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Re: All I Want For Winterflame Is...............
It's clunky and overwhelming, especially compared to a brick and mortar shop. The initial 'entry' to the terminal, TT BROWSE, presents a massive amount of information from the start. From there, if you want to browse a specific shop's wares, you'll have to remember the shop name and continually TT BROWSE <front>. To look at an item, it's a different command, TT INSPECT <item> from <front>, and if it's a custom design, it won't accept just the ID, it needs to be told DESIGN <number>. A third command, TT BUY <item> FROM <front>, finally lets you buy the thing.Senzei said:What makes the current terminal system feel annoying to use?Flipilaria said:Brick and mortar shops, or a trade terminal system that doesn't feel annoying to use.
All of this can be considered relatively simple until you compare it to the brick-and-mortar experience, which uses WARES, PROBE, and BUY, commands that are either prominently displayed, used often throughout the game, or are intuitive. I also believe the shopping system is covered in the tutorial, and it is most definitely found through all IRE games (and is similar to other MUDS)
I think the Trade Terminal system would be better served by a 'jacked in' system like hacking has. One in which you can virtually wander from storefront to storefront, ordering your purchases as needed, while your body remains in the terminal room itself. I also think Trade Terminal rooms need an in-room reminder of their usage similar to what brick-and-mortar shops have with the Merchant facilities indicate there are WARES for sale here. I do like the TT SEARCH function that lets you browse all shops at once, but with an overwhelming amount of shops (and few essential items like curables, etc), TT SEARCH quickly becomes flooded with armor and weapon pieces that become tedious to sift through.
In short, while the system is obviously more powerful than brick-and-mortar shops, it isn't user-friendly or intuitive, and it could do with an interface overhaul.
Re: All I Want For Winterflame Is...............
Re: All I Want For Winterflame Is...............
- Lessons from Battlemasters. Having played other IRE muds, I knew how the learning system worked, so I just dove right into learning, and the game did not ensure I was able to learn my class heal, so that was rough going for a bit. Yes, mostly my fault, but I expect other newbies may make the same mistake and just log off. I think this could be a guided experience until you learn the recommended skills.
- Tone down the "strong" version of enemies in the newbie area (explicitly just the level to 5 area, or include some mechanic that tells you how to CONSIDER. I thought you needed the skill, no idea you could just LOOK at it), as there seems to be a smaller version and a tougher version in every area thematically so far, correct if wrong. Even just some dude that tells you about it when you enter for the first time (or see the hint info below). De-leveling from 5 to 4 is not fun. I'm all for teaching someone how to play, but this is kind of rough. Alternatively, protect you from EXP loss until level 10.
- Have some entry trigger/hints for important things that you can turn off (CONFIG NEWBIEHINTS). "Did you know this is a trade terminal and you can use it by issuing the 'tt' command?", "This is a JUNK shop, where you can SCRAP your old armor if you no longer need it and recover some marks!", "There is a terminal here, perhaps someone with some computer knowledge could do something with it!" -- I understand you don't want to explain absolutely everything, but I legitimately thought until last night just nothing was listed on MARKET for weapons, and was not aware it was only for ships.
- Tell newbies ingame that the newbie challenge exists! I Thought I missed it as I didn't see a prompt about it (and well may have just not seen it) -- but only remembered the newbiechallenge command by chance to see if it was still going.
Re: All I Want For Winterflame Is...............
There are a few features in the game that just don't do much, and I'd like for them to do more, better. For instance, poker exists but has some kind of bug preventing people from using it. But here's my request:
Re: All I Want For Winterflame Is...............
Re: All I Want For Winterflame Is...............
I, for one, had no idea the “tt” command existed. Does the game tell new players that at any point?Senzei said:What makes the current terminal system feel annoying to use?Flipilaria said:Brick and mortar shops, or a trade terminal system that doesn't feel annoying to use.
Re: All I Want For Winterflame Is...............
All I Want For Winterflame Is...............
You can request any existing bug as a priority (which you can also do in game with BUG <number> PRIORITY.
You can request any idea that you already submitted, which can also be marked (currently) with BUG <number> PRIORITY.
You can also propose something entirely new. That needs be written out here.
Bear in mind that, purely because I am just a lone me, I cannot get to every bug. So the easier things are more likely to be tackled than big projects, but that does not mean I will shy away from something I really like.
So here are the rules:
* You can only ask for one thing. Do not use alts to make additional requests.
* You acknowledge not every change will be done, you do not need say this or post this, just keep it in mind!
* Combat changes have a longer process, so may not be gotten to right away.
* Anything requiring approval should be considered a priority, so any sign offs are done before people leave for the holidays.
Also know that I will still work on these after December, but I want to try to give people a little love for the season.
Toodles!
Re: A Plea for B.E.A.S.T.
Entangle now works with BEAST pound. Change is live.
2v2 PvP Tourny
Hi all,
Just to alert people in case they haven't signed
online in a bit and/or are just on discord (hopefully they see this through the
disc forum alert anyway)
I'm pleased to announce that I will be organizing a 2-versus-2 duel tournament! Depending on how many teams sign up, we may go straight into elimination rounds with pairings decided randomly, or have an additional round-robin series to narrow down the top few teams vying for first place.
Fights will take place in the coming weeks, with the date of the finals decided at a later point in time. Each person may only sign up once, and cannot participate in multiple teams.
To keep all contestants on equal footing, the above contest will be restricted to those at MIL 75. For those BELOW MIL 75, fret not! I shall hold a Free-for-all 2-versus-2 tournament just for you as well. The date and time for this lower-MIL fight will be announced later as well.
Prizes: (Prizes below are per team, NOT per person per team)
MIL 75 bracket Teams
1st place: 400 Credits
2nd place: 200 Credits
3rd place: 100 Credits
Below-75 MIL Teams (FFA)
1st place: 200 Credits
Participation prize: 5 credits to ALL participants in this bracket
All other donations for prizes are also welcome!
Thank you all for reading this far. For now, to register, please send me a message (in game to Xuthori) with the following details: TEAM NAME, Team members, MIL bracket.
DEADLINE FOR REGISTRATION IS Starsday in the 3rd week of Starmourn, 961 A.E.
(//That should be 20 Dec 2020, Sunday 0000 hrs GMT)
Other rules/restrictions/information:
- Duels and Spars to take place in Arenas UNLESS OTHERWISE AGREED to BETWEEN TEAMS (Its come to my attention that this can probably only be achieved via FFAs, but I'll figure this out - worst case scenario ppl just duel out in the open and I'll reimburse the clone costs.)
- No class combination restrictions (I'm aware 2x BEAST can out damage ez, but I'll keep it open for now unless people think this pairing should be banned for sure.)
- You may change classes BETWEEN fights
- No COSMPIERCER POWERS ALLOWED
- (new rule in case open area duel) - No outside interference allowed. And no rezz'ing allowed - each participant only has one life per match
For more information, feedback, or comments, please contact me directly via Message (in game to Xuthori)!
Come forth and test your might!!
-Xuthori
//OOC: This is my first time organizing something like this, so if there are any serious imbalances or things I may not have thought about, please let me know!