Best Of
Clean Slate Cosmpiercer Thread
Let us reflect upon and bury the sins of yesteryear and come together once more to discuss Cosmpiercers. They recently received another pass which has improved matters immensely, but discussion still rages on. First, some guidelines:
- Provide feedback on the current mechanics of Cosmpiercers.
- Discuss potential coded improvements to the system.
- Be respectful and keep clean.
This is NOT a place to:
- Import or export IC or OOC drama.
- Call out other factions for what they did or didn't do in/around Cosmpiercers.
- Force the awesome dev team to wade through mudflinging to find legitimate feedback.
So here goes:
The recent changes definitely put things in better shape. TOWREQUEST means you don't have to put 30-60k of ship supplies on the line when you lose a ground fight. Commodity Credits are very flexible and a great reward to incentivize participation. The conflict channel is a nice QoL thing. The new mechanics of COSMPIERCER WARP mean that we have the possibility for proper 3-way fights, and space battles over the generators have already occurred.
Once the ground fight starts, the experience is an intensely pure group PvP experience, which I personally love. We live, we die, we live again.
The main outstanding issue for me is just how boring the experience is when there are no defenders around to prevent the capture. I don't really think it's a problem that people do this, since it can be a good group-building thing to fly out and do something together, especially when including people who haven't done many Cosmpiercers before. But the main cause for my previous burn out was the ceaseless back-and-forth sweeps of defenseless Cosmpiercers, which had us claiming and reclaiming day in, day out, with nary a pk death to be seen. I've wracked my brain on this and this is the only solution I've come up with, and I can't tell whether it's clever or just straight-up foolish:
- When a Cosmpiercer is claimed, the hour on which it was claimed becomes the time of day it always becomes vulnerable. The vulnerability window begins at 2 hours, but then the longer a Cosmpiercer remains in the same faction's hands, the longer the vulnerability window becomes, until the Cosmpiercer is vulnerable 24 hours a day.
The second issue I have is the 10 minute timer between hacking attempts. This makes it extremely difficult for lower pop factions to have enough hackers interested and available to make an attempt on Cosmpiercers ranks 6-7. Perhaps a 5 minute timer would be more suitable.
The third issue is that PROPS ARE FUN AS HELL and there are none in Piercers unless you bring a Scoundrel and have some time to prep. Join the chant: PROPS IN PIERCERS. PROPS IN PIERCERS. PROPS IN PIERCERS. (Climbabes, too!)
The fourth issue is less pressing, but a QoL thing would be to get the map to render on Nexus, even if this means giving Cosmpiercers layouts (each having a different random layout, of course, but now it does not change every day, and still does not need to count towards Exploration). This could also make it possible to develop tactics for particular layouts ahead of time, which could add some depth.
And now for something completely different...
The Ishvana sure is silent these days... I freaking LOVE Ishvana from a lore perspective. It's been a long time since I finished the epic quest, and the Ishvana's been out of the Piercer game for a long time, so I'm not really feeling the whole 'deep Sector-wide existential threat' thing out of the Ishvana. So yeah, I think the Ishvana could get back in the Piercer game and offer up some diversity and spice. How? Well, an idea @Rhindara mentioned in the previous thread would be having the Ishvana return to reclaim Piercers. I disagreed at first but it's been on the back of my mind ever since.
My proposal here would be to break the Cosmpiercer game up into cycles. Every 3 or 4 RL months, the Ishvana launches a massive invasion, reclaiming ALL Cosmpiercers. This invasion is so threatening and total that it cannot be countered by any means. It's just a hard reset. Factions then claim from the Ishvana the old way: by plowing through a series of rooms with Ishvana guards to get the terminals fast enough. Play continues as normal, with factions taking Piercers from each other normally. The Y'saari have been around long enough to understand that a sweeping Ishvana counterattack is inevitable and track their total payout amounts to each faction since the start of the cycle, offering up some special reward for the faction that has the most 'points' by the end of the cycle (perhaps a vanity something-or-other for the faction station, or some material or marks reward).
