Best Of
Playable Bushraki Race
That's right! All of you must have known immediately after seeing the title it was gonna be me asking for this. First, I wanna thank those who are gonna take the time to read this. Second, forgive my poor grammar as I'm not an expert by any means in such.
(Note: Had no clue where to place this thread)
TLDR: Bushraki have tons of lore, aren't better than other races, let's make it a playable race.
Bushraki can and should be a playable race and here's why.
When I first saw Starmourn in development the Bushraki really caught my eyes as the roleplay and deep background provided via lore was amazing. Later when the Beta first started I found out that Bushraki weren't playable and the reasoning stated was that they'd have racial advantages over the other races. No clue if this is true as it was stated by players OOC but I wanna clear some things up.
All the lore can be found here: https://wiki.starmourn.com/Bushraki
The Bushraki were considered powerful due to the wetwiring systems that they had which gave an immense advantage to those who did not have them. At one period of time, they possessed both wetwiring and mindsims when no one else did. This gave them the ability to store medicine in their bodies to heal themselves and the ability to process information better than any other race. After they betrayed the Ishvana though the technology of wetwiring and mindsims were spread across the Starmourn galaxy thus eliminating any advantages they previously had besides cybernetics. That means every spacer/player has that same advantage the Bushraki has.
Cybernetics - Bushraki artifacts do exist now and I know I'm assuming this but the reason you can wear them without your body rejecting such modifications is because your wetwiring system and any race can have them (Correct me if I'm wrong please) . You could say that bushraki would start off with cybernetics but they wouldn't be artifact tiered limbs and such. For one I presume almost all artifacts are Ishvana technology and enhancements so the bushraki artifacts are Ishvana technology. Meaning most regular Bushraki probably has regular old limb parts built with simple cybernetics.
H.E.T.E Cloning and Body - Some folks might ask well if you die don't you have to be cloned? I'm sure H.E.T.E could grow your body with a few missing limbs and attack tech onto it. I currently own bushraki legs and they attach them onto me no problem after I die. A few flavor lines here and there would suffice.
Roleplay - Some folks might see the Bushraki as raving lunatics that can't be trusted but the roleplay it can provide is immense. Previously, they had a culture that created or appreciated art, literature, music, and vigorous sports before they were invaded and brutally experimented on by a higher technological species. Aye, they kinda went coo coo for coco puffs for awhile but they had a good reason to be upset! After awhile they even turned their back against the Ishvana and helped fight them off. Currently, they reside in Oldtown, New Dakimazi, and pirate across space. Meaning you could roleplay as a Bushraki who wants to recover their previous culture, a hate filled warrior against the Ishvana/Sa'hak-ren, pirate, druggie, or whatever else you wanted to be.
The Bushraki have a very deep lore that has been explored very thoroughly and I believe that making them a playable race adds lots of roleplay opportunities. Though some people may view them with disdain, I believe that players should be given a chance to lead this race out of it's sad past and make history in Starmourn.
Thanks for reading everyone!
(Note: Had no clue where to place this thread)
TLDR: Bushraki have tons of lore, aren't better than other races, let's make it a playable race.
Bushraki can and should be a playable race and here's why.
When I first saw Starmourn in development the Bushraki really caught my eyes as the roleplay and deep background provided via lore was amazing. Later when the Beta first started I found out that Bushraki weren't playable and the reasoning stated was that they'd have racial advantages over the other races. No clue if this is true as it was stated by players OOC but I wanna clear some things up.
All the lore can be found here: https://wiki.starmourn.com/Bushraki
The Bushraki were considered powerful due to the wetwiring systems that they had which gave an immense advantage to those who did not have them. At one period of time, they possessed both wetwiring and mindsims when no one else did. This gave them the ability to store medicine in their bodies to heal themselves and the ability to process information better than any other race. After they betrayed the Ishvana though the technology of wetwiring and mindsims were spread across the Starmourn galaxy thus eliminating any advantages they previously had besides cybernetics. That means every spacer/player has that same advantage the Bushraki has.
Cybernetics - Bushraki artifacts do exist now and I know I'm assuming this but the reason you can wear them without your body rejecting such modifications is because your wetwiring system and any race can have them (Correct me if I'm wrong please) . You could say that bushraki would start off with cybernetics but they wouldn't be artifact tiered limbs and such. For one I presume almost all artifacts are Ishvana technology and enhancements so the bushraki artifacts are Ishvana technology. Meaning most regular Bushraki probably has regular old limb parts built with simple cybernetics.
H.E.T.E Cloning and Body - Some folks might ask well if you die don't you have to be cloned? I'm sure H.E.T.E could grow your body with a few missing limbs and attack tech onto it. I currently own bushraki legs and they attach them onto me no problem after I die. A few flavor lines here and there would suffice.
Roleplay - Some folks might see the Bushraki as raving lunatics that can't be trusted but the roleplay it can provide is immense. Previously, they had a culture that created or appreciated art, literature, music, and vigorous sports before they were invaded and brutally experimented on by a higher technological species. Aye, they kinda went coo coo for coco puffs for awhile but they had a good reason to be upset! After awhile they even turned their back against the Ishvana and helped fight them off. Currently, they reside in Oldtown, New Dakimazi, and pirate across space. Meaning you could roleplay as a Bushraki who wants to recover their previous culture, a hate filled warrior against the Ishvana/Sa'hak-ren, pirate, druggie, or whatever else you wanted to be.
