Best Of
Re: Junk drop threshold
I think we have come up with a solution that will ameliorate the problem of bashing not being worth it after you hit the junk soft cap.
Aurelius
5
Re: Names
I can understand the frustration as well, but I tend to think of it as the likelihood of having a unique name in an entire galaxy is ridiculously small. That may be my amateur medieval onamastics background influencing things, though.
Joscelin
5
Montem System for Nexus - Now for all classes
Disclaimer: This is mostly so people can learn nexus, I don't plan on doing crazy support for this and I'm busy doing stuff so I might not always be around to help diagnose, but I'll try. However, if you like the system feel free to tip Montem in game
I may or may not update this ever, but for those of you that are looking to code in Nexus, this should give you a good start.
This system is designed currently for Nanoseers (cause I am one), but you can look at the code and adopt it using the same principles I've used.
Instructions:
Use hsetup to setup the auto hunting. It will build the lists and variables necessary to make the system work.
Relog.
Relog.
Use hshow to see what's on the list. It comes with a bunch of stuff just from me hunting up to level 45ish.
Use hlist to switch between priority list and room list.
Use hbreak to stop after one kill or attack everything in the room till clear.
Use hheal to decide if you want to heal on cooldown if < 80% health. (This works for all classes BUT Nanoseer, sorry nanoseers)
Use h<class> (nanoseer, beast, scoundrel, engineer, fury) to see what variables you have active that are class specific.
Use hbreak to stop after one kill or attack everything in the room till clear.
Use hheal to decide if you want to heal on cooldown if < 80% health. (This works for all classes BUT Nanoseer, sorry nanoseers)
Use h<class> (nanoseer, beast, scoundrel, engineer, fury) to see what variables you have active that are class specific.
Use hadd to add something to the list and hremove to remove something.
hup and hdown to move something up or down the list.
Use hsave to save a backup of your list and hload to load it.
Ctrl + = will enable or disable auto killing and targeting
numpad 0 will do the appropriate hunting attack.
Nanoseer stuff:
hmulti, hfreeze, hfrenzy, and hdelay will trigger auto attacks to use those attacks. You will need to enable these for the System to use them.
Fury stuff:
hberserk will use berserk when it can.
hfever will start combat with fever.
Period key (.) on numpad will start combat with inferno (be careful with this is hits everyone, including players, in room)
Beast stuff:
Just aliases: con: Contingency, oc Overclock.
Fury stuff:
hberserk will use berserk when it can.
hfever will start combat with fever.
Period key (.) on numpad will start combat with inferno (be careful with this is hits everyone, including players, in room)
Beast stuff:
Just aliases: con: Contingency, oc Overclock.
Engineer stuff:
Nothing, engineer hunting is pretty simple
Scoundrel stuff:
hambush - enable use of ambush
hrapidfire - enable use of rapidfire
Alias rip - make ripper
Auto hunting goes in this order for Nanoseer:
Frenzy, delay, multi, freeze
It will reapply freeze when needed, but not delay, or frenzy. It will reapply multi if the target health is above 40%.
This is not just a hunting system (although it mostly is at the moment), it also has some other nice things:
MSys.log will do a display_notice except will convert objects and arrays and display all items in it, similar to Mudlet thing. (It's not quite as robust but it's okay)
MSys.alert(text, color, color) will do cool alert boxes similar to svo from mudlet.
js <code> will run javascript and send back the return value, similar to lua from mudlet.
c<direction> will crash whatever direction and turn auto off
There are some aliases for Spaceships in Spaceship folder
This also redirects some chat and stuff in the Generic - Chat folder, you might want to modify.
It'll add up the damage you do in a fight and tell you - more useful for group hunting to compare with others.
Check all the folders for other aliases.
Check all the folders for other aliases.
I think that's pretty much it. If things get wonky, like after you die just type onLoad in your command bar to reload the client.
Pastebin link to the google drive link cause forums: https://pastebin.com/q6AZYQXL
Pastebin link to the google drive link cause forums: https://pastebin.com/q6AZYQXL
Montem
6
Re: Proper profanity in Starmourn
I wonder how many games have "NPCs don't swear correctly" as an item on their to-do list. I'm betting you guys are pretty unique in that regard...
Kax
5
Re: Quotes
(Newbie): A helpful voice says, "I just killed nexus by pasting in about 4000 commands."
(Newbie): A helpful voice says, "Heh."
(Newbie): Ylouhoboroch says, "When you say killed nexus, you mean your nexus, not all the nexus, right."
(Newbie): Gemini the Guide says, "You'll find that much of the armor and weapons you need will drop from the enemies you kill, Tokwa."(Newbie): Xylem says, "You silly programmers and your code."
(Newbie): A helpful voice says, "Oops, that was a mischannel, and yes, just my own!"Edit because I didn't have it all in there the first time.
Slander
5
Re: Artifact Questions
Arti tuning is probably a bit too conservative at the moment, to be 100% honest, but easier to let the cat out of the bag than to stuff it back in.
Tecton
12
Re: News is a mess
Yeah, I hope to have a catchup/section ignore system in over the weeked (and probably a couple more news sections to give a bit more granularity to what you see!
Tecton
5