Possibly the Ishvana could also make mid-cycle attacks. The longer a faction is holding a particular piercer, the more likely it becomes the target for an Ishvana assault. This could come in the form of an extremely difficult Incursion which, if not fully fought off, causes the Ishvana to reclaim it. The faction would get some warning, maybe a full day's notice. And of course since Piercer zones are Open PvP, this would be ripe ground for a pretty darn fun and messy space battle where another faction is disrupting the defender's attempts to ward off the Ishvana. Hell, maybe they're even helping the defending faction in order to get at the juicy cargo and captaincy xp.
Ishvana Piercers wouldn't have vulnerability timers and WARP would only work for the attacking faction.
I think this could be a fun way to get the best of both worlds: PvE Piercers that many loved back in the day AND PvP Piercers that are loved now. Hard resets on the Cosmpiercer field keep things fresh, and would generate a flurry of activity around the reset days.
Announcements post #72: Planetary Exploration Now Live!
<pre>From: Starmaker Eukelade
Subject: Planetary Exploration Now Live!
Greetings, Space Explorers! We're excited to announce that our newest feature for exploration month, "Planetary Exploration" is now live. Throughout the wild places of the galaxy, in the most remote corners of planets (and possibly even some asteroids), you will find access points leading to the untamed wilderness, places chock full of the resources and minerals that the survey industry and mining corps haven't managed to find yet.
Things to Remember:
- These wild places will probably be full of creatures nobody has ever seen before - and they might not be too happy to see you - so be careful!
- Bring triangulation devices with you when you go exploring so you can locate resources and commodities. These devices are now available in all three faction cities (and some other locations) for affordable prices!
- Be aware, the location of these wilderness access points may shift and change according to the whims of nature - so stay sharp, and never stop exploring.
- It is tiring to wander through such uncivilized wilderness, so you will have to wait a little while after exploring one corner of the galaxy before you can explore another.
- Have fun! </pre>
Subject: Planetary Exploration Now Live!
Greetings, Space Explorers! We're excited to announce that our newest feature for exploration month, "Planetary Exploration" is now live. Throughout the wild places of the galaxy, in the most remote corners of planets (and possibly even some asteroids), you will find access points leading to the untamed wilderness, places chock full of the resources and minerals that the survey industry and mining corps haven't managed to find yet.
Things to Remember:
- These wild places will probably be full of creatures nobody has ever seen before - and they might not be too happy to see you - so be careful!
- Bring triangulation devices with you when you go exploring so you can locate resources and commodities. These devices are now available in all three faction cities (and some other locations) for affordable prices!
- Be aware, the location of these wilderness access points may shift and change according to the whims of nature - so stay sharp, and never stop exploring.
- It is tiring to wander through such uncivilized wilderness, so you will have to wait a little while after exploring one corner of the galaxy before you can explore another.
- Have fun! </pre>
Re: Gimme your tunez!
Not really a song/artist suggestion, but can we also have lines that show musicians sing famous lyrics and put a twist on the words or concepts?
I've been hearing Old Town Road a lot and have been bugging people out by singing the first few lines and incorporating them into whatever Reeloc's doing.
"I'm gonna take my rover to that Oldtown Road, I'm gonna driiive 'til I can't no more."
or "I'm gonna fly my ship to that RA zone, I'm gonna flyyyy 'til I can't no more." :-P
And I just thought it might be fun to see lines of people singing famous lyrics too. If it's not too much to ask. Hehe.
Reeloc
2
Manufacturing Recipe Spreadsheets
Because it was pretty hard for me to parse what raw materials make what, and ultimately how much of any given material is needed in what volumes, I gathered that info from WHATMAKES and put it into a table.
And then because I hate myself was bored, I did a bunch of other stuff.
https://docs.google.com/spreadsheets/d/10YpNAP7YLlGRVr5yItpcAZRtvrv0PjvUxGeUjHdE05M/copy?usp=sharing
Probably won't stay current for long, but I think it's correct right now? And if the formulas are all correct, it should be easy to update with any changes to manufacturing recipes. Could use another set of eyes to look over it all.
