Best Of
Official Starmourn Discord
Come join the Official Starmourn Discord!
What is Discord?
Discord is a voice and text chat program designed for gamers. It works on both desktops and mobile devices. There are versions available for Windows, Mac (OSX and iOS), Android, and Linux. The feature list of Discord is quite extensive, however, succinctly, it is a simple yet powerful program that enables communication. It is similar, in some ways, to programs such as Skype, Teamspeak, or Ventrilo.
What is the Starmourn Discord?
The Starmourn Discord was created to give players excited about Starmourn a place to gather and chat in real time. While the Starmourn forums and website remain the primary mechanisms for news and information about the game, the Starmourn Discord allows players to discuss character concepts, roleplay ideas, the economy, and much more! Also, using RSS plugins, the Starmourn Discord can help you to be informed when a new post is made.
What is discussed on the Starmourn Discord?
Generally, the conversation tends to focus on Starmourn itself. The discussions generally range about ideas for characters, discussion about how systems might work, the lore of the game, conflict, and more. We also have regular voice discussion sessions which are often attended by Starmourn Staff. There are also non-Starmourn related channels where other games, real life, or just about anything else (within reason) can be discussed. The objective of this server is to enable players to meet and interact with other players who are also interested in Starmourn.
Are there any rules on the Starmourn Discord?
It is important to note that the rules of Starmourn are not enforced on the Discord. That isn't the say that the Discord server doesn't have its own rules though! At present, there are unwritten rules that are common sense. We prefer to minimize the amount of moderation that occurs as we do not wish for the server to be restrictive or authoritative. However, hate speech, spamming inappropriate material, trolling, and discussing illegal activities are some of the things that do not have a place on this Discord. Generally, if someone is doing something that disrupts the Discord, an administrator or moderator will speak with them to attempt to resolve the issue.
Additionally, we welcome and encourage all discussion related to Starmourn! However, if you have a direct question or idea about the game, you should post it to the official Starmourn forums so that everyone can be involved in the discussion!
Because this is a public Discord server, a few security features are in effect. Before you can type in chat, you must have verified your e-mail address through Discord, you must have been registered with Discord for more than 5 minutes, and you must be a member of the server for more than 10 minutes. These are best practices that prevent bad actors from creating junk accounts to spam servers. If you've used Discord before, it is likely the first two items won't affect you at all.
Can I file issues and bugs in the Discord?
Nope! Issues, bugs, and other things will continue to be filed through all the regular in game channels. Talking on Discord about changes you'd like to see is also not guaranteed to get a response from the development team - use the IDEA command, or start a new thread on the forums, for a better chance of a discussion that sticks.
Will the Starmourn Staff actively be monitoring Discord?
Because of the ever-scrolling nature of the Discord, it's impossible to enforce the rules from our forums and game there. We are going to continue to enforce good behavior in both areas with separate moderation strategies, but because it's currently impossible to link game accounts and discord accounts with any consistent accuracy, consequences for poor Discord behavior will be limited to Discord, and consequences for poor game behavior will be limited to the game.
How do I get Discord?
Discord can be acquired by browsing to https://discordapp.com/. This page allows a Discord account to be created. From there, a user has the option to download Discord or use the webapp version of Discord. The feature set between the two are similar, one is simply web based. Also, the mobile version of Discord can be acquired from the Google Play store or the App Store.
How do I join the Starmourn Discord?
By following this invitation link: https://discord.gg/H8m7pFV
If you already have Discord installed, the invitation link will add the Starmourn Discord to your server list. If you do not have Discord installed, the invitation link will open the Discord page and allow you to create an account and begin using the Discord webapp. At that point, you will also have the option to download Discord if you wish.
From within Discord, you can also add the server by selecting the plus symbol at the bottom of your existing server list, selecting "Join a Server", inputting H8m7pFV into the field, and selecting the "Join" button.
We look forward to seeing and meeting you on the Starmourn Discord!