The Bushraki have a very deep lore that has been explored very thoroughly and I believe that making them a playable race adds lots of roleplay opportunities. Though some people may view them with disdain, I believe that players should be given a chance to lead this race out of it's sad past and make history in Starmourn.
Thanks for reading everyone!
Solus
6
Re: Gimme your tunez!
It would be great to get some player bands' songs on the Lucent rotation! So like... at a certain performance band level you get a token (like a mildly interesting thing) where you can submit a song title to go on the LUCENT rotation?
Orrin
3
Re: Nexus Miniscripts
For those that lament the loss of the Nexus map in caches, here's a tab that will capture the map. CONFIG MAPSHOW ON for maximum utility. For as long as this is enabled, you won't see the map in the main window. I did not fancy it up, or put in an on/off toggle. It basically just grabs the map from the main window, and puts it in a tab. The only thing I added was a green highlight on your current location. mapTab is the command to start it up. If you like it and want to run it all the time, put the following in your onLoad function.
You can download the package here: https://drive.google.com/file/d/1P3ajesqqUsmZwM9B7jm_6pIJ-wbRNIGx/view?usp=sharing
I set it to load at the bottom left, cause that's where I keep my map. It will load behind the other tabs, without an icon. It will also be completely blank until you type MAP, or move with mapshow on.
If you want it to load somewhere else, open the mapTab function and look for:
send_command("mapTab"); //activates the local map tab
You can download the package here: https://drive.google.com/file/d/1P3ajesqqUsmZwM9B7jm_6pIJ-wbRNIGx/view?usp=sharing
I set it to load at the bottom left, cause that's where I keep my map. It will load behind the other tabs, without an icon. It will also be completely blank until you type MAP, or move with mapshow on.
If you want it to load somewhere else, open the mapTab function and look for:
client.register_custom_tab( t, 'container_2' )There is a comment below that details which container is which, just change the number. Next time you restart the client and run the function it will load wherever. You can also drag the tab around once it's open, just like the default ones.
Poet
3
Re: Nexus Miniscripts
Here's another miniscript. Nexus Equipment Manager:
EQM: Parse your weapons and armor into EQM. This may take a bit.
EQSUMMARY: View a summary of details about your equipment.
MAKESET <alias> <IMPACT|EM|THERMAL|CELLULAR|MENTAL|DRAINING|ELECTRIC>: Will make a set of armor with the specified alias from your inventory, maximizing the specified resistance.
MAKESET EQUIPPED <alias>: Creates a new armor set out of the currently equipped armor.
ARMORSETS: View your defined armor sets.
ARMORSET DELETE <alias>: delete the specified armor set.
ARMORSET EQUIP <alias>: equips the specified armor set. Use it multiple times until everything is equipped.
EQSUMMARY: View a summary of details about your equipment.
MAKESET <alias> <IMPACT|EM|THERMAL|CELLULAR|MENTAL|DRAINING|ELECTRIC>: Will make a set of armor with the specified alias from your inventory, maximizing the specified resistance.
MAKESET EQUIPPED <alias>: Creates a new armor set out of the currently equipped armor.
ARMORSETS: View your defined armor sets.
ARMORSET DELETE <alias>: delete the specified armor set.
ARMORSET EQUIP <alias>: equips the specified armor set. Use it multiple times until everything is equipped.
And for those who trust in the system (I shall not be held accountable for you scrapping your 9600 power thing):
SCRAPALL ARMOR: Will scrap all armor pieces which are not part of a defined set or worn/equipped.
SCRAPALL WEAPONS <power>: Will scrap all weapons below the specified power.
SCRAPALL WEAPONS <power>: Will scrap all weapons below the specified power.
ARMORSETS should save between sessions, but experience suggests Nexus variables cannot be trusted. So you might need to rebuild ARMORSETS, or manually fix the contents of the nexus variable "eqm.sets"
The package really has only been tested for Nanoseer, so things might not work entirely as expected for other classes yet, but I'm happy to address these and other issues.
Re: Remove INR loss from caches/allied areas
Consider this post hijacked for battlebots.
The Tentaclator will DESTROY all your measly non-tentacled bots.
Re: Remove INR loss from caches/allied areas
In the time since I posted this, I was reminded that we might be getting robot fighting. I am now rooting for sponsored robot fighting in which you can build your own bot and fight with the bots -- something more complicated than rock v. scissors, possibly with objectives and teamplay, but definitely with low bar of entry carnage. Perhaps there could be different classes of entrants tied to complexity of the bots...
Ahem.
Steve
1
Re: Starmourn: Year 2 Incoming!
Aww. Meanie. But you know, more people will see them if you release a third person version
tark
1
Re: Starmourn: Year 2 Incoming!
[ ] Get a battleship.
[ ] Get a superhauler.
[ ] Write or revise a bunch of helpfiles for the faction.
[ ] Succeed in getting a ring around Danica implemented for racing vehicles.
[ ] The next part of Noodle Quest.
Steve
2
Re: PVP question (CACHES)
Say, do we suppose 'Victorious cyberpunks learning that reforming a corporate dystopia is actually very hard' works as an elevator pitch?