Obviously, the actual refinery and factory prices currently listed aren't correct. I didn't look too deeply at prices in general. That's something you should fill in yourself. I don't really know how costing works with specializations.
Mostly I'm using it as a guideline for figuring out if X commodity is useful in large quantities, and what I can make with the stuff I do have. Let me know if you find anything that needs correcting in the recipe formulas.
Mostly I'm using it as a guideline for figuring out if X commodity is useful in large quantities, and what I can make with the stuff I do have. Let me know if you find anything that needs correcting in the recipe formulas.
eel
2
Sneak Peak of Planetary Exploration!
Hey space travellers. It's been a minute since we let you all know where we were with the economy update, so today I thought I'd show everyone a sneak peak of the upcoming PLANETARY EXPLORATION feature. This new feature will allow people who prefer doing their exploration on foot to obtain commodities from the land by triangulating the location of resources on various planets.
So without further ado, here's a log of the current system in action.
--------------------------------------------------------------
We open in the desert of Anemoi, on the planet Delphi.
So without further ado, here's a log of the current system in action.
--------------------------------------------------------------
We open in the desert of Anemoi, on the planet Delphi.
>l
In the searing desert.
Rocky sand lies all around, formed in gentle ripples by the wind, which brings little relief as it sweeps over the sandscape. Hot and arid, the surroundings are oppressive despite the open expanse.
Like a dark shadow, a caliginous eagle rests upon the sand. Watching with keen eyes is a hungry looking cania.
A tall cactus stands here, covered in fragrant blossoms. A broken engine from a hover vehicle lies on the dusty ground.
You can EXPLORE WILDERNESS from here.
[n] -> A trackless expanse of sand
[nw] -> In the searing desert
>explore wilderness
You enter the wilderness.
Crossing a trackless desert.
Nobody seems to have set foot in this part of Delphi for some time, and the dunes and sand flats stretch away in every direction that you can see. The only evidence of life is that of the native fauna, which is plentiful in this undisturbed region. The air is hot and dry.
A ferocious, brown-scaled tigrid slinks around.
You can LEAVE WILDERNESS from here.
[n] -> Wilderness
[e] -> Wilderness
[se] -> Wilderness
>east
You walk to the east.
Crossing a trackless desert.
Nobody seems to have set foot in this part of Delphi for some time, and the dunes and sand flats stretch away in every direction that you can see. The only evidence of life is that of the native fauna, which is plentiful in this undisturbed region. The air is hot and dry.
Graceful and skittish, a spiral-horned kegri prances here.
This is a control point.
[ne] -> Wilderness
[e] -> Wilderness
[se] -> Wilderness
[s] -> Wilderness
[w] -> Wilderness
(It looks like our intrepid explorer has found one of the control points for this area of the wilderness. Of course, before she starts triangulating, she needs to stop and scan the pokem...the animal.)
>probe device
(It looks like our intrepid explorer has found one of the control points for this area of the wilderness. Of course, before she starts triangulating, she needs to stop and scan the pokem...the animal.)
>probe kegri
-- a spiral-horned kegri (#36241) ---------------------------------------------
Race: Animal Gender: Genderless
Affiliation: Unknown Status: Healthy
Description: This animal has a narrow-waisted body and four long, slender
legs that end in something not dissimilar to W'hoorn paws. Two spiraling horns
jut from its forehead. Its face is long and slender, and it has a white-tufted
tail that lashes at the back of its legs.
Strength: You estimate that it is laughably weak.
--------------------------------------------------------------------------------
>xenozoo scan kegri
You aim your bioscanner at a spiral-horned kegri and activate the device, and a beam of blue light plays out across your target.
You shift slightly to keep a spiral-horned kegri in your sights, careful not to let anything break the beam.
A wireframe holographic model of a spiral-horned kegri rotates slowly on your bioscanner's display as you collect more information about the creature.
