Best Of
Playable Bushraki Race
That's right! All of you must have known immediately after seeing the title it was gonna be me asking for this. First, I wanna thank those who are gonna take the time to read this. Second, forgive my poor grammar as I'm not an expert by any means in such.
(Note: Had no clue where to place this thread)
TLDR: Bushraki have tons of lore, aren't better than other races, let's make it a playable race.
Bushraki can and should be a playable race and here's why.
When I first saw Starmourn in development the Bushraki really caught my eyes as the roleplay and deep background provided via lore was amazing. Later when the Beta first started I found out that Bushraki weren't playable and the reasoning stated was that they'd have racial advantages over the other races. No clue if this is true as it was stated by players OOC but I wanna clear some things up.
All the lore can be found here: https://wiki.starmourn.com/Bushraki
The Bushraki were considered powerful due to the wetwiring systems that they had which gave an immense advantage to those who did not have them. At one period of time, they possessed both wetwiring and mindsims when no one else did. This gave them the ability to store medicine in their bodies to heal themselves and the ability to process information better than any other race. After they betrayed the Ishvana though the technology of wetwiring and mindsims were spread across the Starmourn galaxy thus eliminating any advantages they previously had besides cybernetics. That means every spacer/player has that same advantage the Bushraki has.
Cybernetics - Bushraki artifacts do exist now and I know I'm assuming this but the reason you can wear them without your body rejecting such modifications is because your wetwiring system and any race can have them (Correct me if I'm wrong please) . You could say that bushraki would start off with cybernetics but they wouldn't be artifact tiered limbs and such. For one I presume almost all artifacts are Ishvana technology and enhancements so the bushraki artifacts are Ishvana technology. Meaning most regular Bushraki probably has regular old limb parts built with simple cybernetics.
H.E.T.E Cloning and Body - Some folks might ask well if you die don't you have to be cloned? I'm sure H.E.T.E could grow your body with a few missing limbs and attack tech onto it. I currently own bushraki legs and they attach them onto me no problem after I die. A few flavor lines here and there would suffice.
Roleplay - Some folks might see the Bushraki as raving lunatics that can't be trusted but the roleplay it can provide is immense. Previously, they had a culture that created or appreciated art, literature, music, and vigorous sports before they were invaded and brutally experimented on by a higher technological species. Aye, they kinda went coo coo for coco puffs for awhile but they had a good reason to be upset! After awhile they even turned their back against the Ishvana and helped fight them off. Currently, they reside in Oldtown, New Dakimazi, and pirate across space. Meaning you could roleplay as a Bushraki who wants to recover their previous culture, a hate filled warrior against the Ishvana/Sa'hak-ren, pirate, druggie, or whatever else you wanted to be.
The Bushraki have a very deep lore that has been explored very thoroughly and I believe that making them a playable race adds lots of roleplay opportunities. Though some people may view them with disdain, I believe that players should be given a chance to lead this race out of it's sad past and make history in Starmourn.
Thanks for reading everyone!
(Note: Had no clue where to place this thread)
TLDR: Bushraki have tons of lore, aren't better than other races, let's make it a playable race.
Bushraki can and should be a playable race and here's why.
When I first saw Starmourn in development the Bushraki really caught my eyes as the roleplay and deep background provided via lore was amazing. Later when the Beta first started I found out that Bushraki weren't playable and the reasoning stated was that they'd have racial advantages over the other races. No clue if this is true as it was stated by players OOC but I wanna clear some things up.
All the lore can be found here: https://wiki.starmourn.com/Bushraki
The Bushraki were considered powerful due to the wetwiring systems that they had which gave an immense advantage to those who did not have them. At one period of time, they possessed both wetwiring and mindsims when no one else did. This gave them the ability to store medicine in their bodies to heal themselves and the ability to process information better than any other race. After they betrayed the Ishvana though the technology of wetwiring and mindsims were spread across the Starmourn galaxy thus eliminating any advantages they previously had besides cybernetics. That means every spacer/player has that same advantage the Bushraki has.
Cybernetics - Bushraki artifacts do exist now and I know I'm assuming this but the reason you can wear them without your body rejecting such modifications is because your wetwiring system and any race can have them (Correct me if I'm wrong please) . You could say that bushraki would start off with cybernetics but they wouldn't be artifact tiered limbs and such. For one I presume almost all artifacts are Ishvana technology and enhancements so the bushraki artifacts are Ishvana technology. Meaning most regular Bushraki probably has regular old limb parts built with simple cybernetics.
H.E.T.E Cloning and Body - Some folks might ask well if you die don't you have to be cloned? I'm sure H.E.T.E could grow your body with a few missing limbs and attack tech onto it. I currently own bushraki legs and they attach them onto me no problem after I die. A few flavor lines here and there would suffice.