Re: Help us make your membership better
@ThePlaintiffReturnsThePlaintiffReturns said:@Raccoon - Respectfully, the fact that it's a MUD shouldn't necessarily make membership cheaper than a AAA from Ubisoft... That's not how economics works. That's like going into your local corner shop and telling the owner he's crazy for selling his beer for $5 because it's only tree-fiddy in Wallmart. If you have 10 million players, then of course you can sell membership cheaper. Equally, and again, respectfully, I'm confused as to why you're fixating on the fact that all you're getting in a text game... is text.
You're comparing apples and pears, neighbour.
... and you are comparing the same beer, just from different stores? I thought this was a thread to post impartial feedback, and not to analyze what other people posted? My main concern are the incentives that Elite membership provides the players with, not the cost of it. Comparison to AAA games and scrolling text is just a reinforcement, to show that there is lacking in the incentives that the ELITE membership provides.
Crime and Conflict
Crime
There needs to be varied punishments for crime in Starmourn, there's really only two or three flavors:
- fined
- fined AND enemied
- enemied for life (or until a faction leader comes around that doesn't remember why you did the thing)
Both obviously carry a penalty where you are killed on sight if in another faction's territory while enemied. This works for alot of crimes, but small ones like graffiti? Getting enemied/KOS orders thrown on you is pretty extreme (unless the graffiti itself was pretty pervasive)
I would like to see a 'softer' punishment option to enemy status: Prohibited.
Prohibited status does not bar you from entry BUT
- Guards will immediately move to your location (assignable) and follow you around.
- Your entry and exit to faction territory is broadcast on FT (with a cooldown/channel on you leaving and entering so you can't just spam in and out to annoy people into gagging it away)
- Faction members can path track to you. Target is alerted of this.
- Cannot perform or attend concerts in factions you have prohibited entry to.
- Cannot invis in
- Mask automatically falls off?
Piloting QoL + Ideas
-Assaulting pirate stations gives next to zero captaincy XP. I generally bring along help to hack, which is cool. A semi-group event, we don't have enough of those. However, the pilot gains nearly nothing in character advancement.
-Several "hard" incursions are laughable. Looking at you, devourers.
-There is no 'end game' content really. Cp assaults I suppose, but again platforms don't seem to give any real captaincy xp for some reason. However, that's end game pvp, which is good, but not end game pve space content.
Ship Crews and Armadas.
So with the addition of Dynasty ships, we noticed something VERY cool. People can crew a ship. One person can fly, one person can target, one person can fire. Everyone can beacon. Or any mix of the above. It's super fun! And all ships should be able to do this. Imagine a SHIP PERMISSIONS command, that gives you a list of like. Doors, beacon. weapons, piloting, captain. And you can use the current permissions tags to assign rights to those powers. Boom, instant fun crew events!
//To really highlight my issue. We are a SPACE based Multi-User Dungeon. Our /spaceships/ are anti-social. It's backward feeling.
But what about the multi-ship activity! Well, frankly, Cp or bust I guess? Or larger pirate factories. But again it's more of a 'we're here together I guess' than a group activity. Maybe add a few new higher skills to Captaincy? A taunt, that pulls aggro for 10 seconds? A coordinated fire command that boosts damage for all ships effected for 10 seconds? The ability to heal other ships? Could make an entire ship class around this. Healing and tanking support hull.
End game space content:
None exists really for combat nor mining. How about an event for both!? Every so often conflict announces "A swarm of pirate ships has been seen chasing Ishvana debris in sector Rs-1234!". Boom, we're off to the races. You need a super hauler with a special mining laser mod, or just the tractor beam, or maybe both! You rush out to find the spawned item. Anchor it down, and start drilling. But wait! NPCS are already there and need clearing out. And more and more arrive as you work! So you need to hire escort pilots! These can be tiered events, with easy enough for one escort to hard enough for several being required. And there can be really rare, extremely profitable spawns that become free pvp, allowing for even bigger brawls.
Just some thoughts. It's extremely boring out there right now.
Re: A rant, about ruining Roleplay with OOC goals
To me if a bounty hunter is being sloppy they should face the in-game consequences. Just as well a traitor to his/her faction should face the in-game consequences of those choices and make a good show of it in the process be it redemption or burning the bridge. If you bite the hand that feeds you don't expect a free lunch...
