Best Of
Re: Starmourn: Year 2 Incoming!
- Code less
- Play more, specifically pvp and rp and generally interacting with other people
- Figure out ships
- Grind hacking, even though I'm not sure why I should
#4 is there just so I have something in the list I don't mind failing at.
Indi
4
Announcements post #100: Happy New Year!
<pre>From: Ilyos, the Arbiter
Subject: Happy New Year!
Happy new year Starmourners!
A new year has rolled around and we are very excited to begin it alongside you all. So happy, in fact, that we're running a 30% credit price reduction on all credit purchases on the website.
Alongside this, our friends from the Mindsim Unlimited Diversionary Simulcast (M.U.D.S. for short), who run a galaxy wide entertainment network, have opened up their Mission Control game for us all. Each faction capital (and Almasi) has a Mission Control gameroom (visible on LANDMARKS) where you might play the game. To play, you will need a missile battery, an item that can be obtained from the website.
Alternatively, you can assemble batteries from 10 individual missiles that you can collect by either completing the daily xenozoo bounty (1-3 missiles) or by listening in to the M.U.D.S. channel that broadcasts whenever someone plays the game (each time someone plays, there's a chance you can win a missile).
The game itself consists of you choosing a sector on a 10x10 grid and blasting the enemy found therein with your missile. Each sector on the grid contains a prize. Once you are in a Mission Control room, the MISSIONCONTROL command will tell you more. Unlike other promotions, you can see at any time what the prizes are for each grid (via MISSIONCONTROL PRIZES) and how many of each are left in a grid (since each sector contains a prize, it's guaranteed that each grid contains all prizes). Grids reset when either all prizes are won or when the total value of prizes left falls beneath a certain threshold (we need to keep things fresh).
For more info, check out HELP MISSIONCONTROL.
Now, you might see some new prizes on the list, and those are:
- Combat Analyzer (Artifact) - Increases experience gains when you kill another player by 33%
- H.E.T.E. Military Discounts (Artifact) - Reduces mark costs on death by 90% if killed by another player (Does not stack with the usual 90% discounts offered by cosmpiercers/caches).
- Faction Combat Pride (Artifact) - Replaces the standard kill message on deathsight with a factional themed one. This will not override instakill messages.
- Cleanbot - Drop it on your ship and it will go about cleaning your rooms. (Yes, this is a sci-fi roomba)
- New bobbleheads of all battlemasters
Alongside these, you'll find a lot of older toys, gadgets and arties. Expect the stock to change throughout the month. Also, expect new ways to gain missiles for batteries to pop up throughout the month as well.
Note: If you don't want to listen to the M.U.D.S. channel, you can toggle it off via the CONFIG menu.</pre>
Subject: Happy New Year!
Happy new year Starmourners!
A new year has rolled around and we are very excited to begin it alongside you all. So happy, in fact, that we're running a 30% credit price reduction on all credit purchases on the website.
Alongside this, our friends from the Mindsim Unlimited Diversionary Simulcast (M.U.D.S. for short), who run a galaxy wide entertainment network, have opened up their Mission Control game for us all. Each faction capital (and Almasi) has a Mission Control gameroom (visible on LANDMARKS) where you might play the game. To play, you will need a missile battery, an item that can be obtained from the website.
Alternatively, you can assemble batteries from 10 individual missiles that you can collect by either completing the daily xenozoo bounty (1-3 missiles) or by listening in to the M.U.D.S. channel that broadcasts whenever someone plays the game (each time someone plays, there's a chance you can win a missile).
The game itself consists of you choosing a sector on a 10x10 grid and blasting the enemy found therein with your missile. Each sector on the grid contains a prize. Once you are in a Mission Control room, the MISSIONCONTROL command will tell you more. Unlike other promotions, you can see at any time what the prizes are for each grid (via MISSIONCONTROL PRIZES) and how many of each are left in a grid (since each sector contains a prize, it's guaranteed that each grid contains all prizes). Grids reset when either all prizes are won or when the total value of prizes left falls beneath a certain threshold (we need to keep things fresh).
For more info, check out HELP MISSIONCONTROL.
Now, you might see some new prizes on the list, and those are:
- Combat Analyzer (Artifact) - Increases experience gains when you kill another player by 33%
- H.E.T.E. Military Discounts (Artifact) - Reduces mark costs on death by 90% if killed by another player (Does not stack with the usual 90% discounts offered by cosmpiercers/caches).
- Faction Combat Pride (Artifact) - Replaces the standard kill message on deathsight with a factional themed one. This will not override instakill messages.
