Best Of
Re: Q+A Madness - Jan/Feb 2019
Kestrel said:I'm massively disappointed with how Scoundrels have turned out and thinking of changing class.
As a non-combatant, I don't care too much about how many bullets I can shoot per minute, but I picked the class mainly for flavour. I wanted to be a dirty bastard who don't care 'bout no rules and don't care 'bout no laws. Yet currently Scoundrels don't feel very ... scoundrel-y? There is very little in the way of dashing, debonair pirate functionality. Nanoseers make better spies and better sneaks. Scoundrels kinda just shoot shit.
Are there plans to change this, or is this the intended theme of Scoundrels? Are we supposed to be rogue-equivalents, or more like rangers with guns for bows? Any insight you could share on your vision for Scoundrels would be much appreciated.
Specifically, for example, is it intended that Nanoseer invisibility is so many miles beyond the Scoundrel's generic conceal? (Which is identical to the widely available slink ...)
Re: Good Vibrations!
Not something we'd typically do, of course, but it just felt like the right thing to do here!Xiru said:Y'all didn't have to go and give bonuses on past credit purchases. But you did. And that's amazing.
Event Log: Emergency Bounty
(Emergency)
EMERGENCY.
<scramble for ships>
Somewhere, a minor crash can be sensed as a tiny spacecraft makes a hard landing.
[Items]: 8 corpses, a sandstone boulder, a smoking shuttlecraft, a takeout container of zhubeast noodles,
a towering sand dune, and an abandoned vehicle
musculature evident even under full clothing. With piercing black eyes and a full, golden mane, he is as handsome
as he is deadly, and his smug expression indicates that he is keenly aware of it. Clad in full combat gear, even his
wings are fully armored, while remaining functional.
Blaze says, "Feel free to come by the facility in the Fontain System. Could be a job there for
someone like you."
Full Log:
https://ada-young.appspot.com/pastebin/5r5ojeTO
Re: Starmourn GUIs?
Just paste this in a new onLoad.
reno = typeof reno != 'undefined' ? reno : {} reno.classr = 'reno' reno.inject = function(rule) { $('body').append('<div class="' + reno.classr + '">­<style>' + rule + '</style></div>') } reno.init = function() { var rules = '' // Reduce spacing around the containers rules += '.ui-tabs { padding: 0.1em; }\n' // Restyling of tabs rules += '.ui-tabs .ui-tabs-anchor { position: absolute; height: 14px; width: 25px; left: 5px; top: 0px; }\n' rules += '.ui-tabs ul.tab_nav > li { height: 11px; }\n' rules += '.ui-tabs ul.tab_nav > li.ui-tabs-active { border-bottom-color: black; background-color: black; height: 11px; color: #B3B6B7; }\n' rules += '.ui-tabs div.ui-tabs-panel { padding: 5px 5px 5px 5px; }\n' rules += '.ui-tabs ul.tab_nav > li { width: 36px; border-radius: 0px; border-top-right-radius: 3px; border-color: rgba(31, 68, 68, 1); }\n' // Respacing given tab height changes rules += '.ui-tabs > .tab_content { top: -1px; border-radius: 0px; height: calc(100% - 30px); border-color: rgba(31, 68, 68, 1) !important; }\n' // Reduce opacification of most backgrounds: rules += '.frame_border { background-color: rgba( 1, 1, 1, 0.55) !important; }\n' rules += '#tab_content_map { background-image: url(\'https://cdn.pbrd.co/images/HY2x1SI.png\'); }\n' rules += '#tab_content_main_output { background-color: rgba( 1, 1, 1, 0.75) !important; }\n' rules += '#tab_content_all_comm { background-color: rgba( 1, 1, 1, 1) !important; }\n' // Animating main_output /* rules += '#tab_content_main_output { box-shadow: inset 0 0 0 1px rgba(105, 202, 98, 0.5); }\n' rules += '#tab_content_main_output::before, #tab_content_main_output::after {content:\'\'; z-index:-1; margin:-5%; box-shadow: inset 0 0 0 2px; animation: clipMe 8s linear infinite; }\n' rules += '#tab_content_main_output::before { animation-delay: -4s; }\n' rules += '#keyframes clipMe { 0%, 100% {clip: rect(0px, 220px, 2px, 0px);} 25% {clip: rect(0px, 2px, 220px, 0px);} 50% {clip: rect(218px, 220px, 220px, 0px);} 75% {clip: rect(0px, 220px, 220px, 218px);} }\n' */ $('.' + reno.classr).remove() reno.inject(rules) } reno.init()
Re: Q+A Madness - Jan/Feb 2019
You have housing on your ship! But yes, there's plans for a colonization system in the future.Ephemera said:Do you plan on bringing over any sort of housing system?
Re: Good Vibrations!
I sent a concern privately to Starmourn support at night and then went to sleep. I woke up to a concise respectful response the next morning. Thank you.
I haven't played a mud in a while. Starmourn really pulled me in. I got excited to see my non-binary friends were welcomed with an option to play their gender. I adore that there is an entire race that prefers polyamory.
I love that my submitted typo was fixed and I was told about it.
Nexus is very easy use and I'm enjoying learning some JavaScript to go with it.
Tonight my irl friends and I stayed up late roleplaying, and crushing mutants. They're new to Ironrealms and hunting with them was a great time.
Re: Engineer feedback, round 2
Re: Q+A Madness - Jan/Feb 2019
We've gotta tweak a few things on that system before we release the player-writable ones. You can expect them in the very near future!Flipilaria said:Datashards??????