Besides, I've never heard of a bounty hunter that hunts their target in a secure location for all to see unless its faction sanctioned and in their territory. Normally there would be some kind of scouting, planning, and interception to prevent intervention or failure. This whole bounty hunter thing just seems out of wack to me honestly as if theirs a fundamental misunderstanding of jurisdiction and agency.
Re: Artifact Ideas
-Attaches to a ship, 3hr cooldown on attaching.
-Has a 'type' that doesn't change. Thermal, Em, ecta
-Any weapons that use this type of ammo reload directly from the fabricator, removing the need for ammo to be carried. (And making sure you're not just dumping free ammo into the system.)
Faction Mark Generation
Most of this would be handled by whoever holds the accounts privilege/factionpower, naturally.
None of this is intended to be a major revenue source so much as a means of funding other faction ventures like subsidized ships and ammo for newbies, gear for returning players, marks rewards for doing things that benefit the faction et cetra. Small stuff.
- Faction held refineries
This got tossed around for a different reason but it'd be a nice steady drip feed of marks for factions. Maybe tie in a cosmipiercer influenced bonus to production so there's some reason for them to exist? Not crucial, since the main benefit is they'd never shut down and ideally won't be limited by the 3 of 3 types limit.
- Concert proceeds
Holding a concert in a faction should generate income for that faction based off ticket sales. Would this significantly impact groups like K0NF3CTION and Omnifarrous? Yeah probably, depending on the size of the cut but you're using faction property to make money, something should go to them out of courtesy. Maybe as incentive, there is a price multiplier for faction bars but Lamentations doesn't have that. The trade off between them is that at Lamentations you're not making as much but its all yours and to prevent this from being used ALL the time and defeating the point: Only three(?) acts per Sync can play at Lamentations whereas faction space is limitless. After that it's up to the factions to decide how to draw bands into their venues.
- Direct purchase of resources
Long story short, something similar to the other IRE titles comms market would probably go a long way to helping out.
- Trade Terminal Income
Recurring cost of having a shop in a faction's trade terminal network, set by economic types. Omni network is free but you can't use marks to boost your ranking on the list.
edit:
- Faction Designs
When a design is shared to faction listings, the download cost is doubled. Half goes to the designer, as normal, and the other half goes to the faction.
These are just my thoughts and suggestions, if anyone has anything to add, please do so!
Re: A rant, about ruining Roleplay with OOC goals
A Message From Aurelius
Subject: A Message From Aurelius
Greetings, citizens of the Iron Realms,
I hope everyone’s doing as well as they can in these plague times. I feel like we’re living through a really badly-run event in one of our games, and whoever is running the event has completely forgotten that they’re supposed to be fun.
In any case, while people are being laid off left and right (my wife was laid off last week), Iron Realms is in a position where our work hasn’t really been disrupted. We all work from home offices anyway, and remotely working together is baked into our company’s DNA. We haven’t had to lay anyone off because of Covid, in fact, for which we’re all grateful.
So, we want to do something to help. We looked around, and decided that we want to support a charity called RIP Medical Debt. It got some fame a few years ago when John Oliver bought $14m in medical debt for $60k and gave it to them to retire.
What they do is buy and pay off the medical debt of people for whom it is a large financial burden, at 1 penny on the dollar. In other words, $1 can pay off $100 of someone’s medical debt. For those of you who don’t live in the US, our health system here allows people to go into crippling debt because they got sick or injured, to the point of financial ruin. According to one study from 2019, about 530,000 annual bankruptcies in the US are at least partly-caused by medical debt.
In this case, RIP Medical Debt recently started a fund – the Helping Covid Heroes Fund - that specifically buys up and pays off the medical debt of healthcare workers and first responders who are seriously financially burdened by the debt (so a doctor making $300k isn’t getting her student loans paid off by this, for instance).
I saw that and immediately thought, “This is what we want to support.” The impact per dollar is just so high.
We’re going to be doing two things for the rest of this month:
1. Each game is creating a minipet that’ll be for sale on the website for $5. 100% of revenue from these will go to the Helping Covid Heroes Fund. https://ripmedicaldebt.org/campaigns/
2. We’re going to donate 20% of our revenue (minus revenue from the minipets as we’re already donating 100% of those), up to a max of $12,000, for the rest of this month.