Roleplay - Some folks might see the Bushraki as raving lunatics that can't be trusted but the roleplay it can provide is immense. Previously, they had a culture that created or appreciated art, literature, music, and vigorous sports before they were invaded and brutally experimented on by a higher technological species. Aye, they kinda went coo coo for coco puffs for awhile but they had a good reason to be upset! After awhile they even turned their back against the Ishvana and helped fight them off. Currently, they reside in Oldtown, New Dakimazi, and pirate across space. Meaning you could roleplay as a Bushraki who wants to recover their previous culture, a hate filled warrior against the Ishvana/Sa'hak-ren, pirate, druggie, or whatever else you wanted to be.
The Bushraki have a very deep lore that has been explored very thoroughly and I believe that making them a playable race adds lots of roleplay opportunities. Though some people may view them with disdain, I believe that players should be given a chance to lead this race out of it's sad past and make history in Starmourn.
Thanks for reading everyone!
Solus
6
Hello!
Hello, I'm new to Starmourn but not new to IRE MUDs. It's good to get back into MUDs and potentially friendly communities. I've already seen some good people in-game and hope to build friendships with like-minded roleplayers. Cheers!
Vundara
7
Re: Quality of Life Wishlist
- Allow factions to have factional clans. They can either create their own or pay a fee to make a clan owned by one of the faction's leaders a factional clan. The advantage of factional clans would be easily transferring leadership of them from people who go inactive to people who are active instead of being forced to challenge them for control, which takes about a week, or some other alternative. I'm not 100% sure how this would work in SH since their 'leadership' is different from CA and SD, but if people want this surely something could be figured out.
- Relatedly, give everyone at least one free factional clan slot. This would mean that they could join one faction-owned clan without affecting their regular 10 clan slots. Maybe factions can pay for or work towards some sort of upgrade that gives their members more factional clan slots, or maybe not. The idea isn't to completely obviate buying new clan slots, but to compensate for the reality of clan bloat that usually comes with factions.
- Also, allow clan leaders the option to TRANSFER leadership to someone else rather than forcing people to start an election every time a clan leader decides they don't want to do it anymore. Maybe also allow them to toggle whether they want to allow clan elections at all.
Rhindara
6
Re: PVP question (CACHES)
I'm not a PVP expert by any means, but I CAN comment on the theme of the Celestine Ascendancy, since I was mostly the one who developed and wrote it.
When I did a pass on the three player factions in Starmourn, I wanted each one to be a cluster of various tropes found in science fiction so players could gravitate towards the sci fi "flavor" they liked the best. I knew, of course, that any initial foundation I created would very possibly be warped or even erased by player actions, and I was fine with that.
Scatterhome was meant to embody the space western. Your Cowboy Bebop, your Firefly, your Deep Space Nine, even bits of Star Wars to some extent. Scatterhome is all that is dusty and dirty and falling apart, Scatterhome is far away from anything convenient, Scatterhome has no atmosphere, Scatterhome is a frontier town built in the stars.
The Song Dominion centered around what I guess I think of as "shining spires" or "hopeful" science fiction. This is Asimov and Niven, all about big structures, big concepts, and high, lofty ideas carried out and made real by the ingenuity of agile minds. I always felt there would be a little dystopia in there, too. And a little bit of, "if you don't fall in line, we'll band together and stop at nothing to destroy you" which is probably something a faction with such a war-torn and tragic background would naturally drift towards.
The Celestine Ascendancy is, tbh, pretty dear to my heart. I wanted it to be all that is cyberpunk, which is my favorite genre. Dirty, but TECH dirty. Neon grime and hackers. Urban density at its densest. Snowcrash and Neuromancer and Serial Experiments Lain and Blade Runner and Coruscant. Where Scatterhome is a dusty frontier and Song is a velvet glove of optimism over a ruthless fist of steel, the Celestine Ascendancy is venerable. It is established, and it is old, and it has been rebuilt on the corpse of itself a dozen times over. The level of decay and corruption that has eaten through it has made it unstable - but it has also made anything possible.
I get that maybe people don't pick up on that totally or feel it as strongly as I do - and I hear that! I think that part of the reason for this might be because it is a lot larger in scope than the other two factions. Song is pretty contained on their perfect and shining sky island, Scatterhome is, well, it's a bunch of rocks floating around in space and it's not hard to make asteroids feel cramped and crowded. But the Celestine Ascendancy's capital could swallow about twenty New York Cities. It's just real big! Maybe this is what feels limiting to some, because it isn't a box you can step into and feel at home in immediately. I'm open to ideas on how to give it more of a direction, but I'm honestly pretty happy with what people have managed to do with it so far.
When I did a pass on the three player factions in Starmourn, I wanted each one to be a cluster of various tropes found in science fiction so players could gravitate towards the sci fi "flavor" they liked the best. I knew, of course, that any initial foundation I created would very possibly be warped or even erased by player actions, and I was fine with that.
Scatterhome was meant to embody the space western. Your Cowboy Bebop, your Firefly, your Deep Space Nine, even bits of Star Wars to some extent. Scatterhome is all that is dusty and dirty and falling apart, Scatterhome is far away from anything convenient, Scatterhome has no atmosphere, Scatterhome is a frontier town built in the stars.