There is a low hum that builds in your device, and the bright beam of blue light intensifies briefly.
With a quick snap, your bioscanner's information gathering laser flickers off, and information about a spiral-horned kegri begins to scroll across the holographic display.
Studying this creature has taught you a few things. You have gained 2 lessons!
(Research done with. Moving on!)
>i
(Research done with. Moving on!)
>i
You are wielding in your hands:
a kickass Eukebuster 9000 in your right.
You have:
a triangulation device.
You are wearing:
a white T-shirt for Haxley's Casino, a compact jetpack, really comfortable pants, a pair of self-lacing sneakers, and LUCENT Soundwavez.
>probe device
-- A triangulation device (#51790) ---------------------------------------------
Owner: Unknown Usable life: 60 mo.
Mass: Small Resetting: No
Description: This device is used to take readings of nearby surroundings, with
the purpose of detecting mineral or gas deposits. A shining paristeel sphere
makes up the body of the object, a few dials and knobs fitted on its surface
allowing for precise calibration. A small screen gives out readings of its
analysis and the device can be fixed to most terrain types with the metal tripod
that stands attached to the paristeel head.
Usage Syntax: WILDERNESS TRIANGULATE
Usage Syntax: WILDERNESS TRIANGULATE
--------------------------------------------------------------------------------
>wilderness
WILDERNESS LEAVE Leave the wilderness.
WILDERNESS TRIANGULATE Set up triangulation gear.
WILDERNESS DESIGNATE <player> Let someone pick up your newfound resources.
>wilderness triangulate
You hit a button on the top of a triangulation device, and a low clicking begins to repetitively sound from within the sphere.
Three legs telescope automatically from the bottom of the triangulation device, and you release the sphere to allow them to find equilibrium on the uneven terrain.
After a few mincing steps, the triangulation device's legs plant themselves solidly, sending paristeel spikes deep into the earth.
The metal sphere of the device opens with a whirr, and blue light begins to scatter and play across the surrounding area.
A status light on the top of the tripod begins to blink an erratic amber, indicating that the device is still in the process of getting a solid reading on the area.
There is a low humming sound just on the edge of your hearing, subsonic frequencies pulsing through the tripod's spikes and into the ground beneath your feet.
Holographic screens blink to life, flickering in the air around the device in the form of ghostly charts, graphs, and sonic readouts as various environmental data collection subroutines are activated.
The status indicator on the top of the tripod flickers from blinking amber to steady green, and the readouts stabilize, a topographical map of the area projected above it.
You have successfully set up the triangulation gear at this location.
Your efforts are successful, and you discover 6 units worth of raw Iriil! You can use SHIP PICKUP IRIIL to pick it up, or WILDERNESS DESIGNATE <player> to let another player do so.
>west
>leave wilderness
You leave the wilderness.
(Upon successfully exploring the wilderness, Eukelade, our intrepid explorer, returns to her ship, currently in orbit around Delphi.)
(Upon successfully exploring the wilderness, Eukelade, our intrepid explorer, returns to her ship, currently in orbit around Delphi.)
The bridge of The Mantis.
A fish tank bubbles quietly nearby, the creature within swimming happily about.
[s] -> The upper deck
>ship deploy scoops
The ship prepares to deploy its scoops.
The scoops round the ship are now deployed.
>ship pickup iriil
The ship scoops up 6 units worth of raw Iriil from the surface of Delphi.
Eukelade says to a fishtank with a single fish inside, "I'm rich!".
--------------------------------------------------------------
And that is, essentially, how you use the planetary exploration feature - though unlike what you saw in my log, you'll need to triangulate three different control points before gaining access to the resources of the area. It's especially handy if you don't love space, but have a friend or employer who does - you can spend your time roaming the unexplored reaches of various planets for someone willing to collect the fruits of your labors - and hopefully split the profit. Keep in mind this feature is still in development, but we want to get it into your hands soon.
We are always interested in feedback, so let us know what you think!! Thanks for reading!