If we raised $12,000 from #2 and another $3000 from #1, that’d pay off $1.5 million in medical debt for Covid heroes!
We’ll announce how much was raised after the bookkeeping is done in early-ish June, and donate the money raised then as well. It’s not a world-changing amount, but it could be life-changing for the people whose debt is paid off.
Finally, we’re also going to increase daily free credits available each day until the end of the month – your game producers will post details themselves there.
Stay well,
--Matt/Sarapis/Aurelius
CEO, Iron Realms
Let's go over how this will affect Starmourn players specifically!
The HugTech Friend-o-Matic[R]
Thanks for reading this far, Starmourners. Stay healthy and stay safe.
Ship models/components/module suggestions.
So with the focus being on space this month, this is a thread for suggestions for ship models, components, and modules, new ones and existing ones. I‘ll kick it off with my suggestions which mainly consist of modules. I‘m pretty heavily influenced from my years in EVE, many modules here will look familiar. Ship design in Starmourn already looks a lot like EVE so I think it‘s a decent fit.
First, the tweaks:
Cannon III: My understanding is that there is currently no point to having these, since MC1 outperforms in every way. My understanding is that target tracking is tied to the module size at the moment. Cannon IIIs should have more tracking but less damage output than MC1, making them more generally more effective than MC1s against fast-moving/small targets but less effective against slow/large ones.
Tractor beam: Was previously used to stop moving asteroids. Best way to make it relevant is to pull an object towards your ship, regardless of that object‘s current heading. Works on rocks and ships but not stationary things like generators.
Cargo expander: Should probaby expand cargo space more meaningfully.
Mines: Just an overall increase in damage, damage radius, and trigger proximity should be sufficient.
Now, the suggestions:
Weapons:
Bomb launchers: Like missiles but for handling clumps of enemies. Like a combo between missiles and mines.
Lasers: Like cannons, no ammo required but serious capacitor drain. Take it or leave it.
Interdiction:
The interdiction beam is a good start, but...
Skipdrive interdiction generators: Drop one of these out the back and now everyone in a 25 tile radius cannot use their skips until the gen is destroyed or x minutes have passed. Something like this is honestly super necessary for ship pvp to ever be a real thing.
Support:
Modules which allow logistics/support ships to be a thing:
Shield/hull/capacitor transfer modules: Target a friendly and repair their shield/hull/cap/systems.
Generic modules
A range of modules to customize the performance of your ship for different situations, covering nearly every aspect of ship design. For instance:
A passive module increasing capacitor size and regen rate
An active module to boost your capacitor on demand
A module to increase the tracking of all weapons
A module to decrease enemy tracking against you
A module to increase the effectiveness of your sensors, allowing for faster target locks
A module to decrease the effectiveness of enemy sensors against you
A module to use your cap to drain their cap.
A module to steal their cap if their cap is greater than yours.
A passive module to increase your acceleration
An active module to greatly increase your acceleration at capacitor cost
Active and passive modules to increase resistance to damage types
Active and passive modules to increase overall resistance to a particular system.
Active and passive modules to increase
Modules which increase the damage your weapons deal to particular systems.
Fitting modules which increase your cycles and halons.
Modules to improve turn rate.
Modules to hinder the enemy‘s turn rate, acceleration, max speed, etc.
Passive modules to flat improve your hull and shields.
Modules to improve your missile flight time
Modules to improve the effectiveness of your countermeasures
Modules to reduce the effectiveness of a target‘s countermeasures
Modules which allow you to exceed your ship‘s cycles at the cost of periodic hull/component damage.
Mining/gathering:
If scooping, tethering, and refineries were gone and replaced with mining lasers, gas collectors, and new classes of mining ships which just deposit the refined materials into your cargo, would you really miss the old way of doing things? Not me! The most satisfying part about scooping and tethering is hunting the Sector for the damn things. The part where you fly back to a station is not fun nor satisfying. This is obviously part of a larger discussion but I‘m putting it here.
The next big ship:
Admirals get Carriers.
Nuff said.