The Song Dominion centered around what I guess I think of as "shining spires" or "hopeful" science fiction. This is Asimov and Niven, all about big structures, big concepts, and high, lofty ideas carried out and made real by the ingenuity of agile minds. I always felt there would be a little dystopia in there, too. And a little bit of, "if you don't fall in line, we'll band together and stop at nothing to destroy you" which is probably something a faction with such a war-torn and tragic background would naturally drift towards.
The Celestine Ascendancy is, tbh, pretty dear to my heart. I wanted it to be all that is cyberpunk, which is my favorite genre. Dirty, but TECH dirty. Neon grime and hackers. Urban density at its densest. Snowcrash and Neuromancer and Serial Experiments Lain and Blade Runner and Coruscant. Where Scatterhome is a dusty frontier and Song is a velvet glove of optimism over a ruthless fist of steel, the Celestine Ascendancy is venerable. It is established, and it is old, and it has been rebuilt on the corpse of itself a dozen times over. The level of decay and corruption that has eaten through it has made it unstable - but it has also made anything possible.
I get that maybe people don't pick up on that totally or feel it as strongly as I do - and I hear that! I think that part of the reason for this might be because it is a lot larger in scope than the other two factions. Song is pretty contained on their perfect and shining sky island, Scatterhome is, well, it's a bunch of rocks floating around in space and it's not hard to make asteroids feel cramped and crowded. But the Celestine Ascendancy's capital could swallow about twenty New York Cities. It's just real big! Maybe this is what feels limiting to some, because it isn't a box you can step into and feel at home in immediately. I'm open to ideas on how to give it more of a direction, but I'm honestly pretty happy with what people have managed to do with it so far.
Eukelade
9
Our First Year in Space!
Hey everyone - we've done our first yearly round up - it's located on the website, right here: https://www.starmourn.com/2020/01/04/our-first-year-in-space/
I think the facts are all pretty well outlined in the post, but on a personal note, I want to take this opportunity to thank each and every one of you for being the coolest playerbase I've ever had the pleasure of working with. Seriously, you guys have made me laugh and cry (and laugh until I cry), sweat anxiously as I attempted to speed-read through miles of combat spam, and yell at my computer screen in shock. I feel genuinely lucky to have spent the last year getting to know you all - it has been a joy!
Here's to more fun in 2020! Happy New Year!
I think the facts are all pretty well outlined in the post, but on a personal note, I want to take this opportunity to thank each and every one of you for being the coolest playerbase I've ever had the pleasure of working with. Seriously, you guys have made me laugh and cry (and laugh until I cry), sweat anxiously as I attempted to speed-read through miles of combat spam, and yell at my computer screen in shock. I feel genuinely lucky to have spent the last year getting to know you all - it has been a joy!
Here's to more fun in 2020! Happy New Year!
Eukelade
7
Re: Starmourn: Year 2 Incoming!
- Get the game out of beta
- Fix bugs
- RP for everyone
- Lots of roadmap things
(Seriously, we'll have a post about what we're going to do next year soon(ish) )
Ilyos
9
Re: Starmourn: Year 2 Incoming!
- Reach MIL 75 (finally)
- Get into PVP (or at least actually learn some)
- Rank up in hacking
- Engage in more RP
- Keep Reeloc in character more often (I like to see them as a soldiery curmudgeon, but then someone waves at me, and I'm like, "HELLO, YOU!!!")
- Do more stuff as Song's Archivist to engage the community
- Do more stuff with/for the Sol'lun Dynasty
- Expand my cruiser/private resort/vehicle workshop/pet paradise
- Prove to @Rhindara and @Vega that the Sol'lun aren't SH or CA spies
- DO. MOAR. INCURSIONS.
:-)
- Get into PVP (or at least actually learn some)
- Rank up in hacking
- Engage in more RP
- Keep Reeloc in character more often (I like to see them as a soldiery curmudgeon, but then someone waves at me, and I'm like, "HELLO, YOU!!!")
- Do more stuff as Song's Archivist to engage the community
- Do more stuff with/for the Sol'lun Dynasty
- Expand my cruiser/private resort/vehicle workshop/pet paradise
- Prove to @Rhindara and @Vega that the Sol'lun aren't SH or CA spies
- DO. MOAR. INCURSIONS.
:-)
Reeloc
5
Re: Starmourn: Year 2 Incoming!
[ ] More RP
[ ] More of that Xenozoology thing.
[ ] More of that Xenozoology thing.
[ ] And with all the interests in PVP going up, I promise to find all the most petty reasons to fight and kill all of you! :-D
[ ] Multiclass.
Paqu
6
Re: Starmourn: Year 2 Incoming!
- Get more tradeskills (as limit allows)
- Design more fun clothing, maybe some drinks too
- Properly build out and fully desc up my battleship
- Reach L50 Captaincy
- Maybe think of weapon customizations
- Write up something fun (perhaps a series of detective fiction) for datashard repository
- Actually take sub-75 peeps hunting (get Winterflame collectible set for boooosts)
- Oh yeah, and learn how to kill people
eel
6