- Cleanbot - Drop it on your ship and it will go about cleaning your rooms. (Yes, this is a sci-fi roomba)
- New bobbleheads of all battlemasters
Alongside these, you'll find a lot of older toys, gadgets and arties. Expect the stock to change throughout the month. Also, expect new ways to gain missiles for batteries to pop up throughout the month as well.
Note: If you don't want to listen to the M.U.D.S. channel, you can toggle it off via the CONFIG menu.</pre>
Re: Starmourn: Year 2 Incoming!
- Finish up my Cadet system for Sorrow newbies let's be honest that should be done in the next week (sobs in stressed gay)
- Finish the IRE nexus gui project
- Recruit more Sorrow people
- Figure out how to fix Celestine's population issue from the outside so my business model works ( )
- Hit 1000 kills
- Hit 10000 kills
- Do it before @RocketCat who keeps coming within 10 kills of me (ya sneaky bastard)
- Figure out how to have enough lessons to get every class that I can
- Obtain tubemaster, the ultimate class, the fusion of Void and Star, that which seeks the Wild, that which serves the Ishvana-I mean good people of Starmourn. Hail Hydra?
Nykara
4
Re: Starmourn: Year 2 Incoming!
Doooo eeeettt!!Orrin said:It would be cool to be a concert promoter... hmm. I am thinking about it.
Poet
2
Re: Starmourn: Year 2 Incoming!
It would be cool to be a concert promoter... hmm. I am thinking about it.
Orrin
4
Re: Starmourn: Year 2 Incoming!
Hmm...
- Raise captaincy (though I don't find it fun, so maybe not, it's just the only thing left.)
- Start my task force
- Get to 150 band popularity
- Actually perform more to get to L25 performance
- Organise another music event maybe, if people liked it.
- Get another tradeskill (Still got my credits saved for pharmaceuticals!)
- Raise captaincy (though I don't find it fun, so maybe not, it's just the only thing left.)
- Start my task force
- Get to 150 band popularity
- Actually perform more to get to L25 performance
- Organise another music event maybe, if people liked it.
- Get another tradeskill (Still got my credits saved for pharmaceuticals!)
Orrin
4
Re: Starmourn: Year 2 Incoming!
- Reach MIL 75 (finally)
- Get into PVP (or at least actually learn some)
- Rank up in hacking
- Engage in more RP
- Keep Reeloc in character more often (I like to see them as a soldiery curmudgeon, but then someone waves at me, and I'm like, "HELLO, YOU!!!")
- Do more stuff as Song's Archivist to engage the community
- Do more stuff with/for the Sol'lun Dynasty
- Expand my cruiser/private resort/vehicle workshop/pet paradise
- Prove to @Rhindara and @Vega that the Sol'lun aren't SH or CA spies
- DO. MOAR. INCURSIONS.
:-)
- Get into PVP (or at least actually learn some)
- Rank up in hacking
- Engage in more RP
- Keep Reeloc in character more often (I like to see them as a soldiery curmudgeon, but then someone waves at me, and I'm like, "HELLO, YOU!!!")
- Do more stuff as Song's Archivist to engage the community
- Do more stuff with/for the Sol'lun Dynasty
- Expand my cruiser/private resort/vehicle workshop/pet paradise
- Prove to @Rhindara and @Vega that the Sol'lun aren't SH or CA spies
- DO. MOAR. INCURSIONS.
:-)
Reeloc
5
Starmourn: Year 2 Incoming!
The year 2020 is right around the corner, and I know we are all currently in varying stages of 'prepared'. Thankfully we have Starmourn. So despite all the New Years resolutions we're probably going to make and break for the important shit, let's have a chat about all the shit we want to get done and plan to get done in Starmourn for the second year.
Are you going to make new friends?
Pick up a tradeskill?
Maybe dabble in some PVP?
Oh, how about finally reaching level 75?
I'm sure you all have something up your sleeves, so spill!
@Ilyos and @Eukelade feel free to also throw us a bone.
Everyone else, tag someone you want to hear from.
Are you going to make new friends?
Pick up a tradeskill?
Maybe dabble in some PVP?
Oh, how about finally reaching level 75?
I'm sure you all have something up your sleeves, so spill!
@Ilyos and @Eukelade feel free to also throw us a bone.
Everyone else, tag someone you want to hear from.
Vega
10
Re: Interdict
Currently went with flat mark costs and flat respawn rate on guards for this iteration. We'll see how it plays out.
This system is also meant to encourage factions to upgrade their guards since you won't be losing the upgrade when the guard respawns.
Also, I'm open to having "raid rewards", so long as they are sensible things, so feel free to suggest ideas here. Like it was stated before, the CAC hacking in itself is a good example of a reason to inflitrate an enemy city. I'd be quite happy to have more things like this.
Ilyos
2