Best Of
Re: Player RP event: Winterflame Music Festival!
Yay thank you! Thank you to everyone who came along and all the amazing admin support from Soren and Eukelade. It was awesome.
Orrin
2
Re: I'm done
I am sad to see you go. You have been a great help to me in growing my character thus far. Though our numbers are low currently this is, in my experience, apart of playing any MUD. You get what you put into these games, maybe stepping away for awhile instead of just straight quitting is an option for you? My character is just getting into the PVP aspect of the game and will be more help in the future if you decide to stay. Whatever you decide, thanks for the fun and guidance your character gave mine.
n1nj4
1
Re: New player messages
You are very right, @Cubey! Thanks for pointing that out, the log note will be moved to when a person finishes the tutorial.
Ilyos
4
New player messages
Currently faction logs show whenever a new character is created - "This and that has arrived at Dawning". Can we change or add to that so the logs instead show when the player finishes their newbie tutorial? Consider this:
I log in and see an unfamiliar name over on FWHO. I check HISTORY FT - no one greeted them, no surprise, CA is a very small faction and often has 0 players around, especially during off hours. I check faction logs: the player created their character some time ago alright, could be 2 hours ago, could be 8, or yesterday.
Now the thing is, is the player still taking their time with the tutorial and I should leave them be? Or are they currently trying to grasp the game and may need some guidance or, at the very least, an in-character greeting to keep them engaged? We can't tell right now. It'd be different if someone was around when the player finished the tutorial (assuming they finished it) but once again, that can often not be the case, what with the game being small and off hours being a thing.
Moreover, I'd like to ask for the tutorial to instruct the players to check FWHO and that they can talk to other faction people using FT - just something to say at the very end, after the wetwiring bit, where the player isn't being bombarded by any other information. It's very useful information that isn't currently told anywhere. In similar vein new players should be suggested to read FHELP files - maybe not the whole FHELP INDEX as that feels overwhelming, just direct them to FHELP WELCOME. That way even when players log in when there's no one around to guide them, they will be able to get at least some assistance.
Cubey
5
Re: B.E.A.S.T.
I don't have issues with BEASTs punching or stabbing people. It's what robot suits do after all:
But the problem with BEASTs is that they have so many weapons but use them so... statically, one at a time (which usually means they only use one-two weapons over and over). I'd much prefer it if BEASTs had several seperate balances, kinda like monks in other IRE games who have two arms and one leg balance and can do combos - only here instead of martial arts it'd be using several weapons at once. They'd have to be made weaker than they are right now of course.
Cubey
1
Starmourn Memes
I didn't see a meme thread for Starmourn yet, so I figured I would start us off with a couple about my adventure so far:
Zhedan
7