Best Of
Re: Did Yoga come from Earth?
Give me an outline of some basics along with appropriate names and I'll even make it official in the lore!
Aurelius
11
Re: Sneak Preview: Dialogue Trees!
I appreciate not having to dig around for specific syntax -- that always annoyed me in MUDs when it wanted a very specific word that was not obvious to trigger dialogue.
Re: Wikipedia - Balance (Metaphysics)
macho
(deranged)
cumbersome
....
rub
hug
love
workable
inform
abortive
rough
touch
obsequious
handsomely
excellent
snobbish
(I can post random words too!)
(deranged)
cumbersome
- smash
- stuff nerve moaning mind
....
rub
hug
love
workable
- polish
inform
abortive
rough
touch
obsequious
handsomely
excellent
snobbish
(I can post random words too!)
Oran
5
Re: Who canonically maintains the mindsims?
In Starmourn, data is so secure you have to....wait for it....guess a dictionary word to hack it. IT'S IMPENETRABLE!Rkansas said:Maybe one day we can hack this data decentralized cloud and change a few things to peoples Mindisms. It would be so funny.
Aurelius
6
Re: Scatterhome Administrators
Given our state of affairs, we'll be the least populated in a few months time. No barbarian hordes to fear.
Albion
6
Re: Scatterhome Administrators
I think it might be a good idea to let the evolution take place before Admin intervention.
My expectation would be that people of Scatterhome would create sub-factions first to become pockets of power and influence then for the benefit of all they start to cooperate. Obviously if they do not they will either join the singing choir of Song military or become a fulltime wage-slave at a Celestine factory.
Small pockets will form into bigger pockets and control other small pockets in this vying for the ultimate power. It would be reasonable if two or three major sub-factions cooperate because it is a necessary evil, while there could be several anarchist pockets who are doing their thing while not harming Scatterhome on the whole.
At least that is what would be the outcome of this social experiment whether it is painful or painless. A no-pain path with Admin intervention would be the real failure of Scatterhome.
My expectation would be that people of Scatterhome would create sub-factions first to become pockets of power and influence then for the benefit of all they start to cooperate. Obviously if they do not they will either join the singing choir of Song military or become a fulltime wage-slave at a Celestine factory.
Small pockets will form into bigger pockets and control other small pockets in this vying for the ultimate power. It would be reasonable if two or three major sub-factions cooperate because it is a necessary evil, while there could be several anarchist pockets who are doing their thing while not harming Scatterhome on the whole.
At least that is what would be the outcome of this social experiment whether it is painful or painless. A no-pain path with Admin intervention would be the real failure of Scatterhome.
Zhulkarn
6
Re: The Ideas Thread
If you have killed at least 10% of the enemies in an incursion, and that incursion is completely beaten (0% enemies remaining), you should get 2000 regular exp.
Matlkael
9
Re: Good Vibrations!
I'll start! Starmourn has a lot more non-standard sexuality/romance options than I was expecting from an IRE game. Non-binary as a gender option for gendered species, a race completely without gender, non-plural marriages, races that explicitly don't 'do' monogamy, the fact that they're called "Dynasties" and not "Families" to allow for non-familial relationships (even if they're mechanically basically just families).
Crorr
9
Re: Good Vibrations!
That absolutely disturbing and yet satisfying feeling when you take an INR from your corpse. lol. That flavor text is fantastic.
Xiru
5
Please Fix Modding
With the adjustment in costs of design submissions, it seems modding is still a Herculean battle almost to the point of oblivion where nobody will create mods ... just better to use what you manage to get.
Please fix modding by fixing drop rates and requirements to master designs. As it stands you need ~20 components of the same type to even create a design. I’m guessing you will need parts ongoing to continue modding which makes it prohibitively expensive to actually make it worthwhile.
POTENTIAL FIXES
- increase mod drop rates: this is an easy fix though the problem is that there will be an over abundance of mods very soon. So it defeats the purpose of having playermade mods
- introduce a skill within modding (Scavenge) which allows a skilled modder to get increased drop rates for mods. this allows them to scavenge parts and create a business.
- reduce the requirements to learn/ master mods
- there should be more proprietary parts per weapon mod drop considering current drop rates.
Please fix modding by fixing drop rates and requirements to master designs. As it stands you need ~20 components of the same type to even create a design. I’m guessing you will need parts ongoing to continue modding which makes it prohibitively expensive to actually make it worthwhile.
POTENTIAL FIXES
- increase mod drop rates: this is an easy fix though the problem is that there will be an over abundance of mods very soon. So it defeats the purpose of having playermade mods
- introduce a skill within modding (Scavenge) which allows a skilled modder to get increased drop rates for mods. this allows them to scavenge parts and create a business.
- reduce the requirements to learn/ master mods
- there should be more proprietary parts per weapon mod drop considering current drop rates.
Kirin
5