHITS<br>-- CriticalHits ---------------------------------------------------------------<br>Description: Your combat expertise has reached such heights that you are now able to sometimes hit <br>vital points on the bodies of your enemies, allowing you to score critical hits that deal 2x normal <br>damage. Each point invested in this talent increases your chance to score a critical hit by 2.5%. <br>There is also a smaller chance to deal a crushing critical hit that deals 4x damage. NOTE: THIS ONLY <br>WORKS AGAINST MOBS AND NOT PLAYERS.<br>Maximum Points: 20<br>TALENTS INVEST CRITICALHITS to spend a point here.<br>-------------------------------------------------------------------------------<br><br>Health: 4800/4800 [BW-] TALENTS SHOW DAMAGERESISTANCE<br>-- DamageResistance -----------------------------------------------------------<br>Description: Your wetwiring can now augment the molecular structure of your tissue, making it harder <br>to wound and more resistant to the elements. Each point invested in this talent increases your <br>overall resistances by 0.75%.<br>Maximum Points: 10<br>TALENTS INVEST DAMAGERESISTANCE to spend a point here.<br>-------------------------------------------------------------------------------<br><br>Health: 4800/4800 [BW-] TALENTS SHOW DODGE<br>-- Dodge ----------------------------------------------------------------------<br>Description: Your reflexes are so honed that you may now sometimes anticipate enemy attacks and move <br>out of the way altogether. Each point invested in this talent gives you a 1% chance to completely <br>avoid a mob attack. NOTE: THIS ONLY WORKS AGAINST MOBS AND NOT PLAYERS.<br>Maximum Points: 10<br>TALENTS INVEST DODGE to spend a point here.<br>-------------------------------------------------------------------------------<br><br>Health: 4800/4800 [BW-] TALENTS SHOW SECONDWIND<br>-- SecondWind -----------------------------------------------------------------<br>Description: The exhilaration of combat grants you vigor when you slay an opponent. Each point <br>invested in this talent restores 2% of your maximum health when you slay an enemy mob.<br>Maximum Points: 10<br>TALENTS INVEST SECONDWIND to spend a point here.<br>-------------------------------------------------------------------------------<br><br>Health: 4800/4800 [BW-] TALENTS SHOW MODS<br>-- Mods -----------------------------------------------------------------------<br>Description: When you find a loot drop, each point in this talent significantly increases the chance <br>that the drop will be a mod. Invest here if you are interested in mods more than in gear.<br>Maximum Points: 10<br>TALENTS INVEST MODS to spend a point here.<br>-------------------------------------------------------------------------------<br><br>Health: 4800/4800 [BW-] TALENTS SHOW LOOTDROPS<br>-- LootDrops ------------------------------------------------------------------<br>Description: You have a keen eye for finding salvageable gear on the corpses of your fallen enemies. <br>Each point invested in this talent increases the chance you get a gear or mod drop from slain <br>enemies.<br>Maximum Points: 10<br>TALENTS INVEST LOOTDROPS to spend a point here.<br>-------------------------------------------------------------------------------<br><br>Health: 4800/4800 [BW-] TALENTS SHOW CHIPS<br>-- Chips ----------------------------------------------------------------------<br>Description: You have a keen eye for finding salvageable armor chips on the corpses of your fallen <br>enemies. Each point invested in this talent increases the chance that you might find socketable <br>chips when you slay enemies.<br>Maximum Points: 10<br>TALENTS INVEST CHIPS to spend a point here.<br>-------------------------------------------------------------------------------<br><br>Health: 4800/4800 [BW-] TALENTS SHOW TINKERING<br>-- Tinkering ------------------------------------------------------------------<br>Description: You have learned to tinker with your weapons and armor and are able to take better care <br>of them. Each point invested in this talent decreases the chance your gear takes durability damage <br>and slightly decreases repair costs<br>Maximum Points: 10<br>TALENTS INVEST TINKERING to spend a point here.<br>-------------------------------------------------------------------------------<br><br>Health: 4800/4800 [BW-] TALENTS SHOW JUNKYARDBARTERING<br>-- JunkyardBartering ----------------------------------------------------------<br>Description: You know your way the pawn shops and junkyards of the Sector and are able to get better <br>prices when you scrap unneeded armor and weapons. Each point invested here increases the JUNK SCRAP <br>value of items by 5%.<br>Maximum Points: 10<br>TALENTS INVEST JUNKYARDBARTERING to spend a point here.<br>-------------------------------------------------------------------------------<br><br>Health: 4800/4800 [BW-] TALENTS SHOW GALACTICPATHFINDER<br>-- GalacticPathfinder ---------------------------------------------------------<br>Description: You like exploring the uncharted wildernesses of the Sector and are at home in these <br>places. Each point invested in this talent decreases the duration on your EXPLORE WILDERNESS <br>cooldown by 1 hour.<br>Maximum Points: 10<br>TALENTS INVEST GALACTICPATHFINDER to spend a point here.<br>-------------------------------------------------------------------------------<br><br>Health: 4800/4800 [BW-] TALENTS SHOW GALACTICDIPLOMAT<br>-- GalacticDiplomat -----------------------------------------------------------<br>Description: You are a natural when it comes to talking to people and finding out what they need and <br>how best you can serve them. Each point invested in this talent decreases your quest cooldowns by 2%.<br>Maximum Points: 10<br>TALENTS INVEST GALACTICDIPLOMAT to spend a point here.<br>-------------------------------------------------------------------------------<br><br>
Ilyos
10
Re: Announcements post #86: Talents preview.
Cool options, not invasive to PVP as advertised, and looks pretty well-balanced at first blush. Nice work! I like the idea of being able to loot chips, too.
I recognize this is geared towards ground activities, which I suppose makes sense for the XP system. Should we expect something similar or some other endgame system for hacking/captaincy in the (maybe far) future?
I recognize this is geared towards ground activities, which I suppose makes sense for the XP system. Should we expect something similar or some other endgame system for hacking/captaincy in the (maybe far) future?
Azlyn
2
Re: Announcements post #86: Talents preview.
Initial impression: this is a great start for this system, and I think it addresses a number of playstyles, interests, and does what it should do. Of course, I don't have access to information about talent point acquisition, and some of the talent numbers are hidden, but that's ok.
Here are my three main thoughts:
- I like the cooldown reduction ones.
- I also like that this system helps people who want to get more mod drops.
- I'd like to know whether crit hits can also apply to bleed ticks and other damage over time abilities. If that's true, then I am sold on all of these talents.
Steve
2