Best Of
Mudlet 4.4 – MSP, mapper dot option, stopwatch improvements, and selection fix
Added a new option for customising the mapper’s “you are here” location marker, added notepad autosave, re-added stopwatches overhaul and fixed a possible crash when copying text in this update!
MSP (Mud Sound Protocol)
Thanks to Tamarindo from StickMUD, Mudlet now supports MSP! This allows the game to ask Mudlet to play sounds automatically (say, when you enter a room or start a fight). This is different from playSoundFile(), a function you can use in triggers/aliases to play sounds.
If your game already supports MSP, try enabling it today! If you’re a game admin and you only allow specific clients to enable MSP, add Mudlet to the list
Tamarindo also developed a more modern replacement for MSP (last updated in 2001) called MUD Client Media Protocol (MCMP) – something that is more fitting for 2020. If you’re interested in adding media to your game today, consider adding this.
Customisable room marker
SlySven added a feature to customise the room marker – there’s now several different styles as well as an option to create your own!
Overhauled stopwatches
SlySven put in a lot of work to improve stopwatches: they can now persist across sessions, be deleted/recreated as needed, adjusted on the fly, be given names and more. See all of the new functions in the API.
While stopwatches worked as expected, their functionality was very limited. Additionally, they worked differently from their real world counterparts which made their use not very intuitive.
Credits
Thanks to all coders: aaronjoslyn, CriusMacOldenly, demonnic, keneanung, mpconley, SlySven, and vadi2.
Thanks to all translators: finalcn, Garagoth, Leris, Marco “M0lid3us” Tironi (wiploo), Shoryu Shin (shoryu49), and wendeli alves (wilcoxjvkb).
Changelog
added:
- custom look’n’feel for the mapper red ‘you are here’ dot in settings
- support for more than 3 mouse buttons for the event engine
- overhauled stopwatches with a ton of new features
- portugese (brazilian) language for translation
- MSP (Mud Sound Protocol)!
improved:
- notepad content is autosaved every 2mins (previously, only ever saved on profile close)
fixed:
- crash on selection
- temporary aliases are now removed like everything else with resetProfile()
- font size in composer no longer huge
infrastructure:
- support for 64bit Discord libraries on Windows (Mudlet on Windows does not yet do 64bit, but it does on Linux and macOS)
- Mudlet now uses latest Qt 5.13.2 on Windows
- Travis CI configuration modernised
Announcements post #95: Classleads are now open!
Subject: Classleads are now open!
Now that there is more PvP around, it's time for another round of classleads.
Classleads will be open for submission for the next week - closing Sunday, December 15th. At that point, submissions will be closed and you'll be able to comment on the submitted reports.
For more information on how the system works, and how to submit your ideas and suggestions, please see HELP CLASSLEADS.
One notable change from last time is that we've increased the submission cap per person from 5 to 10.</pre>
Re: Proposal: dungeons in space
Announcements post #93: December is Winterflame
While everyone (including us) was busy hacking and figuring out how Ta-Deth crystals work, December has creeped up on us, a cold month of celebration, gift-giving, family and friends! To that end, December in Starmourn is all about the Winterflame.
Five hundred years ago, a Tukkav by the name of Laus Koldain began a new tradition, which he called Winterflame (sometimes also called Winterhearth). The holiday was modeled after traditional Toof Circles, but with a decidedly more inclusive bent. Occuring once every quarter century, Winterflame is focused around togetherness, a way for Tukkav in all corners of the galaxy to extend their natural feelings of hospitality and warmth to non-Tukkav. This multi-racial holiday has become rather popular, with gift giving, story circles, and of course, drinking, as popular mainstays and traditions.
We'll be celebrating Winterflame in a specially arranged festival area behind the hunter's lodge in the Tosmar Preserve. Arrangements for transportation (courtesy of Araxi Lamentation) have been made from Omni to Tosmar for those that are generally unwelcome on Uycheon III. As the Tukkav are just setting up the festival now, expect it grow and have more and more people show up as the month runs its course. There will be activities to be done, laughs to be had, gifts to be bought and special, limited time rewards to be earned based on what do you this month for Winterflame.
Right now, you can go and enjoy the snowmounds, start a snowball fight, make some snowmen (be sure to PUSH mounds and snowmen), learn about Winterflame and get accustomed to the cold climate.
Now let's talk about Giftcatchers.
Giftcatchers are a Winterflame tradition that evolved from the Tukkav custom of hanging gift-laden nets in the doorways of their huts before a hunt. Originally meant to appease the local spirits, the custom became associated with prosperity and generosity over time. It was enthusiastically adopted by offworld celebrants as an integral part of Winterflame gift-giving.
Giftcatchers are available for purchase on the website and you are able to hang them in-game for you or your friends! Once you've purchased them, you can simply HANG GIFTCATCHER FOR ME or HANG GIFTCATCHER FOR <player> and it will be placed in the room! You can additionally add ANONYMOUS to the end to give someone an anonymous gift!