--------------------------------------------------------------
And that is, essentially, how you use the planetary exploration feature - though unlike what you saw in my log, you'll need to triangulate three different control points before gaining access to the resources of the area. It's especially handy if you don't love space, but have a friend or employer who does - you can spend your time roaming the unexplored reaches of various planets for someone willing to collect the fruits of your labors - and hopefully split the profit. Keep in mind this feature is still in development, but we want to get it into your hands soon.
We are always interested in feedback, so let us know what you think!! Thanks for reading!
Eukelade
9
Re: Gimme your tunez!
Just some terrible artist names for now, I'll think of more later.
Drone Sour
Insane Clone Posse
Polar Pijaks
3 Mekmavaurs Down
Gorehound Gang
Voidplay
Tangutanz
Wood Charlotte
Drone Sour
Insane Clone Posse
Polar Pijaks
3 Mekmavaurs Down
Gorehound Gang
Voidplay
Tangutanz
Wood Charlotte
Rhindara
3
Re: Gimme your tunez!
Genre ideas - kithwave, nanovore (meant to type nanocore but I like that better), voidgaze, botglitch, B.E.A.S.T. metal.
Slander
1
Re: Gimme your tunez!
Fury Machines (Rage Against the Machine similarity?) - "WAR and PIECE"
(genre: AggroRock)
(genre: AggroRock)
mood: Enraging
Bandus and the 'Can Tina Band?' - "That Song" (Blatant reference is blatant)
(genre: Synthlaxation)
mood: Relaxing
(genre: Synthlaxation)
mood: Relaxing
The Mistellis - "Ignore That" ('Smack That' spoof)
genre: kithpop
mood: Amusing
mood: Amusing
Ikchor
3
Re: Gimme your tunez!
Group: The Shennanigan
Genre: S-Pop
Sample song name: Lithargey
Mood: Amusing and jovial
Group: Krel's Chosen
Genre: Mindwave/Mindswap
Sample song name: Wuntoklan Stories
Mood: Pain, grief, sorrow, hope, short lived pleasure, then more pain, more grief, deep sorrow
Group: Scrapston Philarmonic Orchestra
Genre: Revobeats
Sample song name: March of the Ascendants
Mood: Hearty and encouraging
Genre: S-Pop
Sample song name: Lithargey
Mood: Amusing and jovial
Group: Krel's Chosen
Genre: Mindwave/Mindswap
Sample song name: Wuntoklan Stories
Mood: Pain, grief, sorrow, hope, short lived pleasure, then more pain, more grief, deep sorrow
Group: Scrapston Philarmonic Orchestra
Genre: Revobeats
Sample song name: March of the Ascendants
Mood: Hearty and encouraging
Zhulkarn
2
Re: Gimme your tunez!
The Iron Corvettes
Genre: space freight grunge
Sample Song: Speed of Light
Mood: folk, nomadic, tribal
The Ibissian Sisterhood
Genre: frontier pop
Sample Song: The Y'saari Dream
Mood: light, fun, dreamy
Rouge AI
Genre: Robomantic
Sample Song: 10\/3
Mood: romantic
Shi Duk Sidekicks
Genre: aetherscapes
Sample Song: Symphony No. 12 - Disorientation
Mood: violent
Pirates of the Selassian
Genre: jovial
Sample Song: Zhulkarn Iz a Ren
Mood: comic
Genre: space freight grunge
Sample Song: Speed of Light
Mood: folk, nomadic, tribal
The Ibissian Sisterhood
Genre: frontier pop
Sample Song: The Y'saari Dream
Mood: light, fun, dreamy
Rouge AI
Genre: Robomantic
Sample Song: 10\/3
Mood: romantic
Shi Duk Sidekicks
Genre: aetherscapes
Sample Song: Symphony No. 12 - Disorientation
Mood: violent
Pirates of the Selassian
Genre: jovial
Sample Song: Zhulkarn Iz a Ren
Mood: comic
Kirin
1