Once hung, they will be filled with gifts sometime during the in-game day! Giftcatchers come in 4 varieties: Simple, Silver, Gold and Platinum, with each tier containing higher and higher values of gifts inside! That's not to say that you'll luck out if you stick with the Simple giftcatcher, as they have a chance to contain all the gifts as well. After a giftcatcher is full, you may OPEN GIFTCATCHER and retrieve your prizes. Check out HELP GIFTCATCHERS to learn more about the workings of these Winterflame specials.
Among the prizes you can get are:
- a brand new snowfox minipet
- frost-cold genevaults
- Snow machines and space heaters
- Credit prizes up to 500 credits
- Artifacts up to 800cr in worth
- Matter articulators
- Goredog fight tickets
and more
Additionally, for every 5 giftcatcher of each type you purchase, you'll receive either a hunter's or tracker's version of that tier! So if you purchase 5 gold giftcatcher you'll get a tracker's (or hunter's) gold giftcatcher. These special versions contain double the reward value as the regular versions! However, these giftcatcher will only be filled on December 25th (tracker) and January 1st, 2020 (hunter). These tallies count over multiple purchases, so if you purchase 5 single giftcatchers over the month, you'll get a special version with your 5th purchase.
Also, you might have noticed a large capital ship orbiting certain planets...It seems even pirates take an interest in Winterflame. Nobody knows who captains the mysterious Ironbeard, but this enormous ship that flies the flag of the Iron Corsairs emerges from the pirate fleet every twenty five years to make its stately way around the galaxy. When it falls into orbit around a planet, it is always an ominous sight – surely, such an immense vessel would pack enough firepower to obliterate a civilization. Instead, however, the SS Ironbeard does nothing but discharge ordnance in the form of harmless gifts, delivered to lucky recipients on the planet’s surface.
NOTE: The SS Ironbeard will only orbit racial homeworlds (and Scatterhome, since it counts as a racial homeworld. But not Glisal II or Song) and will toss gifts to everyone who happens to be on the surface at the time. You may only receive one such free gift per day.
Proposal: dungeons in space
- Easy difficulty would spawn ships of similar difficulty to Easy incursions, would scale in level with a minimum scaling level of 20, and, if applicable, would have hacking terminals at level 4.
- Medium difficulty would spawn ships of similar difficulty to Medium incursions, would scale in level with a minimum scaling level of 40, and, if applicable, would have hacking terminals at level 8.
- Hard difficulty would spawn ships of similar difficulty to Hard incursions, would scale in level with a minimum scaling level of 60, and, if applicable, would have hacking terminals at level 12.
- A corporate factory's bots have gone berserk, and you've got to set things straight. But they'll pay you better if you don't destroy all the equipment; they just want you to get in and reboot the systems. But hey, bots are terrible, and, knowing this, they pay you handsomely. Would they notice if you hacked another terminal and stole some corporate secrets while you're at it?
- Binaries, trinaries, what have you -- they're odd. Ata's NPC twin sees that you're in the vicinity of one such cluster of these weird things, and, now that you're blowing things up, he contacts you and asks you to do some "research" on them.
- Some bored Sahakren have taken up a hobby of pitting drugged up Bushraki against each other in pit fights, tinkering with them between competitions. The Bushraki aren't happy with the arrangement. Do you help the Sahakren, who offer to pay you handsomely to preempt rebellion by finding and killing Spartacus? Or do you help the Bushraki kill their captors?
Announcements post #91: IRE Helper Android App.
You can find the app here: https://play.google.com/store/apps/details?id=org.vadisystems.irehelper
If you used the app before, you will have to log back into the app again. We apologize, but there was no way to work around this in a way that made sense. Major thank you to David Edwards who helped get this project completed. Thank you to Vadi from Mudlet who built the initial project and helped get this version rolled out.
We are planning an iOS version if we can track down someone interested in the work.
Re: Binge Watching in Space
Re: Requesting: Ban on rape RP, admin transparency, newbie protection
Also, the only muds that I know of that have to explicitly describe exactly what types of sexual roleplay are and are not allowed are games that are either made for or highly emphasize sexual roleplay.
What makes more sense is to simply put "any rp that you are not comfortable with is banned". You're going to have to make all rp and pk consent only though because I am quite sure that some people are not comfortable with having someone tie them up and shove a grenade down their throat. That is a skill hard coded into the game. If you draw hard lines in the sand for one sub-group, you better draw them for everyone.
Common sense says that no one is required to participate in any rp they do not want to. If that means not playing the game, so be it.
Now, don't think I am justifying rape at all. I am not. I am trying to advocate against putting so much emphasis on one evil that the perception becomes that Starmourn is some sort of haven for those types of people.
It certainly is NOT.